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daemon_n, проверял в экране выбора постройки города?
Berserker, да, там и проверял.
Это окно форта/цитадели/замка — найм существ. В оригинале без форта не Town Hall называется?
Berserker, насколько я знаю,town hall - городская управа. Это знаете, которое приносит деньги и даёт строить здания. От форта и прочего зависимости нет. Да и все справочники говорят о том, что этот триггер для муниципалитета
Berserker, a very interesting bug here Sm

A player reported that his hero (Christian) is controled by purple player at the turn end.
GIF
debug+save

I tried with removing all the scripts, mods and added in !!OW:A0/6; to force Christian belonged to Red, didn't work. Any idea? Rolleyes

This really inspired me to create Berserk Adv Spell btw...
Archer30, disquise spell for blocking berserk? Ab
Archer30, nice bug, confirm strange behavior.
I hadn't realized that ERA was haunted 36
Hehe 96-copy Christian is an insider. He moves secrectly at night.

It seems the support of altering text from zsetup00 (3.2 feature) is limited.

I tried to change the text of page 4 Map Rules by adding a few characters, and it immediately overflowed. Delete "and mod options" then everything back to normal

Screenshot:
Image: XNMWkcj.jpg
Code:
{
    "wog_options": {
            "page4": {
            "name": "Map Rules and Mod Options",
            "hint": "This page lets you select the Map Rules and Mod Options you wish to use. You can also choose to have two random rules for each game or to select rules at the start of each game.",
            "popup": "This page lets you select the Map Rules and Mod Optinos you wish to use. You can also choose to have two random rules for each game or to select rules at the start of each game."
        }
    }
}
Archer30, you mean, that length restriction because of bounding box still remains?
Berserker, not exactly. Sorry for didn't explain it clearly.

You see, for "name" key, I wrote "Map Rules and Mod Options". Instead of showing these characters, the game shows "Map Rules and Mod OptThis page lets you blablabla...".

Why? Becoz "Map Rules and Mod Options" exceed a unreasonable character limit (which shouldn't be existing) of "name" key and resulted in error - it shows characters from "hint" now. The restriction here is far behind the restriction of the bounding box.

Same happened to "popup". My popup msg exceed a certain restriction so that the last few words overlapped with "name" key of page 5
Дело в длине первоначальной строки в файле zsetup00.txt и в моём методе копирования строки через strcpy. Я разберусь с этим в ближайшие дни.
(31.12.2020 05:57)Berserker Wrote: [ -> ]Друзья, нужны советы и отзывы. Нужна ли нам полупрозрачность в текстах и тенях? Нужны ли нам автоматические тени или рисованные вручную для каждого символа?

Прозрачность в тексте смотрится прикольно - вот как это влияет на тень и типы её реализации?
Из двух вариантов выбрал бы тот, что быстрее и совместимее с тем же hd mod.
Thanks igrik, much appreciated. 132

Quote:Friends, I need advice and feedback. Do we need translucency in texts and shadows? Do we need automatic or hand-drawn shadows for each character?
Forgive me. It's cool but I'm too dumb to understand how transparency in text can be of great use in moddding. 96-copy
daemon_n, совместимы с HD мод все, а быстрее всегда текста без прозрачности. В акких шрифтах используются тени? Я предлагал выше, как сделано в gray формате freetype библиотеки считать коды 1..254 альфа-каналом цвета, что нужно для реализации сглаживания (anti-aliasing).

Quote:Forgive me. It's cool but I'm too dumb to understand how transparency in text can be of great use in moddding.
Perhaps, semi-transperent captions in custom DL-dialogs over images?
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