V_Maiko, thanks!
So I noticed that commanders use the same projectiles with SOD creatures. Is there a way I can sperate them?
But anyway, what's the name of the projectile def for commanders?
V_Maiko, did you check for Groove mod? There is a function to set shooting def to creature. It presents in Groove and Covenant town mods, afaik.
Berserker I have not tried these mods in years, I even thought they were obsolete with the passing of the versions
V_Maiko, nope, since I ported them to Era 2.
Next week I will release 'New Upgrades with Typhon' is a work that I am doing with great care and most faithful to the creatures of Heroes 3 that we have. Some will say that it is unnecessary but it is an ambitious project that with the help of scripts will be perfect.
V_Maiko, good news! New mods are always appreciated.
V_Maiko, I'm eager to see your new mod

Archer30 In fact it would not be a mod, but a complement, also tried to fix that error of 'Services: The line is not found in the text resource' and that only happen when you alter Zcrtrait.txt, however, this is not the case in Typhon and that's why I am not able to fix it. Most likely, this is having conflicts its parameters in Typhon with its scription in WOG.
Before the release of 'New Upgrades with Typhon' I have a problem that I can't solve, and the way the Devils moves is so unique that I couldn't replicate it perfectly in Typhon, I could adapt how it moves, but the sounds "XXXXEXT1.wav and XXXXEXT2.wav" don't work, so when they are teleported there is an absence of those sounds. Can you give me a solution?
(05.03.2020 23:58)V_Maiko Wrote: [ -> ]but the sounds "XXXXEXT1.wav and XXXXEXT2.wav" don't work, so when they are teleported there is an absence of those sounds.
Teleport (as Devils or Nyphs) sounds support - only Typhon 3.1.
XEPOMAHT, I love ERA PLUS mod but I'll repeat it once again, I can't play or work anything on that mod, until someone translates into English. Once this is in English I'll expand my creativity there. I'd like that people like daemon_n could translate it.
(06.03.2020 01:33)V_Maiko Wrote: [ -> ]I can't play or work anything on that mod, until someone translates into English.
Thank you, but ERA+ is not popular, it is an underground modification intended for the Russian-speaking community. Now it’s very difficult to find a translator who could translate ERA+ into English for free.
XEPOMAHT, so i could make it, if will find some time later. Also will include it to the my assembly, if it is compatibility

(06.03.2020 02:32)daemon_n Wrote: [ -> ]Also will include it to the my assembly, if it is compatibility
Для этого, как минимум, потребуется переделать все ERM-скрипты, связанные с городами, монстрами, банками и прочим новьём, отсутствующим в WoG (а в будущих версиях - и с героями в виду того, что добавятся куча новых). Если получится совместить с твоей сборкой - будет замечательно

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(06.03.2020 02:50)XEPOMAHT Wrote: [ -> ]Для этого, как минимум, потребуется переделать все ERM-скрипты, связанные с городами, монстрами, банками и прочим новьём, отсутствующим в WoG (а в будущих версиях - и с героями в виду того, что добавятся куча новых). Если получится совместить с твоей сборкой - будет замечательно
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На данный момент есть возможность отлючить wog скрипты, да и переделать их, к слову, лишним не будет в любом случае.