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hd MOD pops some icon upper left screen when I press F5, instead of Era quick save. How I disable that, any idea?
According to HoMM 3 HD - Tweaks it's the 1st option of <UI.Ext.AdvMgr> does the trick.

But during my test, only turning off both 1st and 2nd option will disable the F5 menu - should be a bug. By doing that you lose a lot of HD functions too...
Valery, !!CM:R0 really did'nt prevent default click behavior?
Mod advanced map infos

https://drive.google.com/file/d/1m6YLLw1...sp=sharing

On 246, CM:R0 prevents double message when clicking on map (any resource for example), on 283 I get the second standard message. Tested today on both. Script:

Valery, I don't have ERA 2.8.3 installer, but I do not have double messages with your mod on ERA 2.8.4 and 2.9.13.

Maybe another script or mod does this?

This may not be the best solution, but try adding !!SN:Q to your script after !!CM:R0.
You may also need to give a higher priority to your script, for example, rename it to 999_advanced data.erm so that when clicking on certain objects no other scripts will work.
No change to scripts, I am no longer active. They have been 150% tested and they worked.
!!IF&y91<1:Q1/y90/y89/4^^; display infos if no guards
What's the command? Without M?
it doesn't display any message, only a pic and quantity of the resource. Like the standard right click on map with sorcery script activated

testing further: native dialogs cause regular crash when trying to check creatures abilities. Can't be reproduced as it happens only after 1 hour or more of playing, on reload it never occurs. So my guess is memory leak, but how to know. Windows 7 here

is there a possibility to add native dialogs as plugin or mod? So can go off/on?

Crash data:
Maybe is better that I do my tests on last Era, 2.9.x? But for that I need to know if you will be available for fixing errors I find... they say already "creatures split" mod not working with.
Valery, fixing Era bugs — ok. 2.9.14 will be released today, I hope with HE:X6 fix, that caused upgrading to pikemen.
It makes no sense for me to test one version if you add another one after. If you tell me 2.9.14 is the last of Era II, then I start testing until all bugs are fixed.
is that okay with you?
And also please native dialogs as mod. They crash the game. Always.
Valery, wog native dialogs is a part of Era now. Try 2.9.14, igrik fixed crashes.

Quote:If you tell me 2.9.14 is the last of Era II, then I start testing until all bugs are fixed.
It's the last version in terms of new functionality, but if you find a bug (not official change), I fix it and release 2.9.15 with bug fix only. Right? So 2.x branch remains stable and loses possible bugs.
Valery, do not forget, that !?MP/!!MP was changed. For simple cases like I Atlantis my online script enhancer works, replacing sound theme changing code from 1..25 index into SN:R^old mp3 name^/^new mp3 name^;
Ok, but only Atlantis uses MP . Waiting for 2.9.14 then go intensive tests
Valery, uploaded, try it.

Argh, wait a few minutes, igrik provided wog native dialogs with 1 small fix.
Code:
Version 2.9.14 (2020/06)
------------------------
[-] Fixed small issue with commander frames in "wog native dialogs" plugin. Credits: igrik.
[-] Restored old SN:X functionality, including short SN:X6 syntax.
Reference URL's