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Valery, did you look at Debug\Era on crash?
I will search for digging patch.
(03.01.2018 20:28)Berserker Wrote: [ -> ]Valery, did you look at Debug\Era on crash?

Yes, there is no file related to crash inside, or maybe now different name?
Em, I don't have "Do you really want to..." in phoenix, still didn't check original game.

Valery, wait for next release then, I think I've fixed that.
Is it possible to return fonts in IF:G as before 2.66? Now they are too big and don't fit dialog already done

(old and new)
Valery, yep, we will try to use the same small fonts.
I have a few crashes when calling native dialog - to check abilities, especially when in town screen. Not many, I had 2 in 10 hours session game, so not a problem, but worth reporting because before I never had this kind of crash.
Valery, IF:G you mean? Thank you, I hope we will be able to fix them soon. I hope to release early Lua support in near days and will include igrik's library too.
No, I mean the updated abilities dialog (8 abilities, speed bonus, attack etc). But also I use HD mod so it may be some conflict, yet no important, as I said I open it each gameplay week and I got 2 crashes in 10 hours.
Ok, got it. Native experience dialog crashed under some circumstances.
Hmm,

!!VRz2:S^newmonth.wav^;
!!SN:Pz2;

Does not produce any sound anymore, something has changed?
Nothing changed. Are you sure? Sec, I'll test.
Works here:

Code:
era.on('OnHeroScreenMouseClick', function ()
  erm('VRz2:S^newmonth.wav^; SN:Pz2;')
end)

Same as !?CM2 and your code, but in Lua.
In Phoenix I replaced this wav with empty one to speed up the game.
My bad sorry, Turbo wog has empty newmonth.wav , thats why is mute. I should rename this wav if I want it to play. Sorry again )
It's ok ) I also thought, that problem is most probably wav-file replacement via mod.
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