10.08.2014, 08:32
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10.08.2014, 09:03
I don't understand your question, but I'll elaborate.
Basic Diplomacy improves Guild services starting from round 0.
Advanced Diplomacy improves Guild services starting from round 15.
Expert Diplomacy improves Guild services starting from round 30.
Basic Diplomacy improves Guild services starting from round 0.
Advanced Diplomacy improves Guild services starting from round 15.
Expert Diplomacy improves Guild services starting from round 30.
10.08.2014, 09:20
Ok I thought it was tactics. So my question was : what if hero is proposed basic diplomacy after round 30? Is retroactive or? And what means it improves services? They are offered more often? Bigger numbers? Better types of monsters?
There are a few things I don't understand about guilds. When I am proposed enchanters services, the icon is enchanters. When I am proposed neutral creatures, the icon is "authority" (former leadership) but it is meant to be guild of thugs, is it? (btw, a better translation wouldn't be Guild of Thieves/Thieves Guild?)
This mod needs badly a little manual.
There are a few things I don't understand about guilds. When I am proposed enchanters services, the icon is enchanters. When I am proposed neutral creatures, the icon is "authority" (former leadership) but it is meant to be guild of thugs, is it? (btw, a better translation wouldn't be Guild of Thieves/Thieves Guild?)
This mod needs badly a little manual.
10.08.2014, 10:17
(10.08.2014 09:20)Valery Wrote: [ -> ]So my question was : what if hero is proposed basic diplomacy after round 30? Is retroactive or?Round 30 is just so happens to be after round 0. Basic Diplomacy starts working from round 0.
Anticipating your next question: no, it's cumulative. Every level of Diplomacy contains all previous levels.
(10.08.2014 09:20)Valery Wrote: [ -> ]And what means it improves services? They are offered more often? Bigger numbers? Better types of monsters?All of this.
(10.08.2014 09:20)Valery Wrote: [ -> ](btw, a better translation wouldn't be Guild of Thieves/Thieves Guild?)Nnoooooo? "Головорез" means "thug" (or "cutthroat" if you want, but this one isn't good for a guild name).
10.08.2014, 10:28
Ok thanks, then Algor can paste your translation in final english.
Until now, two options to never select: shooting and luck card (a chance to open 5 cards in a round). Because the last one can give you this:
Can you tell me please how to remove shooting option? It really kills my game. 
Until now, two options to never select: shooting and luck card (a chance to open 5 cards in a round). Because the last one can give you this:
Spoiler (Click to View)


10.08.2014, 15:17
(09.08.2014 02:29)Algor Wrote: [ -> ]If it is not difficult to you, publish, please (with this permanent link).
Eee...Algor, you uploaded the Google version. Hopefully I kept mine on box.com. When installing yours, all translated texts gone

I uploaded all the ert files HERE, with the latests fixes (guilds and other inconsistencies I found when playing.) Also maybe remove the russian texts from maps, english users don't have the tools to display them correctly anyway.
Take care to make a correct english version now

10.08.2014, 21:56
(10.08.2014 15:17)Valery Wrote: [ -> ]Eee...Algor, you uploaded the Google version....Oops! Removed the old version, to not be confused.
Take care to make a correct english version now
Upload and add link to Battle_Heroes_extras in 1st post.
Valery Wrote:Can you tell me please how to remove shooting option? It really kills my game.Shooting/Double strike fixed, see below.
Обновил и перезалил новые Рус/Англ версии:
Update and upload new Rus/Eng mod versions:
Изменения:
Добавлены последние варианты переводов.
В список используемых (если есть) модов добавлен Battle_Heroes_extras от Valery

Добавлен фикс, исправляющий потерю в ближнем бою двойного удара командиром при изучении стрельбы (корректно отрабатывает заканчивающийся/пополняемый боезапас, телепортацию от врага/к врагу).
Сhanges:
Added latest translation.
To the list used mods added Battle_Heroes_extras from Valery

Fixed loss of double strike commanders ability in meele, if he study Shooting (correctly work with ending / replenish ammunition, teleportation from the enemy / to the enemy).
10.08.2014, 22:49
Thanks, now good. I think would be a good idea to randomize also the battlefield, too much sand blows the eyes, what you think? Only in battle, so bonuses from terrain don't change.
10.08.2014, 23:49
(10.08.2014 22:49)Valery Wrote: [ -> ]what you think? Only in battle, so bonuses from terrain don't change.Well, I'll see, but not in the next few days.
11.08.2014, 15:41
Hmm, can I ask which line contains the "damage offer" chance, as I am raging to have commanders with 8000 Hp but 20 damage. Sometimes the offer never comes.
Please tel me where it is, so I can raise a bit and see how it goes.
Please tel me where it is, so I can raise a bit and see how it goes.
11.08.2014, 17:05
Если я правильно перевел, интересует шанс выпадения карты увеличения урона командира?
BH Battle.erm:
Concretely: "!!VRy2:S0 R6;" (5th row of fragment).
y2=0 Attack
y2=1 Defence
y2=2 Health
y2=3 Damage
y2=4 Spells & Spellpower (Reserved, not implemented yet)
y2=5 Speed
y2=6 Resistance
y2=7 Ability (Shooting, Double strike, Endurance, etc...)
You may replace
!!VRy2:S0 R6;
with
!!VRy2:S0 R9;
!!VRy2&y2>6:S3;
So, chance for damage-card will be 4/49 instead 1/49. But this is not good, imo.
BH Battle.erm:
Concretely: "!!VRy2:S0 R6;" (5th row of fragment).
y2=0 Attack
y2=1 Defence
y2=2 Health
y2=3 Damage
y2=4 Spells & Spellpower (Reserved, not implemented yet)
y2=5 Speed
y2=6 Resistance
y2=7 Ability (Shooting, Double strike, Endurance, etc...)
You may replace
!!VRy2:S0 R6;
with
!!VRy2:S0 R9;
!!VRy2&y2>6:S3;
So, chance for damage-card will be 4/49 instead 1/49. But this is not good, imo.
11.08.2014, 17:12
Thanks, I will play a bit with values. IMO the damage offer should be flagged every 50 or so battle rounds. If not offered between 0-50, offer at 51, 101, 151 and so on.
Because right now, is a really matter of luck (the 1/49 chance is extremely tiny). Several games already, was never offered damage until turn 200 or so. Having a commander with 9000 Hp and 20 damage makes no sense, I would prefer luck combined with statistics.
Edit: are you sure about the code to change? It seems I unlocked an ability not used until now.
ok, it works. Is the first time I get offered casts/power in about 20 games, cool.
Because right now, is a really matter of luck (the 1/49 chance is extremely tiny). Several games already, was never offered damage until turn 200 or so. Having a commander with 9000 Hp and 20 damage makes no sense, I would prefer luck combined with statistics.
Edit: are you sure about the code to change? It seems I unlocked an ability not used until now.
Spoiler (Click to View)

11.08.2014, 17:26
(11.08.2014 17:05)Algor Wrote: [ -> ]So, chance for damage-card will be 4/49 instead 1/49.Нет, шанс будет (1+3)/(49+3)=4/52.
11.08.2014, 17:43
(11.08.2014 17:26)gamecreator Wrote: [ -> ]Нет, шанс будет (1+3)/(49+3)=4/52.Ну вообще-то (1+3)/7(7+3)=4/70, т.е. 5,7% вместо 2%, но не важно, шанс все равно будет другой - там очень много параметров, изменяющихся в процессе игры, которые влияют на реальный шанс выпадения той или иной карты. Я указал весьма примерную цифру.
(11.08.2014 17:12)Valery Wrote: [ -> ]Edit: are you sure about the code to change? It seems I unlocked an ability not used until now.No, I can't check it now.
(11.08.2014 17:12)Valery Wrote: [ -> ]Is the first time I get offered casts/power in about 20 games, cool.Casts/power it's DISABLED parameter, in normal game it not present.
11.08.2014, 18:04
After changing the lines you suggested, I get a lot of cast/power offers. Damage not yet...
Edit: my fault, deleted accidentally one additional line, sorry. Is this correct?
Edit: my fault, deleted accidentally one additional line, sorry. Is this correct?