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Heromant, у тебя нет папки Mods\WoG\Data\Scripts? Судя по всему, моды не заменились. Я бы ещё раз запустил инсталлятор.
(07.01.2018 19:58)Berserker Wrote: [ -> ]Heromant, у тебя нет папки Mods\WoG\Data\Scripts? Судя по всему, моды не заменились. Я бы ещё раз запустил инсталлятор.
Да я уже много раз запускал. Папка есть, иначе бы он без HD mod не запустился.

Стоп, запустил ещё раз инсталятор Эры и всё содержимое папки WoG пропало в модс.
Да нет, всё на месте, папка Scripts, файл _core_.sys.lua а ошибка всё равно возникает. Ладно откачусь до 2.6.6, lua скрипты всё равно пока писать не собираюсь.
А вообще, подозреваю, какая-то новая зависимость появилось, типа той с vc++ от ещё какой-то сторонней системной библиотеки.
Question:

erm help:

Code:
!!CA:D[...]
Note: This command works only in ERA, with plug-in Battery.dll, by Master of Puppets

Is this plugin removed from Era package?
Berserker, хорошая новость. После копирования папки Scripts из "Heroes III ERA\Mods\WoG\Data" в "Heroes III ERA\Data" стало запускаться и с HD модом.
Heromant, спасибо, но это скорее плохая новость. VFS-модуль отвечает за перенаправление запросов к файлам, но у тебя он не нашёл пути Mods\WoG\Scripts, что удивительно. Буду разбираться ещё.

Valery, battery.dll is included in Typhon and was never in Era package, as far as I remember.
Maybe it should be in, if mentioned in erm help, what if MoP site or link goes dead then he is no longer around... is there any technical reason maybe?
Like with all plugins, it's plugin. If we integrate Typhon, than it will be in the main package.
oki oki
I have a question:

here is a bug I often get with trainer, when era 2.71 (look in right bottom corner after trainer is activated, I get a second layer flashing then the game crashes):

https://www.youtube.com/watch?v=gKGpbNl_6U0

When I did it, I remember I asked help to Jim Vogan for a script which updates in real time the map, so he came with this:


Removing this part cleared the bug, no longer occurs. Should I remove it permanently, did something changes etc?

@Edit: now I remember why I needed such code, when modifying level/stats in trainer, they didn't update visually when back in the map, until I click on something. Usual codes for update visuals didn't work. Maybe someone has some clean solution?
You need to update map (UN:R?) right after dialog closing?
Yes, but not working until I CLICK on something (then it updates), so I needed something special, then Jim came with TL and UN:C
The problem seems familiar to me, show me the code please. Do you call UN:R right after DL:S?
For example I give hero x levels then I close dialog. Before dialog closes, I get the vanilla level up box, until the end, then dialog closes and stats are unchanged on map. When I click anywhere, stats now update.

!!UN:R1; must be after DL:S command. Make variable like 'UpdateAfterDlg' and after !!DL:S check it. If update is necessary, call !!UN:R1. You cannot update while dialog is still opened. You must update after dialog is fully destroyed.
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