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The autosave part was removed (either because GEM had this functionality or because of HD-mod better autosave functionality). I will restore it.
Do we need player colors? I may leave only 1.gm1..7.gm1 for "S" and 1 end.gm1..7 end.gm1 for autosave.
HD mod doesn't save each day, at least not in Era. Is there some option in tweaks?

The best option would be autosave each day with day of the game name, not day of the week, which limits only to 7 autosaves. So your last proposal looks good, except day of the game
Yes, there is a tweak (<Misc.TournamentSaver> = 1) where each autosave is saved in directory with MapName and absolute day index. I don't like polluting the whole games directory, but it seems to be exactly what you like. Could you try it?
I got it, it saves in map name directory. So thates good, the bad side is that quicksave is saved in another directory so that forces me to save manually to access fast.

It could be a solution, but I still don't get why the old quicksavings which worked for 10 years, now doesn't ;(

Anyway, the quicksave mod isn't priority. I finished my tests and 3.9.5 is working fine (except Atlantis which is a mess, I will ask for that later), so is it possible please to have a package (with both battle plugins added, they work perfect) so I can host it and propose the link when playing Era 2 mods?
https://dropmefiles.com/ozLd1
Fixed Quick Savings mod with old behavior. If it's ok, then I'll make a package.
Ready to use 3.9.5 Compat (try clean install over Complete).
https://dropmefiles.com/q5dOl
Thanks for both, I modified Quicksavings to give day of the game (!!VRy2:Sc) instead of day of week and now is fine for me.

A little detail, I don't remember how we did to have 001 -100 days order, instead of 1-9, then order is messed when day 10 passes before 9 because two figures.
Do you still need player color for 001 ... 999 day formats?
No, player color is not needed. But 001-999 would be nice, back in time I knew how to code it, I tried now and got funny results so ...

Thanks 118

Ok, I found the old code (001-999) for daily quick save but no idea how to implement it in the new format
Welcome Ab
Try this one: https://dropmefiles.com/nzWaB
Should generate 001..999.gm1.
Finally !

Thanks.
Trying the Era, the two plugins battle replay and battle save aren't in;(

They worked fine
If somebody gets screwed ERM variables in Atlantis because of multiple battle restart, it won't be my fault ) BattleReplay allows multiple !?BF triggers for the same battle. Same with BattleSave, occuring after !?HM. If some script has OnHeroMove logics, BattleSave plugin allows to trigger !?HM on the same tile multiple times for free (attack and load save, repeat). Thus these plugins will never be 100% safe for custom scripted map/mod. If your aim is maximum reliability, then we should either omit the plugins or include in the OFF state. What do you think?
I usually use battle replay when I get minimal loses in creature banks or not important battles, so I didn't have any problem. For scripted battles, which are quite rare, I never use battle reload as I need different morale/luck parameters so I shut the game.

I used them in all tests and everything worked fine, but you might be right. What can be done is ship them with Era 3.9.5 because they are really helpful, while I put a notice in my maps start about possible problems. Frankly, scripted battles, you find only a bunch and in 10-15 maps only, can be handled separately, no?
But if the bug occurs, it may be quite hard to find out the real reason (n days ago replayed scripted battle changed some global variable twice). Archer, igrik and daemon_n had to change WoG 3.58 scripts to fix bugs, occuring just with BattleReplay plugin. Maybe, just put them in off state, so that user could use plugin manager to enable them manually? Anyway, you decide.
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