Valery, SSS mod also fully depends on Era Erm Framework, thus
-9999 era - stdlib.erm
9999 era - consts.erm
9999 era - key codes.erm
9999 era - stdlib.erm
Are obligatory in "load only these scripts.erm" for it to work. I can remove this mod from package, if you want.
I placed era - quick savings.erm in my mod data/s but now the S key produces esq.msg file, not a save on that day. I am confused on what to do.
I don't need SSS (secondary skills scrolling?) mod, I never use it as my maps require to learn or forget skills from various objects/huts and SSS doesn't allow that. Also ERM framework is always activated.
(18.07.2023 22:44)Berserker Wrote: [ -> ]то есть правильно бы было иметь виртуальную куклу героя, где вместо замочков — реальные артефакты. Так срабатывали бы проверки на них.
Правильнее - добавить 2 строчки в воговский код проверки:
Code:
v5 = o_ArtSetup[art].PartOfSuperN;
return v5 != -1 && Hero_HasArt(hero, *(_DWORD *)(ComboArtSetUpPo + 24 * v5));
Valery, replace the appropriate file in Quick Savings mod. It uses Lang\quick savings.json file for translation, like ert file.
I did it thanks. But my point was to have one quicksave script compatible with old mods, if I can't ship it with the mod and must be downloaded separately it won't work ;(
Anyway, it doesn't work as you intended, no idea why. F5 creates saves as 3.GM1 only (when day 3 for example) then there is no autosave (name of the day) at the end of each day, at all. I looked into script and definitely it wasn't supposed to go this way.
It worked very well when testing TEW3, which uses a dat file, but on Alexander map, which uses hand scripting and no related to wog scripts, doesn't work.
Paste here Alexander map link, please, I'll check it.
Does it have any mod dependencies? Craches because of missing 124.def and unknown object type.
Maybe new object patch is necessary?
No, I uploaded the whole mod as made by mod manager. So the graphics are in the pac file.
Edit: you are right, looks like mod manager bugged wheb creating self package, the pac file didn't make it. Here is correct
https://drive.google.com/file/d/1Z-KHzqC...drive_link
Thanks, will try to check soon.
Valery, tested updated Quick Savings mod with 3.9.5 Compat assembly and Alexander The Great. Pressing "S" saves to N.gm1, where N is day number. Pressing F5 saves to "quick.gm1". Seems like you didn't start new game or didn't replace the script with the one I provided.
Could you check the fresh map start?
https://dropmefiles.com/ksUJY
Nope, used fresh start, new mod installed, day 8 I get again 1.GM1 when S key, it saves only from 1 to 7, so day of the week only.
Autosave works but there is only one available, each turn - the game original autosave. The mod doesn't create each day-of-the-game autosave as it did before.
I disabled all mods except wog scripts and Era erm framework for the test. Using HD 5.4.R32, option save every day for tournaments disabled. I also tried without HD, same result
Edit: I tried on Tew 3, which uses a dat file, and it works, I get every day autosave. So only Alexander has the problem, no idea why. Does the mod require some wog script?
I checked month 4/1/1 and this:
gives 1, red, 1. The save shows only 1.gm1
Valery, which format would you like? Day + color? Write examples, please. And what format for end of turn autosaves is desired?
I would like a glass of whisky, with an ice and one drop of Baileys, please.
No, seriously, I liked how the mod worked until now, there was nothing wrong with, autosave (or S) creates player color + day of the game, F5 creates quicksave (which works).
Is just that I can't make the autosave part to work on Alexander map, and no clue why. And why it works on your side.
And you remember, when I modified the script for Era 2 to create multiple quick saves for each day, that was really optimal, here was the script, not sure it can be implemented again:
But this I will try to implement for my own use only, maybe asking some help as Era 3 erm looks unknown to me.