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Archer30, please, check if this dll is ok with Chinese colored texts and HD different modes:
https://dropmefiles.com/fwVqm
Berserker, there are some issues.

With WoG Native Dialog input dialog+32-bit HD modes
The previous dll: allows Chinese characters to be removed with backspace in input dialogues from WoG Native Dialog
New dll: is an instant crash with backspace on Chinese characters.
debug

Without WoG Native Dialog+32-bit HD modes
The backspace crash is non-existent.
Both old and new old dlls have no problem displaying Chinese text with different colour, but it has a problem with English characters.
For example,
{~Fuchsia}Events OFF 中文{~}
Image: os83927.jpg
You only get the Chinese text changed in colour. Even if it's {~Fuchsia}Events OFF{~}, the colour is still white.

With 16-bit HD modes
English and Chinese characters can be changed to any colour. WoG Native Dialog + Backspace on Chinese = crash still (on new dll).
Archer30, thank you. Working on it.
Berserker, latest bug report of ERA today 96-copy

1. Missing golden colour from creature rank fonts.
Image: pG0alM9.jpg
Now I have double white swords.

2. A crash report from a player while using assembly+ACM.
Debug+Save
The player reported a crash happens when attacking the beholder (henchman). I tested with the save + reading the crash logs, it seems the problem happens with Liches when they cast death ripple with an attack. But I can't reproduce the problem with a new game.
Archer30,
thanks for report, I played the fight 3 times, no crash 105

So maybe it was just bad luck.
Error says nothing to me...

PerryR, for me it says, that liches tried to cast mass death ripple
Archer30, crash because of missing def. Any new creatures mods?
Well, that doesn't look like that at all. The mod list is in the debug folder, no creature mod was included.
Seems like battle stack 0 def is set to null. If it is not related to some plugin, of course. Try the same battle without game bug fixes extended.dll, for instance.
Battle manager tries to access stack 0 def groups and stack 0 def is not loaded. Structure corruption, UN:C hack or some plugin interruption.
Rolleyes Hmmm, strange. It's getting weirder. I was able to reproduce the crash with the save, but now I can't. Even with the suspicious mass death ripple, everything's fine. I will leave this.
Berserker, I'm looking for some help with a crash report from Yunings.
Debug+save generated on turn end, using assembly+ACM
He suffers from random crashes on turn end and picking up treasures. The crashes are not reproducible. Would you please check the debug tell what might be the cause?
I suspect that has something to do with a portrait mod he loaded recently. The .pac is named in Chinese, which might impact the compatibility.
Archer30, Battlereplay/Battlesave used to corrupt game structure. Thus crashes is almost in the same place and occurs when AI tries to visit Oasis object.
Berserker, они уже переписаны, исправлены и тщательно мной протестированны. В сборке у Панды сейчас точно актуальные версии. Также актуальные версии лежат на гите. И сейчас я уверяю, что они не могут создавать проблемные сейвы.

И укажу ещё вот что - плагин переигрываемой битвы вообще не трогает и не создаёт сейвы.
Berserker, then it seems like a dead end, becoz I know it quite well, yunings did not uses Battlesave plugin. It was the battle save script he used Rolleyes
igrik, ты смотрел debug? На тех же местах вылет с тем же рандомом и с той же порчей структуры. Полагаю, администратор китайского форума yunings играл с более старой версией. Или wog native dialogs более старая. Ибо вылет Панды вызывался при активации сперва диалога wog native dialogs.

Battlereplay ("D:\HoMM 3 ERA3\EraPlugins\BattleReplay.dll", size: 77824, addr: 7CA50000, entry: 1D8E)

Image: image.png
Вылет в нижней строчке.
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