On the last Era install, modifications on map aren't saved, and a file like MFC4C89.tmp is created in maps folder each time I try to save. Where could come from?
On previous install is working, so I am switching from one editor to another.
Beside, Google blocked access to last Era 3 upload in my google drive, they said suspicious so no one can't see it. The mail proposed me to ask a deeper check, I asked then waiting for 7 days already, nothing. Idiots.
Seems like local issue, but I'll recheck. Tested a few package versions on VirusTotal. Even removing Tools\AutoIt and Tools\ModManager does not help. "Google Antivirus" (WTF?) still is angry.
https://www.virustotal.com/gui/file/4ace...?nocache=1
Browser + search monopoly + antivirus = block anything.
I will see what can be done.
From what I saw, a copy of the map when a map/mod is activated is placed in maps folder, (while original is in mymod/maps)
If I open from maps folder, the editor thinks is different from the one in the mod, so you get two versions.
One of the simplier solutions is password-protected archive. 100% safe. Will check saving issue first.
» From what I saw, a copy of the map when a map/mod is activated is placed in maps folder
There is no such functionality, unless you press CTRL + S in map editor.
I checked map saving and it's ok. Just do not forget, that file will be saved in real Game\Maps directory. It must exist and be writable. I started editor and opened Alexander The Great using File -> Open dialog.
Updated package. Password: 321 is required for unpacking. I included it in file name itself. It helps storing file on cloud drives.
https://dropmefiles.com/D1NtW
There is a wog bug.
Sacred Phonenixes are Fearless, yet they still got Fearless as a stack exp ability. It would make sense to remove this stack exp ability from crexpbon.txt
Edit:
Well, I think there are many weird decisions. Can't have time to sort out all of them, other examples:
Quote:- Dracolich has 2 stack exp abilities to cast Poison, with each at 50% chance.
- Diamond Dragons have 100% to block 50% physical damage at R10. With its full spell immunity, it's simply unkillable.
Уважаемые создатели и все мододелы! Огромное вам спасибо за Эру! Это нечто гениальное! В который раз убеждаюсь, что разрабы выпускают по большей части сырой продукт, бета-версии по факту, годные на пару недель - месяц игры. И лишь моддеры делают игры по-настоящему интересными, дорабатывают все механики, нюансы игр. Благодаря вам
гейминг становится полноценным!
Несколько дней разбирался с установками-настройками игры и вот наконец-то погрузился в полноценный мир полноценных героев 3. Удовольствие - не передать словами!

Akpoc, это прекрасно, что игра принесла Вам столько новых эмоций!
Установил ERA 3 на Платину. Не запускается:
Что это?
Ссылка устарела, там проблемная версия. Обновил. Перекачай, пожалуйста.
Not sure if this is a problem, but i^battle_acting_side^ != BG:Q, instead it equals BMi^battle_acting_side^:I. In most situation, they are the same, yet when i^battle_acting_stack^ is hypnotized, the result of BG:Q and i^battle_acting_side^ would be different.
Perhaps i^battle_acting_side^ should always equal BG:Q, judging by its name?
Seems like there is a difference between owner of active stack (left or right) and controller of active stack (left or right). In BG:Q set and valid in OnBeforeBattleAction?
Berserker, BG:Q returns the controller side, as I see it works for all the stages on the battlefield. I suppose it has the same mechanism as #2 in OW:C?#1/?#2