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Quote:helgtla, а если синтаксис ERM2 ?
!!IF:Ns^Текст^;
Bes, s^Текст^ — это глобальная строковая SN:W переменная с именем «Текст», а нужно просто ^Текст^.

https://dropmefiles.com/hkzHx
[-] Fixed bug: IF:N$ used to cause ERM errors and crashes. Credits: helgtla.
Berserker, Спс, заработало20, надеюсь, что daemon_n так же оперативно дополнит этим фиксом сборку.
helgtla, спасибо за отчёт. Будет что ещё досадное — сразу пиши )
Hi Berserker, I'm a bit confused here...

zaobjts.txt has 1416 objects while the object count on top is on only 1415. As far as I know, the wrong count here could result in serious issue. But this seem to have been quite a while and I don't have any issue at all. Should it be corrected?

Edit: Sorry, 1416 is for ERA 2. For ERA 3 it should be 1415 as ZTPort.def was cut.
Archer30, thanks, fixed. Crashes occur only if objects count is greater, than real number of lines. But less is ok, just the last object is excluded from generation at all ))
С новой Эрой возможно сделать независимый наем войск в городах?
ArKan, поясните, пожалуйста.
Berserker, как я понял, возможность нанимать отдельно улучшенных и неулучшенных существ
Да. Обсуждалось уже со старым функционалом.

Интересно как с новым.
ArKan, а что за старый? Мод на доп существ же есть - вот
Hi Berserker,

Nagash's spec doesn't work, he seem to have no spec now, neither +350 gold nor veil of darkness.
As for Jeddite, he still has his spec from WoG (Rebuiilding).

I kinda remember that you intended to revert their specs to H3 vanilla in ERA 3?
Archer30, right, will check it out, thanks.

Use system (Windows) file inputs plugin. Credits: igrik.
https://dropmefiles.com/Ej8mo
Berserker, а что это и как оно работает? И почему "Credits" мои?
igrik, не сработало. Завтра посмотрю, в чём проблема. Плагин должен просто загружать wog native dialogs и вызывать твою экспортируемую функцию в событии OnAfterWoG. Здесь первая версия со статическим импортом, но вторая просто вылетает. Не было времени с ходу понять, в чём проблема.
Hi Berserker,

There is a bug probably was originally from SoD that I hope to be resolved someday.

Wrong town description of random maps:
Image: hPN264E.png

As you see in the picture, blue is Conflux while the text description says it's Rampart, which is incorrect.
In fact, The type of town in the description is only related to player's colour (ie: Red - Castle, Blue - Rampart) instead of the actual choice the player made.

Apart from resolving this bug, a further request is to have these text exported to an external files so that it can be localized.

Btw, the issue about zaobjcts.txt I reported here was wrong. I used txt from ERA 2 and thought it was the same. 1415 would be the corrected number for ERA 3.

UPD: Thank you Berserker and igrik! Berserker slipped away too soon from Discord, but the plugin of wog 3.58 input dialog worked like a charm! That's just too good to be true!
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