Hi, Val!
Did I say it? I lied you )))
If OB:T = 34 (hero). #get object under hero / erm snippet
Val, be careful not to use function numbers equal or greater than 134 217 728 )
I didn't understand the whole code, but you can safely loop through huts, then access OB:T and if it is 34 (enemy hero), then use snippet above to get real subtype, type and control word of object under hero.
Интересно. Надо взять на заметку.
Valery, actually you can just check object type. While UN:U extracts objects from under heroes, OB does not. So if you find an object with UN:U, check its type instead of checking for an error in HE:N.
Yes I know, I fixed the problem by turning off temporary (until next search) the error display.
Do you restore P904 after check?
Yes Boss, I restore it on DL close action.
Better do it right after check. Player can activate key press events being in dialog, so UN:P must be virginely clean any time )
The problem is that, when DL is up, if hero is on seer hut, pressing buttons in DL will show error message if that hut. Script is not interrupted, is just a stupid pop up, so I must keep errors off as long as DL is up. I see no reason player would press any keys in DL.
Can't you disable errors just during button press?
У меня появилась идея нельзя ли расширить боевое поле?

(20.04.2015 00:23)Russia Punk Wrote: [ -> ]нельзя ли расширить боевое поле?
А можно проиграть анимацию монстра, как будто он выходит из-за пределов экрана, появляясь со стороны противника? Тогда поле можно умозрительно "как бы расширить", на деле не расширяя.
Можно попробовать переупорядочить гексы. Но увеличивать их число..хз, варьируется от "сложно" до "почти невозможно".