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V_Maiko, I don't know. Didn't investigate editor behavior at all. Possibly, there is a solution. Try to contact RoseKavalier. He wrote nice patch/mod called "Unleashed Editor". Perhaps, it can become a feature of updated editor.
Try to make it a different subtype, that way it can have its own land properties.

If that doesn't work then you need a patch for mapeditor, and for the game itself; you'd essentially be creating a new object subtype and need to teach RMG to use it.
Conquering level 8 dwellings has already become useless in my mod "Third Upgrades" because 1 creature is always recruited, is there no script that allows level 8 dwellings to accumulate like normal dwellings?
(07.04.2020 04:13)V_Maiko Wrote: [ -> ]Conquering level 8 dwellings has already become useless in my mod "Third Upgrades" because 1 creature is always recruited, is there no script that allows level 8 dwellings to accumulate like normal dwellings?


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Mr.S, No, I mean EXTERNAL DWELLINGS It can be cumulative, that script doesn't make dwellings become cumulative like normal dwellings.
Вот кстати да, тоже хотелось бы, чтобы жилища "восьмого" уровня накапливали существ для съема. Опционально хотя бы.
ElfbI, From what I saw, no one knows the answer or they don't give an indication of how to start doing something like this, since neither in the ERM tutorial guides you to something like this, I'm assuming that it's something hard coded and it is difficult to achieve.

As I said on the discord server, "I understand that it can be hardcoding, but it's time to spice up level 8 creatures. We can no longer say that these creatures are special, unique and exclusive, they no longer specials since ERA was released, they need to be cumulative in their external dwellings."
Добрый день.

Есть идея реализовать режим игры autochess/battlegrounds(hearthstone) на движке HOMM3.
По сути, это навигация между городом и полем боя.
Какое время находишься в городе, строишь, закупаешь войска, качаешь умения у героя,
потом автоматически начинается бой с одним из семи игроков, потом опять город и т.д.

Может ли кто подсказать, насколько сложно добавить такой режим игры/карту?
Позволяет ли движок игры/редактор карт реализовать это малой кровью или нужно будет погрязнуть в ассемблере?
V_Maiko, did you try to turn option "Level 8 dwellings act as usual" and change dwellings population manually?

RedScare, прямо на текущий момент понадобится использовать несовсем интуитивный язык скриптов — ЕРМ. Скачайте любую сборку Эры и загляните в Help\Erm manual.
Berserker, I don't understand how it is "change dwellings population manually" Sorry but I'll tell you that I always had that script enabled, but it never affected the external dwellings so that creatures always accumulate per week.
RedScare Wrote:Есть идея реализовать режим игры autochess/battlegrounds(hearthstone) на движке HOMM3.

RedScare, я когда попытался такое сделать, у меня получился BattleHeroes 96-copy
Только там я в процессе разработки плюнул на метания между полем и городом и вынес все развитие непосредственно в бой.
V_Maiko, as said, that option is placed into exe (hardcodded). By the way, it worked with accumulation for 8 level in old WOG.
daemon_n, я уже себе скриптом поправил. Но в нем приходится каждый день делать циклы по всем жилищам восьмого уровня, что жрет ресурсы.

ElfbI, в общем, плагин на сервере есть, и в след релизе уже в сборке будет.
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