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Hum, the link shows 4 dll files, all, or one in particular?
Thanks, I am also using Rose kavalier ""game bug fixes" dll, I suppose this replace right?
Valery, this dll includes patches by Rose, Ben, igrik and others.
igrik and Berserker, not sure whether this has to be done via ERA or BattleReplay plugin, but is it possible to have the same obstacles on the battlefield with each battle replay (with the "Mersenne Whirlwind" update)?
It makes sense to have a replayed battle with the same obstacles settings so you can try again and see if your new tactics work.

daemon_n, I asked but until now I received no response from that player Rolleyes
Archer30, это новая ERA портит расположение препятствий.

Berserker, это не хорошо! Ты точно тестировал, чтобы Вихрь Мерсенна не трогал расстановку препятствий?
Archer30, we will try to solve this issue with igrik.
RNG must be called once [advance 1 step] after the seed is set and before generating obstacles to mimic code behaviour. That's because after the seed is set based on x/y/z the first RNG call is for the combat music id, and second+ are obstacles.
igrik, concerning clones problem, doesn't work or at least it didn't fix the main problem: two hexes automatic clones (!!EA) still place over units if in the next or 2 squares away, making them invisible for that round, then next round possible crash ...
Valery, не может такого быть. Есть сейв для проверки?
Save: https://drive.google.com/file/d/12K-LBOU...sp=sharing
Map: Alexander

I replaced the dll plugin before starting this game. In wog plugin it shows active. Second round, one golem stack gets hidden under a clone, then it is invisible.
Valery, какая у вас версия игры?
2.46F
Valery, я нашёл баг. Причина мне ясна. Как решу проблему - напишу. Ожидайте.
Valery, баг я вылечил. Проверяйте. Ссылка у меня в подписи.
Обязательно сообщите о результате!

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