It's because you have (waremith_lang) somewhere in your code, which is function name declaration. For each function a corresponding global named variable is created with function ID.
!!VR(test:y):S(new_function);
!!IF:M^%i(new_function)^;
Berserker, I see, thanks! Stupid typo...
A function by Hawaiing for checking whether a neutral stack is placed by a hero.
My questoin is, is there a better implementation? As I see, it requires to loop from 0 to 9999 for each stack, doesn't seem to be a very efficient way

Hard to say. Better ask himself.
Berserker, he claimed that "There is no better way to do, unless someone rewrites the code of leaving troops on the map" xD Then I post his code here to ask what you guys think about
Hi, is it possible to redirect png with SN:R?
My code doesn't seem to work

Is the syntax correct?
Not possible. You can redirect only the whole def name or pcx name. The corresponding PNG will be searched automatically.
Do you think such possibility will be widely used?
Well, it will be handy if png can be redirected.
Check my case. I wanted to use Sandris's HD spell + Reinforcement Spell (a spell mod replacing disguise, with a new icon). Since Sandris's spell is in PNG, I created reinforcement spell graphics also in png and set conditions - when reinforcement mod is loaded, load these new pngs instead.
Without png redirection support, I have to create two sets of defs frames with exactly the same pngs inside (except Reinforcement) for the condition with and without reinforcement mod. It can be done, but isn't in an efficient way.
I see. Will check, what can be done.
Не получается получить имя героя в глобальную s^nameHero^ в ресивере
Только в z# или в (nameHero:z)
"не получается получить" - это тавтология?
SergOz, ну.. получи в локальную, затем установи глобальную на локальную
daemon_n, эт понятно - я так и сделал.
Написал для того, чтобы об этом узнали и при необходимости/желании отреагировали.
SergOz, а если так, ругнётся игра?
Bes, там ограничение erm движка - просит только z-1..z-10 или z1..z1000
Hi, is there entering and exiting hero meeting screen triggers?
I understand !?FU(OnBeforeHeroInteraction) and !?FU(OnAfterHeroInteraction) works similarly, but those are not real meeting screen triggers. They won't trigger with hero meeting screen in town (Pressing "E" with HD-mod enabled)