29.04.2024, 13:17
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30.05.2024, 20:27
About this post
Berserker, do I understand correctly that the calculation is:
25 * MA:P / BM:H * level?
I would try to implement the change in plugin
The formula isn't very straightforward though, change in .txt is expected
Berserker, do I understand correctly that the calculation is:
25 * MA:P / BM:H * level?
I would try to implement the change in plugin
The formula isn't very straightforward though, change in .txt is expected
01.06.2024, 05:08
How about this variant: regeneration is equal to Max(Archangel basic HP (MA:P(MON_ARCHANGEL)/?(value:y), 20% of BM:H).
Advantages:
1) The artifact mostly fully heals any normal 1..6 level creature and even 7 level creature without experience or life bonuses. It's even not bad for commanders and henchmen.
2) If script multiples all creature health by some value, like 2, it will be accounted. For instance, basic archangel health will become 500.
3) The artifact is not overpowered. It does not fully restore azure dragons health, commander health or henchman health.
4) It still scales for super HP creatures like commanders and henchman. If commander or henchman has 3000 HP, he will regenerate 3000 * 0.2 = 600 HP, which is strong enough.
Advantages:
1) The artifact mostly fully heals any normal 1..6 level creature and even 7 level creature without experience or life bonuses. It's even not bad for commanders and henchmen.
2) If script multiples all creature health by some value, like 2, it will be accounted. For instance, basic archangel health will become 500.
3) The artifact is not overpowered. It does not fully restore azure dragons health, commander health or henchman health.
4) It still scales for super HP creatures like commanders and henchman. If commander or henchman has 3000 HP, he will regenerate 3000 * 0.2 = 600 HP, which is strong enough.
15.06.2024, 20:38
Hotkey triggers aren't ready immediately after entering the game
If you press L after entering the game (map), the first pressing won't execute the following lines for some reason.
It gets normal from the second press. And the problem is live again after restarting ERA.
If you press L after entering the game (map), the first pressing won't execute the following lines for some reason.
It gets normal from the second press. And the problem is live again after restarting ERA.
15.06.2024, 21:58
Messing up wog immunity checks
0x75B4CA is the function for casting Sorceresses' spells and stack exp spells.
There are issues here:
- Spell immunity checks aren't universal
As we see from the screenshot (0x75C01B), it uses creature IDs for spell immunity checks. This means the native spell immunity mechanism is ignored, which brings different problems:

For Age set with Stack Exp Ability after attack
a. Setting immunity to Age with MR:F100 under !?MR2 doesn't work
b. level 1-5 Spell immunity granted from stack exp ability doesn't give immunity to Age
c. Setting a non-living flag on a creature doesn't grant it immunity to Age
d. Dwarf-type spell immunity (from the creature itself or secondary skills) doesn't help reduce the chance of Age, while it should (See 0x44029B)
Suggestion: I think it should use the same way after-hit spells are implemented in the original H3 (0x440220) for spell immunity checks.
- Duplicated spell casts
Many creatures with after-hit spells in the original H3 grant the same spell cast from stack exp, for example, War Unicorns (Blind) and Ghost Dragons (Age).
There isn't a check for the existing debuff of the attacked stack, thus this can happen:
After Unicorns attack their enemy, they cast Blind twice (one from their ability, one from stack exp), which is visually unpleasant and sometimes makes things worse (if the new spell is worse than the existing one)
Suggestion: There should be an existing spell check inside 0075B4CA before applying a new spell.
Say, if the attacked creature has possessed a Level 0, 3 turns Blind Spell (can be cast by a unicorn with no exp), when the new spell is the same type (Blind) and both level and power are no greater than the existing spell, it should not be cast.
More specifically:
Existing spell on the hostile stack: level 0, duration 3 Blind, if the new spell to be cast is
Level 2, duration 1 Blind - can be cast, overrides the current spell
Level 0, duration 6 Blind - can be cast, extends the duration of the current spell
Level 0, duration 1 Blind - can't be cast as it is no better than the current possessed spell in any aspect
0x75B4CA is the function for casting Sorceresses' spells and stack exp spells.
There are issues here:
- Spell immunity checks aren't universal
As we see from the screenshot (0x75C01B), it uses creature IDs for spell immunity checks. This means the native spell immunity mechanism is ignored, which brings different problems:

For Age set with Stack Exp Ability after attack
a. Setting immunity to Age with MR:F100 under !?MR2 doesn't work
b. level 1-5 Spell immunity granted from stack exp ability doesn't give immunity to Age
c. Setting a non-living flag on a creature doesn't grant it immunity to Age
d. Dwarf-type spell immunity (from the creature itself or secondary skills) doesn't help reduce the chance of Age, while it should (See 0x44029B)
Suggestion: I think it should use the same way after-hit spells are implemented in the original H3 (0x440220) for spell immunity checks.
- Duplicated spell casts
Many creatures with after-hit spells in the original H3 grant the same spell cast from stack exp, for example, War Unicorns (Blind) and Ghost Dragons (Age).
There isn't a check for the existing debuff of the attacked stack, thus this can happen:
After Unicorns attack their enemy, they cast Blind twice (one from their ability, one from stack exp), which is visually unpleasant and sometimes makes things worse (if the new spell is worse than the existing one)
Suggestion: There should be an existing spell check inside 0075B4CA before applying a new spell.
Say, if the attacked creature has possessed a Level 0, 3 turns Blind Spell (can be cast by a unicorn with no exp), when the new spell is the same type (Blind) and both level and power are no greater than the existing spell, it should not be cast.
More specifically:
Existing spell on the hostile stack: level 0, duration 3 Blind, if the new spell to be cast is
Level 2, duration 1 Blind - can be cast, overrides the current spell
Level 0, duration 6 Blind - can be cast, extends the duration of the current spell
Level 0, duration 1 Blind - can't be cast as it is no better than the current possessed spell in any aspect
16.06.2024, 00:44
(15.06.2024 21:58)Archer30 Wrote: [ -> ]- Spell immunity checks aren't universal
Там вместо содовской проверки на возможность наложения заклинания - чудовищные костыли:
Spoiler (Click to View)
// иммунитет к mind spell
if(HeroHasArt(hpd,49)){ //Badge of Courage
fl|=SS_NOMIND; // immunity
}
// иммунитет к отдельным из них
for(i=0;i<50;i++){
if(CS_Spells[i][0]==-1) break; // все прошли
en=0; // default is desabling
switch(CS_Spells[i][0]){
case SS_MISFORTUNE :
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
// if(IsElemental(tp)) break; // ALL Elementals
if(tp==121) break; // Magic Elemental
if(fl&SS_NOFIRE) break; // Fire ummunity
en=1;
break;
case SS_DISRRAY :
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
// if(IsElemental(tp)) break; // ALL Elementals
if(tp==121) break; // Magic Elemental
en=1;
break;
case SS_DISEASE :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(IsDragon(tp)) break; // ALL Dragons
if(tp==172) break; // Nightmare
if(tp==30) break; // Stone Gargoyle
if(tp==31) break; // Obsidian Gargoyle
en=1;
break;
case SS_WEAKNESS :
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
if(tp==121) break; // Magic Elemental
en=1;
break;
case SS_SLOW :
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
if(tp==121) break; // Magic Elemental
en=1;
break;
case SS_CURSE :
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsDragon(tp)) break; // ALL Dragons
if(tp==121) break; // Magic Elemental
if(fl&SS_NOFIRE) break; // Fire ummunity
en=1;
break;
case SS_DISPELL :
if(HasUsefulSpells(Mp)==0) break; // нет полезных спелов
if(YesAll){en=1; break;} // no creature immunity
en=1;
break;
case SS_POISON :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
if(fl&SS_UNDEAD) break; // Undead
if(IsElemental(tp)) break; // ALL Elementals
if(IsGolem(tp)) break; // ALL Golems
if(tp==172) break; // Nightmare
if(tp==30) break; // Stone Gargoyle
if(tp==31) break; // Obsidian Gargoyle
en=1;
break;
case SS_SORROW :
if(NoLvl3) break; // this spell cannot be cast
if(fl&SS_NOMORL) break; // не подвержен низкой морали
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(fl&SS_NOMIND) break; // No mind spell
if(tp==83) break; // Black Dragon
if(tp==155) break; // Darkness Dragon
if(tp==27) break; // Gold Dragon
if(tp==151) break; // Diamond Dragon
en=1;
break;
case SS_ACIDBREATH :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(tp==121) break; // Magic Elemental
if(tp==83) break; // Black Dragon
if(tp==155) break; // Darkness Dragon
if(tp==151) break; // Diamond Dragon
en=1;
break;
case SS_FORGETFUL :
if((fl&SS_SHOOTR)==0) break; // non-shooting
if(*((int *)&Mp[0xD8])<=0) break; // нет выстрелов
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_NOMIND) break; // No mind spell
if(fl&SS_UNDEAD) break; // Undead
en=1;
break;
case SS_HYPNOTIZE :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(fl&SS_NOMIND) break; // No mind spell
if(IsDragon(tp)) break; // ALL Dragons
en=1;
break;
case SS_BLIND :
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(fl&SS_NOMIND) break; // No mind spell
if(IsDragon(tp)) break; // ALL Dragons
if(fl&SS_NOFIRE) break; // Fire ummunity
if(tp==70) break; // Troglodyte
if(tp==71) break; // Infernal Troglodyte
en=1;
break;
case SS_BERSERK :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(fl&SS_NOMIND) break; // No mind spell
if(fl&SS_NOFIRE) break; // Fire ummunity
if(tp==27) break; // Gold Dragon
if(tp==151) break; // Diamond Dragon
if(tp==83) break; // Black Dragon
if(tp==155) break; // Darkness Dragon
if(tp==132) break; // Azure Dragon
en=1;
break;
case SS_AGE :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(tp==83) break; // Black Dragon
if(tp==155) break; // Darkness Dragon
if(tp==151) break; // Diamond Dragon
if(tp==30) break; // Stone Gargoyle
if(tp==31) break; // Obsidian Gargoyle
en=1;
break;
}
if(en==0) CS_Spells[i][0]=-2; // запретим
}
// нечуствительность к другим
for(i=0;i<50;i++){
if(CS_Spells[i][0]==-1) break; // все прошли
if(CS_Spells[i][0]==-2) continue; // иммунитет
if((*(int *)&Mp[CS_Spells[i][0]*4+0x198])!=0){ // длительность есть
// видимо наложено
CS_Spells[i][0]=-2;
}
}
// выбор из оставшихся
int chance=0;
for(i=0;i<50;i++){
if(CS_Spells[i][0]==-1) break; // все прошли
if(CS_Spells[i][0]==-2) continue; // иммунитет
chance+=CS_Spells[i][1];
}
if(chance==0) RETURN(-1) // ни одного не нашли
int spch=Random(1,chance);
int spell=-1;
for(i=0;i<50;i++){
if(CS_Spells[i][0]==-1) break; // все прошли
if(CS_Spells[i][0]==-2) continue; // иммунитет
// подстрахуемся - запомним первое
if(spell==-1) spell=CS_Spells[i][0];
spch-=CS_Spells[i][1];
if(spch<=0){
spell=CS_Spells[i][0];
break;
}
}
// сопротивляемость магии
int resist=0;
if(hpd!=0){
switch(hpd->SSkill[26]){ // level of Resistance skill
case 3: // Expert
resist+=20; break;
case 2: // Advanced
resist+=10; break;
case 1: // Basic
resist+=5; break;
}
}
if(hpd!=0){
if(hpd->Number==20){ //Thorgrim
resist+=5*hpd->ExpLevel*resist/100;
}
}
if(HeroHasArt(hpd,57)){ //Garniture of Interference
resist+=5;
}
if(HeroHasArt(hpd,58)){ //Surcoat of Counterpoise
resist+=10;
}
if(HeroHasArt(hpd,59)){ //Boots of Polarity
resist+=15;
}
do{
if(spell==SS_POISON) break;
if(spell==SS_ACIDBREATH) break;
// if(spell==SS_FORGETFUL) break;
if(spell==SS_DISPELL) break;
if(spell==SS_AGE) break;
if(YesAll) break; // отменяет резист существ
switch(tp){
case 17 : // Battle Dwarf
resist+=40; break;
case 16 : // Dwarf
case 133 : // Crystal Dragon
resist+=20; break;
case 196 : // Dracolich
resist+=20; break;
}
// apply experience system resistance
int host;
__asm{
mov eax,0x687FA8
mov eax,[eax]
mov edx,spell
shl edx,4
add edx,spell
shl edx,3
add eax,edx
mov eax,[eax]
mov host,eax
}
if(host<=0){ // foe
resist=CrExpBon::DwarfResist(Mp,resist,spell);
}else{ // friend
resist=CrExpBon::DwarfResistFriendly(Mp,resist,spell);
}
}while(0);
if(HeroHasArt(hpd,105)){ //Pendant of Free Will
if(spell==SS_HYPNOTIZE){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,101)){ //Pendant of Second Sight
if(spell==SS_BLIND){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,100)){ //Pendant of Dispassion
if(spell==SS_BERSERK){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,107)){ //Pendant of Total Recall
if(spell==SS_FORGETFUL){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,102)){ //Pendant of Holiness
if(spell==SS_CURSE){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,92)){ //Sphere of Permanence
if(spell==SS_DISPELL){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,134)){ //Power of the Dragon Father
if(spell!=SS_AGE){ // NOT immune to AGING only
resist=200; // immunity
}
}
if(HeroHasArt(hpd,49)){ //Badge of Courage
fl|=SS_NOMIND; // immunity
}
// иммунитет к отдельным из них
for(i=0;i<50;i++){
if(CS_Spells[i][0]==-1) break; // все прошли
en=0; // default is desabling
switch(CS_Spells[i][0]){
case SS_MISFORTUNE :
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
// if(IsElemental(tp)) break; // ALL Elementals
if(tp==121) break; // Magic Elemental
if(fl&SS_NOFIRE) break; // Fire ummunity
en=1;
break;
case SS_DISRRAY :
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
// if(IsElemental(tp)) break; // ALL Elementals
if(tp==121) break; // Magic Elemental
en=1;
break;
case SS_DISEASE :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(IsDragon(tp)) break; // ALL Dragons
if(tp==172) break; // Nightmare
if(tp==30) break; // Stone Gargoyle
if(tp==31) break; // Obsidian Gargoyle
en=1;
break;
case SS_WEAKNESS :
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
if(tp==121) break; // Magic Elemental
en=1;
break;
case SS_SLOW :
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
if(tp==121) break; // Magic Elemental
en=1;
break;
case SS_CURSE :
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsDragon(tp)) break; // ALL Dragons
if(tp==121) break; // Magic Elemental
if(fl&SS_NOFIRE) break; // Fire ummunity
en=1;
break;
case SS_DISPELL :
if(HasUsefulSpells(Mp)==0) break; // нет полезных спелов
if(YesAll){en=1; break;} // no creature immunity
en=1;
break;
case SS_POISON :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(IsDragon(tp)) break; // ALL Dragons
if(fl&SS_UNDEAD) break; // Undead
if(IsElemental(tp)) break; // ALL Elementals
if(IsGolem(tp)) break; // ALL Golems
if(tp==172) break; // Nightmare
if(tp==30) break; // Stone Gargoyle
if(tp==31) break; // Obsidian Gargoyle
en=1;
break;
case SS_SORROW :
if(NoLvl3) break; // this spell cannot be cast
if(fl&SS_NOMORL) break; // не подвержен низкой морали
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(fl&SS_NOMIND) break; // No mind spell
if(tp==83) break; // Black Dragon
if(tp==155) break; // Darkness Dragon
if(tp==27) break; // Gold Dragon
if(tp==151) break; // Diamond Dragon
en=1;
break;
case SS_ACIDBREATH :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(tp==121) break; // Magic Elemental
if(tp==83) break; // Black Dragon
if(tp==155) break; // Darkness Dragon
if(tp==151) break; // Diamond Dragon
en=1;
break;
case SS_FORGETFUL :
if((fl&SS_SHOOTR)==0) break; // non-shooting
if(*((int *)&Mp[0xD8])<=0) break; // нет выстрелов
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_NOMIND) break; // No mind spell
if(fl&SS_UNDEAD) break; // Undead
en=1;
break;
case SS_HYPNOTIZE :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(fl&SS_NOMIND) break; // No mind spell
if(IsDragon(tp)) break; // ALL Dragons
en=1;
break;
case SS_BLIND :
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(fl&SS_NOMIND) break; // No mind spell
if(IsDragon(tp)) break; // ALL Dragons
if(fl&SS_NOFIRE) break; // Fire ummunity
if(tp==70) break; // Troglodyte
if(tp==71) break; // Infernal Troglodyte
en=1;
break;
case SS_BERSERK :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(fl&SS_NOMIND) break; // No mind spell
if(fl&SS_NOFIRE) break; // Fire ummunity
if(tp==27) break; // Gold Dragon
if(tp==151) break; // Diamond Dragon
if(tp==83) break; // Black Dragon
if(tp==155) break; // Darkness Dragon
if(tp==132) break; // Azure Dragon
en=1;
break;
case SS_AGE :
if(NoLvl3) break; // this spell cannot be cast
if(YesAll){en=1; break;} // no creature immunity
if(fl&SS_UNDEAD) break; // Undead
if(IsGolem(tp)) break; // ALL Golems
if(IsElemental(tp)) break; // ALL Elementals
if(tp==83) break; // Black Dragon
if(tp==155) break; // Darkness Dragon
if(tp==151) break; // Diamond Dragon
if(tp==30) break; // Stone Gargoyle
if(tp==31) break; // Obsidian Gargoyle
en=1;
break;
}
if(en==0) CS_Spells[i][0]=-2; // запретим
}
// нечуствительность к другим
for(i=0;i<50;i++){
if(CS_Spells[i][0]==-1) break; // все прошли
if(CS_Spells[i][0]==-2) continue; // иммунитет
if((*(int *)&Mp[CS_Spells[i][0]*4+0x198])!=0){ // длительность есть
// видимо наложено
CS_Spells[i][0]=-2;
}
}
// выбор из оставшихся
int chance=0;
for(i=0;i<50;i++){
if(CS_Spells[i][0]==-1) break; // все прошли
if(CS_Spells[i][0]==-2) continue; // иммунитет
chance+=CS_Spells[i][1];
}
if(chance==0) RETURN(-1) // ни одного не нашли
int spch=Random(1,chance);
int spell=-1;
for(i=0;i<50;i++){
if(CS_Spells[i][0]==-1) break; // все прошли
if(CS_Spells[i][0]==-2) continue; // иммунитет
// подстрахуемся - запомним первое
if(spell==-1) spell=CS_Spells[i][0];
spch-=CS_Spells[i][1];
if(spch<=0){
spell=CS_Spells[i][0];
break;
}
}
// сопротивляемость магии
int resist=0;
if(hpd!=0){
switch(hpd->SSkill[26]){ // level of Resistance skill
case 3: // Expert
resist+=20; break;
case 2: // Advanced
resist+=10; break;
case 1: // Basic
resist+=5; break;
}
}
if(hpd!=0){
if(hpd->Number==20){ //Thorgrim
resist+=5*hpd->ExpLevel*resist/100;
}
}
if(HeroHasArt(hpd,57)){ //Garniture of Interference
resist+=5;
}
if(HeroHasArt(hpd,58)){ //Surcoat of Counterpoise
resist+=10;
}
if(HeroHasArt(hpd,59)){ //Boots of Polarity
resist+=15;
}
do{
if(spell==SS_POISON) break;
if(spell==SS_ACIDBREATH) break;
// if(spell==SS_FORGETFUL) break;
if(spell==SS_DISPELL) break;
if(spell==SS_AGE) break;
if(YesAll) break; // отменяет резист существ
switch(tp){
case 17 : // Battle Dwarf
resist+=40; break;
case 16 : // Dwarf
case 133 : // Crystal Dragon
resist+=20; break;
case 196 : // Dracolich
resist+=20; break;
}
// apply experience system resistance
int host;
__asm{
mov eax,0x687FA8
mov eax,[eax]
mov edx,spell
shl edx,4
add edx,spell
shl edx,3
add eax,edx
mov eax,[eax]
mov host,eax
}
if(host<=0){ // foe
resist=CrExpBon::DwarfResist(Mp,resist,spell);
}else{ // friend
resist=CrExpBon::DwarfResistFriendly(Mp,resist,spell);
}
}while(0);
if(HeroHasArt(hpd,105)){ //Pendant of Free Will
if(spell==SS_HYPNOTIZE){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,101)){ //Pendant of Second Sight
if(spell==SS_BLIND){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,100)){ //Pendant of Dispassion
if(spell==SS_BERSERK){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,107)){ //Pendant of Total Recall
if(spell==SS_FORGETFUL){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,102)){ //Pendant of Holiness
if(spell==SS_CURSE){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,92)){ //Sphere of Permanence
if(spell==SS_DISPELL){ // immune
resist=200; // immunity
}
}
if(HeroHasArt(hpd,134)){ //Power of the Dragon Father
if(spell!=SS_AGE){ // NOT immune to AGING only
resist=200; // immunity
}
}
(15.06.2024 21:58)Archer30 Wrote: [ -> ]- Duplicated spell casts
Такие вещи не отконтролировать, т.к. часто заклинание накладывается ради увеличения его продолжительности в бою.
16.06.2024, 02:14
Обновление ЭРЫ от 20.06.2024 работать не хочет. Не запускает ни одну карту, падает на попытке исполнить ERM, хотя на предыдущей версии era.dll всё работало как часы.
Лог HD-мода:
Лог ЭРЫ:
Лог HD-мода:
Spoiler (Click to View)
e-mail: baratorch@yandex.ru
[HOMM3 HD CRASH LOG]
Log
{
compability_dir = D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era
EXE_VERSION & TE
EXE_VERSION & ERA
}
HOMM3 HD version: 5.4 R11
Time { 21.06.2024 11:12:01 }
GUN: [DW-DNZ1V3684652DWX DW199YY-46XZZ8]
Exception
{
Module: era.dll
Adress: [ era.dll+0x4CD9E ]
Code: EXCEPTION_ACCESS_VIOLATION
Flags: 0x00000000
Information: read of address: 0x00000010
}
Context { EAX: 0x00000000, ECX: 0x00000000, EDX: 0x002262B8, EBX: 0x03663A78, ESP: 0x00226294, EBP: 0x002262D4, ESI: 0x00000003, EDI: 0x002262C0 }
Call stack
{
[ era.dll+0x4CD5C ] called from [ era.dll+0x8E5AA ]
? called from before [ era.dll+0x2CE9E ]
[ era.dll+0x2CDBC ] called from [ era.dll+0x6FEFF ]
[ era.dll+0x6FE84 ] called from [ era.dll+0x7177C ]
[ era.dll+0x7173C ] called from [ 0x036F89BA ]
? called from before [ _HD3_.dll+0xF535 ]
[ _HD3_.dll+0xEF00 ] called from [ 0x03080063 ]
? called from before [ kernel32.dll+0x123CD ]
? called from before [ 0x00000000 ]
}
Call stack V2
{
038CCD9E (era: 03880000): (?): GenerateDebugInfo
0390E5AF (era: 03880000): (?): SetPreselectedDialog8ItemId
038ACE9E (era: 03880000): (?): ClearAllIniCache
038EFF04 (era: 03880000): (?): RandomRangeWithFreeParam
038F1781 (era: 03880000): (?): RandomRangeWithFreeParam
036F89BF (?): (?): (?)
1000F535 (_HD3_: 10000000): (?): HdCommon_Set
03080068 (?): (?): (?)
7C8123CD (kernel32: 7C800000): (?): IsProcessorFeaturePresent
}
Modules
{
0x00400000: h3era.exe (size: 0x0253512C, entry point: 0x00701000) - D:\Prоgram Files\Heroes of Might and Magic III\h3era.exe
0x10000000: _HD3_.dll (size: 0x0004A000, entry point: 0x1001B73C) - D:\Prоgram Files\Heroes of Might and Magic III\_HD3_.dll
0x02960000: patcher_x86.dll (size: 0x000BD000, entry point: 0x02972D96) - D:\Prоgram Files\Heroes of Might and Magic III\patcher_x86.dll
0x02A30000: smackw32.dll (size: 0x00025000, entry point: 0x02A4084C) - D:\Prоgram Files\Heroes of Might and Magic III\smackw32.dll
0x02A60000: binkw32.dll (size: 0x0002B000, entry point: 0x02A71705) - D:\Prоgram Files\Heroes of Might and Magic III\binkw32.dll
0x02A90000: IFC20.dll (size: 0x00023000, entry point: 0x02A9F04E) - D:\Prоgram Files\Heroes of Might and Magic III\IFC20.dll
0x03880000: era.dll (size: 0x011E0000, entry point: 0x0391BB60) - D:\Prоgram Files\Heroes of Might and Magic III\era.dll
0x03430000: vfs.dll (size: 0x0004D000, entry point: 0x03454548) - D:\Prоgram Files\Heroes of Might and Magic III\vfs.dll
0x70580000: kubazip.dll (size: 0x0003F000, entry point: 0x70581410) - D:\Prоgram Files\Heroes of Might and Magic III\kubazip.dll
0x68BC0000: libspng.dll (size: 0x0004B000, entry point: 0x68BC1410) - D:\Prоgram Files\Heroes of Might and Magic III\libspng.dll
0x66F80000: lua51.dll (size: 0x0006C000, entry point: 0x66F81420) - D:\Prоgram Files\Heroes of Might and Magic III\lua51.dll
0x03840000: BattleReplay.era (size: 0x00013000, entry point: 0x03841DEE) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\BattleReplay.era
0x04C70000: angel.dll (size: 0x00014000, entry point: 0x04C79134) - D:\Prоgram Files\Heroes of Might and Magic III\angel.dll
0x04DD0000: BattleSpeed.era (size: 0x0000E000, entry point: 0x04DD17BB) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\BattleSpeed.era
0x04E00000: creature stats texts.era (size: 0x00011000, entry point: 0x04E01415) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\creature stats texts.era
0x04E40000: emerald_v202a.era (size: 0x00077000, entry point: 0x04E430B8) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\emerald_v202a.era
0x78520000: MSVCR90.dll (size: 0x000A3000, entry point: 0x78542D40) - D:\Prоgram Files\Heroes of Might and Magic III\MSVCR90.dll
0x04ED0000: Spells_Description.era (size: 0x00012000, entry point: 0x04ED1AB8) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Spells_Description.era
0x04F10000: wog_native_dialogs.era (size: 0x00033000, entry point: 0x04F27846) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\wog_native_dialogs.era
0x04F70000: buttons.era (size: 0x0000E000, entry point: 0x04F750E8) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\buttons.era
0x04F80000: erm_hooker.era (size: 0x0002B000, entry point: 0x04F9C4A8) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\erm_hooker.era
0x050F0000: numeric creature stats.era (size: 0x00011000, entry point: 0x050F1980) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\numeric creature stats.era
0x05130000: pandora's api.era (size: 0x0001B000, entry point: 0x05133C4C) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\pandora's api.era
0x05170000: quest dialog.era (size: 0x00016000, entry point: 0x05172FE0) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\quest dialog.era
0x051B0000: receiver pa.era (size: 0x0000F000, entry point: 0x051B2D69) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\receiver pa.era
0x051E0000: receiver qu.era (size: 0x0000F000, entry point: 0x051E2E29) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\receiver qu.era
0x05210000: wog patcherizer.era (size: 0x00014000, entry point: 0x052118F6) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\wog patcherizer.era
0x0CC80000: zvslib1.dll (size: 0x005E4000, entry point: 0x0CC81000) - D:\Prоgram Files\Heroes of Might and Magic III\zvslib1.dll
0x0D590000: 10SSkills.dll (size: 0x00012000, entry point: 0x0D592338) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\10SSkills.dll
0x0D5D0000: ArtGuard.dll (size: 0x0000E000, entry point: 0x0D5D17A0) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\ArtGuard.dll
0x0D600000: Battle_AI.dll (size: 0x00006000, entry point: 0x0D6016F2) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Battle_AI.dll
0x0D610000: BattleAIvsAIFix.dll (size: 0x0000E000, entry point: 0x0D611513) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\BattleAIvsAIFix.dll
0x0D640000: game bug fixes extended.dll (size: 0x0001A000, entry point: 0x0D644B83) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\game bug fixes extended.dll
0x0D680000: Hero_Artifacts_Dlg.dll (size: 0x0001E000, entry point: 0x0D6853B6) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Hero_Artifacts_Dlg.dll
0x0D6B0000: InstantAnim.dll (size: 0x00007000, entry point: 0x0D6B1B6C) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\InstantAnim.dll
0x0D6C0000: new_battle_interface_dlg.dll (size: 0x00025000, entry point: 0x0D6C670F) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\new_battle_interface_dlg.dll
0x0D700000: Typhon.dll (size: 0x00115000, entry point: 0x0D7017D0) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Typhon.dll
0x18000000: binkw32a.dll (size: 0x00038000, entry point: 0x180017F0) - D:\Prоgram Files\Heroes of Might and Magic III\binkw32a.dll
0x6A480000: Unitdesc.dll (size: 0x00008000, entry point: 0x6A4810C0) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Unitdesc.dll
0x0D950000: Video playback in BIK format.dll (size: 0x00007000, entry point: 0x0D951001) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Video playback in BIK format.dll
0x0D960000: XXL.dll (size: 0x00012000, entry point: 0x0D961C28) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\XXL.dll
0x0D9A0000: artefact merchant fix.dll (size: 0x0000E000, entry point: 0x0D9A1830) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\artefact merchant fix.dll
0x0DAD0000: HD_TC2.dll (size: 0x003CE000, entry point: 0x0DADE056) - D:\Prоgram Files\Heroes of Might and Magic III\HD_TC2.dll
0x0DEB0000: HD_SCX2.dll (size: 0x0001D000, entry point: 0x0DEB4E62) - D:\Prоgram Files\Heroes of Might and Magic III\HD_SCX2.dll
0x0DEE0000: HD_WOG.dll (size: 0x01405000, entry point: 0x0DF8C0FA) - D:\Prоgram Files\Heroes of Might and Magic III\HD_WOG.dll
0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Mss32.dll
0x0F310000: cursors.dll (size: 0x00048000, entry point: 0x00000000) - D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\cursors.dll
0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Mp3dec.asi
0x7C910000: ntdll.dll (size: 0x000C1000, entry point: 0x00000000) - C:\WINDOWS\system32\ntdll.dll
0x7C800000: kernel32.dll (size: 0x00103000, entry point: 0x7C825F5E) - C:\WINDOWS\system32\kernel32.dll
0x77B80000: VERSION.dll (size: 0x00008000, entry point: 0x77B81186) - C:\WINDOWS\system32\VERSION.dll
0x77B90000: msvcrt.dll (size: 0x0005A000, entry point: 0x77B9F78B) - C:\WINDOWS\system32\msvcrt.dll
0x769C0000: WINMM.dll (size: 0x0002E000, entry point: 0x769C33A6) - C:\WINDOWS\system32\WINMM.dll
0x77D90000: ADVAPI32.dll (size: 0x000AF000, entry point: 0x77DADFA5) - C:\WINDOWS\system32\ADVAPI32.dll
0x77C40000: RPCRT4.dll (size: 0x0009F000, entry point: 0x77C65051) - C:\WINDOWS\system32\RPCRT4.dll
0x77BF0000: GDI32.dll (size: 0x00048000, entry point: 0x77BFB1FD) - C:\WINDOWS\system32\GDI32.dll
0x77F40000: USER32.dll (size: 0x00092000, entry point: 0x77F4944C) - C:\WINDOWS\system32\USER32.dll
0x7C9E0000: SHELL32.dll (size: 0x00807000, entry point: 0x7CA60610) - C:\WINDOWS\system32\SHELL32.dll
0x77EE0000: SHLWAPI.dll (size: 0x00052000, entry point: 0x77F086F9) - C:\WINDOWS\system32\SHLWAPI.dll
0x76A90000: PSAPI.DLL (size: 0x0000B000, entry point: 0x76A9348B) - C:\WINDOWS\system32\PSAPI.DLL
0x76C10000: IPHLPAPI.DLL (size: 0x0001A000, entry point: 0x76C15189) - C:\WINDOWS\system32\IPHLPAPI.DLL
0x71A90000: WS2_32.dll (size: 0x00017000, entry point: 0x71A91276) - C:\WINDOWS\system32\WS2_32.dll
0x71A80000: WS2HELP.dll (size: 0x00008000, entry point: 0x71A8123D) - C:\WINDOWS\system32\WS2HELP.dll
0x736F0000: DDRAW.dll (size: 0x0004C000, entry point: 0x736F13E1) - C:\WINDOWS\system32\DDRAW.dll
0x73A20000: DCIMAN32.dll (size: 0x00006000, entry point: 0x73A210A0) - C:\WINDOWS\system32\DCIMAN32.dll
0x71A40000: WSOCK32.dll (size: 0x0000A000, entry point: 0x71A41060) - C:\WINDOWS\system32\WSOCK32.dll
0x77510000: ole32.dll (size: 0x00134000, entry point: 0x77555C37) - C:\WINDOWS\system32\ole32.dll
0x77360000: comctl32.dll (size: 0x00103000, entry point: 0x773EA81E) - C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.1830_x-ww_7AE38CCF\comctl32.dll
0x77CF0000: oleaut32.dll (size: 0x0008C000, entry point: 0x77CF3FAB) - C:\WINDOWS\system32\oleaut32.dll
0x71A60000: MPR.DLL (size: 0x00011000, entry point: 0x71A611E0) - C:\WINDOWS\system32\MPR.DLL
0x77E40000: COMCTL32.DLL (size: 0x00097000, entry point: 0x77EA482E) - C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_5.82.3790.1830_x-ww_1B6F474A\COMCTL32.DLL
0x73990000: mscms.dll (size: 0x00015000, entry point: 0x73992CB5) - C:\WINDOWS\system32\mscms.dll
0x72EF0000: WINSPOOL.DRV (size: 0x00027000, entry point: 0x72EF1459) - C:\WINDOWS\system32\WINSPOOL.DRV
0x686E0000: icm32.dll (size: 0x00042000, entry point: 0x686E2867) - C:\WINDOWS\system32\icm32.dll
0x77650000: CLBCatQ.DLL (size: 0x00083000, entry point: 0x776544B0) - C:\WINDOWS\system32\CLBCatQ.DLL
0x76F30000: COMRes.dll (size: 0x00187000, entry point: 0x76F31048) - C:\WINDOWS\system32\COMRes.dll
0x73D60000: DSOUND.DLL (size: 0x0005E000, entry point: 0x73D61795) - C:\WINDOWS\system32\DSOUND.DLL
0x6CAE0000: dplayx.dll (size: 0x0003B000, entry point: 0x6CAF313D) - C:\WINDOWS\system32\dplayx.dll
0x6D830000: dbghelp.dll (size: 0x000A8000, entry point: 0x6D8689F2) - C:\WINDOWS\system32\dbghelp.dll
}
Command Line
{
<#era>
}
\Data files:
{
\HotA.snd
\HotA.vid
\Intro.vid
\About1.txt
\advevent.txt
\ARTRAITS.TXT
\Arts&Creats.pac
\BLDGNEUT.TXT
\BLDGSPEC.TXT
\CAMPNAMES.TXT
\CREXPBON.TXT
\CREXPMOD.TXT
\Defs.zip
\Dwelling.txt
\DwTable.txt
\Flags.txt
\GENRL.TXT
\HeroBios.txt
\HEROSPEC.TXT
\HEROTYPE.TXT
\HOTRAITS.TXT
\Menu.vid
\MineName.txt
\Monsters.snd
\MoPDlg0010.txt
\MoPDlg0011.txt
\MoPDlg0012.txt
\MoPDlg0013.txt
\MoPDlg0014.txt
\MoPDlg0034.txt
\MoPDlg0036.txt
\MoPDlg0046.txt
\MoPDlg0050.txt
\MoPDlg0056.txt
\MoPDlg0060.txt
\MoPDlg0096.txt
\MoPDlg0097.txt
\MoPDlg0098.txt
\MoPDlg0099.txt
\NEWWEEK.TXT
\ObjNames.txt
\RAND_TRN.TXT
\RESTYPES.TXT
\Rmg.txt
\SpDescr.txt
\SSTRAITS.TXT
\TownName.txt
\TOWNTYPE.TXT
\typemsgs.txt
\unithint.txt
\Unleashed.pac
\Walls.txt
\WoG_Native_Dialogs.pac
\WOG_OBJ.TXT
\zaobjts.txt
\ZCRBANK.TXT
\zcrexp.txt
\ZCRGN0.TXT
\ZCRGN1.TXT
\ZELP.TXT
\ZEOBJTS.txt
\ZMESS00.TXT
\znpc00.txt
\ZNPC01.TXT
\zobjcts.txt
\ZREDITS.TXT
\ZRRAYTXT.TXT
\ZSETUP00.TXT
\ZSETUP01.TXT
\ERA scripts Rus.pac
\ERA scripts Rus.snd
\AELMATTK.82m
\AELMDFND.82m
\AELMKILL.82m
\AELMWNCE.82m
\amagshot.82m
\bitmap.lod
\crusshot.82m
\ecntshot.82m
\Firbattk.82m
\genishot.82m
\ghdrshot.82m
\gnolshot.82m
\H3ab_ahd.snd
\H3ab_ahd.vid
\H3ab_bmp.lod
\H3ab_spr.lod
\h3abp_bm.lod
\h3abp_sp.lod
\H3bitmap.lod
\h3mop.lod
\h3mop.snd
\h3mop.vid
\h3mopspr.lod
\h3moptxt.lod
\H3sprite.lod
\hd_crown.p32
\Heroes3.snd
\HGWRWNCE.82m
\HiScore.dat
\HotA.lod
\HotA_ext.lod
\HotA_l_ext.lod
\HotA_lng.lod
\lbitmap.lod
\lichshot.82m
\lsprite.lod
\Maobjts.txt
\Mbjnames.txt
\MCRBANK.TXT
\MCrgn1.txt
\MCrgn4.txt
\Mdvevent.txt
\MENRLTXT.TXT
\MEROSPEC.TXT
\MHeroBio.txt
\MLDGNEUT.TXT
\MLDGSPEC.TXT
\MOBnames.TXT
\monkshot.82m
\MoPDlg0030.txt
\MoPDlg0044.txt
\MOPHELP.TXT
\MoPjcts.txt
\MoPSpec.TXT
\MOTRAITS.TXT
\MRRAYTXT.TXT
\mtrainfo.txt
\MTwNames.txt
\MTypeMsg.txt
\Mwelling.txt
\pfoeshot.82m
\PIXIDFND.82m
\Rustattk.82m
\sgrgshot.82m
\sound.snd
\sprite.lod
\SPRTDFND.82m
\SPTRAITS.TXT
\trllshot.82m
\VIDEO.VID
\ZQUIET.WAV
}
_HD_Files (229):
{
"48x32bFr.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\48x32bFr.bmp
"adrollvr_b.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\adrollvr_b.bmp
"advmap_d.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_d.bmp
"advmap_date.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_date.bmp
"advmap_date2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_date2.bmp
"advmap_fill.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_fill.bmp
"advmap_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_l.bmp
"advmap_ld.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_ld.bmp
"advmap_lu.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_lu.bmp
"advmap_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_r.bmp
"advmap_rd.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_rd.bmp
"advmap_rr.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_rr.bmp
"advmap_ru.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_ru.bmp
"advmap_ru_v2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_ru_v2.bmp
"advmap_u.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_u.bmp
"AELMATTK.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AELMATTK.82m
"AELMDFND.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AELMDFND.82m
"AELMKILL.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AELMKILL.82m
"AELMWNCE.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AELMWNCE.82m
"AOFLGBT.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AOFLGBT.def
"aresbar2_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar2_l.bmp
"aresbar2_m.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar2_m.bmp
"aresbar2_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar2_r.bmp
"aresbar_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar_l.bmp
"aresbar_m.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar_m.bmp
"aresbar_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar_r.bmp
"arrowd16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\arrowd16.bmp
"artslot.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\artslot.bmp
"AVWefre0.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AVWefre0.def
"AVWPHX.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AVWPHX.def
"AVWSKEX0.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AVWSKEX0.DEF
"bckpck.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\bckpck.def
"BkPack.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\BkPack.bmp
"Bl3DCcav.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Bl3DCcav.bmp
"Bl3DCvex.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Bl3DCvex.bmp
"Blu3DBo.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Blu3DBo.bmp
"BuyAllBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\BuyAllBk.bmp
"CampBr_d.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CampBr_d.bmp
"CampBr_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CampBr_l.bmp
"CampBr_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CampBr_r.bmp
"CampBr_u.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CampBr_u.bmp
"CCNSSh2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CCNSSh2.bmp
"CCNSShd.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CCNSShd.bmp
"cham.fnt" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\cham.fnt
"chat_2cn.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chat_2cn.bmp
"chat_2cp.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chat_2cp.bmp
"chatabk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chatabk.bmp
"chatobk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chatobk.bmp
"chatstat.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chatstat.def
"ChkBlue.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ChkBlue.def
"CHrPo2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CHrPo2.bmp
"close16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\close16.bmp
"CombaLog.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CombaLog.bmp
"ComOpB2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ComOpB2.bmp
"Cphx.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\Cphx.def
"crdeflt.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\crdeflt.DEF
"CRTOINFO.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\CRTOINFO.bmp
"CRTOINFO.pcx" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\CRTOINFO.pcx
"csb.otf" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\csb.otf
"cursors.dll" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\cursors.dll
"ddb.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ddb.def
"default.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\default.def
"DlgBluBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\DlgBluBk.bmp
"DlgBluBo.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\DlgBluBo.def
"DlgDBlBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\DlgDBlBk.bmp
"down16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\down16.bmp
"DrDoCoBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\DrDoCoBk.bmp
"Files.ini" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era\Files.ini
"Firbattk.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\Firbattk.82m
"FM_Dir.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\FM_Dir.bmp
"FM_DirBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\FM_DirBk.bmp
"frend16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\frend16.bmp
"GARRIPOP.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\GARRIPOP.bmp
"GARRISON.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\GARRISON.bmp
"GENRLTXT.RUS" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\GENRLTXT.RUS
"GldBtn.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\GldBtn.bmp
"GldBtn2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\GldBtn2.bmp
"global16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\global16.bmp
"GPuCrdiv.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\GPuCrdiv.bmp
"H3ac1.asi" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\H3ac1.asi
"hd3_cbar.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd3_cbar.bmp
"hd3_copl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd3_copl.bmp
"HD_CamCu.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_CamCu.bmp
"HD_CBar.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_CBar.bmp
"HD_CoPla.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_CoPla.bmp
"hd_fr_d.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_d.bmp
"hd_fr_f.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_f.bmp
"hd_fr_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_l.bmp
"hd_fr_ld.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_ld.bmp
"hd_fr_lu.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_lu.bmp
"hd_fr_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_r.bmp
"hd_fr_rd.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_rd.bmp
"hd_fr_ru.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_ru.bmp
"hd_fr_u.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_u.bmp
"HD_GSelP.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_GSelP.bmp
"HD_kRes4.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_kRes4.bmp
"HD_kResB.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_kResB.bmp
"HD_Maker.exe" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_Maker.exe
"hd_mov1l.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_mov1l.def
"hd_mov1r.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_mov1r.def
"hd_movl.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_movl.def
"hd_movr.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_movr.def
"HD_OvCas.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_OvCas.bmp
"HD_Puzzl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_Puzzl.bmp
"HD_QVBK.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_QVBK.bmp
"hd_split.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_split.def
"HD_THBCS.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_THBCS.bmp
"HD_THBRM.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_THBRM.bmp
"HD_THBTW.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_THBTW.bmp
"HD_TownS.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era\HD_TownS.bmp
"HD_TPCa7.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPCa7.bmp
"HD_TPCa8.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPCa8.bmp
"HD_TPMa4.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPMa4.bmp
"HD_TPMag.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPMag.bmp
"HD_TPRan.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPRan.bmp
"HD_TStat.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TStat.bmp
"HD_VWrld.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_VWrld.bmp
"hd_xchng.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_xchng.def
"hditpam.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hditpam.def
"hdq_bsta.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_bsta.bmp
"hdq_cbar.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_cbar.bmp
"hdq_colr.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_colr.bmp
"hdq_copl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_copl.bmp
"hdq_frm0.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_frm0.bmp
"hdq_gray.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_gray.bmp
"hdq_roun.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_roun.bmp
"hdq_sel1.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_sel1.bmp
"hdq_sel2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_sel2.bmp
"HO_ADVOP.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HO_ADVOP.bmp
"HPSRAND4.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HPSRAND4.bmp
"HStInf.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HStInf.bmp
"HWBUT2.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HWBUT2.def
"hwetown.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hwetown.bmp
"hwplug.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hwplug.bmp
"iam_dig.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\iam_dig.def
"iam_puz.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\iam_puz.def
"iam_turn.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\iam_turn.def
"iam_view.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\iam_view.def
"icm001q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm001q.def
"icm002q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm002q.def
"icm003q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm003q.def
"icm004q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm004q.def
"icm005q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm005q.def
"icm006q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm006q.def
"icm007q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm007q.def
"icm00Lq.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm00Lq.def
"icm011qe.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm011qe.def
"icm011qp.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm011qp.def
"icm011qr.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm011qr.def
"icm012qe.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm012qe.def
"icm012qp.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm012qp.def
"icm012qr.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm012qr.def
"icons.otf" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icons.otf
"icons2.otf" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icons2.otf
"ircma.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ircma.def
"ircmi.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ircmi.def
"List10Bk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\List10Bk.bmp
"List10Sl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\List10Sl.bmp
"List18Bk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\List18Bk.bmp
"lock16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\lock16.bmp
"magtitle.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\magtitle.bmp
"mapgrid.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\mapgrid.def
"Mov1LM.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Mov1LM.def
"Mov1RM.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Mov1RM.def
"msgs16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\msgs16.bmp
"ncs75.otf" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ncs75.otf
"new16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\new16.bmp
"no hota maps.bin" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era\no hota maps.bin
"Pack.ini" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era\pack.ini
"PassEdBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\PassEdBk.bmp
"persof16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\persof16.bmp
"person16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\person16.bmp
"PIXIDFND.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\PIXIDFND.82m
"playin16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\playin16.bmp
"privat15.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\privat15.bmp
"PSKIL21.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\PSKIL21.def
"qcb.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\qcb.def
"QuesLoFr.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\QuesLoFr.bmp
"radar_h.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\radar_h.bmp
"radar_v.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\radar_v.bmp
"rand17.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\rand17.bmp
"rand18.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\rand18.bmp
"rating16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\rating16.bmp
"repmt.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\repmt.def
"reput16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\reput16.bmp
"RmgTTBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\RmgTTBk.bmp
"Rustattk.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\Rustattk.82m
"saved16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\saved16.bmp
"SCBUTCP.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\SCBUTCP.DEF
"SCSelBck.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SCSelBck.bmp
"SimpFram.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SimpFram.def
"SpelBk2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SpelBk2.bmp
"SPRTDFND.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\SPRTDFND.82m
"stripe3d.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\stripe3d.bmp
"SwAML.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwAML.def
"SwAML_M.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwAML_M.def
"SwAMR.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwAMR.def
"SwAMR_M.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwAMR_M.def
"SwCML.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwCML.def
"SwCMR.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwCMR.def
"SwFL.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwFL.def
"SwFR.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwFR.def
"SwSpl.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwSpl.def
"SwXCh.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwXCh.def
"sysopb2.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\sysopb2.def
"TBCSHAL4.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBCSHAL4.def
"TBELdw_6.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBELdw_6.def
"TBELup_6.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBELup_6.def
"TBFRBOAT.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFRBOAT.DEF
"TBFRDW_6.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFRDW_6.DEF
"TBFRTVRN.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFRTVRN.DEF
"TBFRUP_2.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFRUP_2.def
"TBFWyv2_4.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFWyv2_4.DEF
"TBINBLAK.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBINBLAK.DEF
"TBSTDW_4.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBSTDW_4.DEF
"TBStHal4.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBStHal4.def
"TBStHoly.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBStHoly.def
"TeamPlSl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TeamPlSl.bmp
"timchebk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\timchebk.bmp
"TM_ADVOP.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TM_ADVOP.bmp
"TM_RANMA.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TM_RANMA.bmp
"TOELup_6.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TOELup_6.bmp
"tp_sel.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\tp_sel.def
"tpmageap.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\tpmageap.def
"trade3.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\trade3.bmp
"TRADE626.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TRADE626.bmp
"TRARROWL.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TRARROWL.bmp
"TRARROWR.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TRARROWR.bmp
"TZELup_6.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TZELup_6.bmp
}
Main INI
{
<Version> = 5002392
<Language> = "#ru.ini"
<Fix.Crit.ArtMerchantDlg.Backpack> = 0
<Fix.Crit.DoubleDeleteNetMsg> = 1
<Fix.Crit.FirstStart> = 0
<Fix.Crit.MapsOver5000> = 0
<Fix.Crit.MpNotMeTownQV> = 1
<Fix.Crit.RandHeroRandCreatures> = 0
<Fix.Crit.ReplayTurn.AI7DaysExpireLose> = 1
<Fix.Crit.ScenarioMgr.MapTime> = 1
<Fix.Crit.Tavern.Rumors> = 1
<Fix.Crit.TextFilesBugs> = 1
<Fix.DefFrame.Draw.ExceptionHandlerOn> = 0
<Fix.DiskFreeSpaceCheckOff> = 0
<Fix.Font.HighlightedText> = 0
<Fix.Font.NegativeShift> = 0
<Fix.KingdomOverview.MultiDwelling> = 0
<Fix.LodNotFoundExeptionOff> = 0
<Fix.RMG.StartingHeroInPrison> = 0
<Graphics.Resolution> = 1024, 700
<Graphics.Mode> = 4
<Graphics.ComplexFilter> = 2
<Graphics.Threads> = 1
<Graphics.SimpleFilter> = 2
<Graphics.SystemCursors> = 1
<HD+.Settings>
<HD.QuickCombat> = 1
<Memory.Mod> = 0
<Misc.TournamentSaver> = 0
<Misc.Misc> = 1
<Misc.RenameRandMap> = 0
<OnlineLobby> = 1
<Packs>
<Sound.Async> = 1
<Sound.Stereo44Music> = 1
<Sound.NewerLibraries> = 1
<Sys.MultiInstance> = 1
<UI.AdvMgr.SkipMapMsgs> = 1
<UI.Battle.ShowAlwaysHeroInfo> = 1
<UI.ClipCursor> = 1
<UI.Ext.AdvMgr> = 1, 1, 0
<UI.Ext.ArtMerchantDlg> = 1, 1
<UI.Ext.CombatMgr> = 1, 1
<UI.Ext.CombatOptionsDlg> = 1
<UI.Ext.HeroDlg> = 1
<UI.Ext.ScenarioMgr> = 1
<UI.Ext.ScenarioMgr.Folders> = 1
<UI.Ext.ScenarioMgr.Settings> = 0, 252, 1, 1, 7, 0, 2, 0, 0, 0, 0, 1, 1, 1
<UI.Ext.SpellBook> = 1
<UI.Ext.SpellScroll> = 1
<UI.Ext.SwapMgr> = 2
<UI.Ext.TextEditBox> = 1, 1
<UI.Ext.TownMgr> = 1, 1
<UI.Ext.TownMgr.AvailableInsteadGrowth> = 0
<UI.Ext.TownPortalDlg> = 1
<UI.HiRezCore> = 1
<UI.HiRezCore.DlgExtraFlags> = 1
<UI.MainMenu.ShowSysMenu> = 1
<UI.MapGrid> = 1
<UI.QuickArmyManagementMode> = 0
<UI.RecruitDlg.AutoSet> = 0
<UI.RecruitDlg.AutoSet.Max> = 1
<UI.ShowTimer> = 1
<UI.Suits> = 1
<UI.Tavern.InviteHero> = 0
<UI.ReplayOwnTurn> = 1
<Update.CheckAtStart> = 0
<OpenGL.Wrapper.Version> = 2
<OpenGL.FixedRefreshRate> = 1
<OpenGL.Interpolation> = 2
<OpenGL.Upscaling> = 2
<OpenGL.SingleWindow>
<OpenGL.Renderer>
<OpenGL.UpdateMode>
<OpenGL.SmoothMapScroll>
<OpenGL.SmoothHeroMove>
<OpenGL.Aspect>
<OpenGL.VSync>
<OpenGL.Benchmark> = 0
<OpenGL.Colors.HueSat>
<OpenGL.Colors.RgbInput>
<OpenGL.Colors.RedInput>
<OpenGL.Colors.GreenInput>
<OpenGL.Colors.BlueInput>
<OpenGL.Colors.RgbGamma>
<OpenGL.Colors.RedGamma>
<OpenGL.Colors.GreenGamma>
<OpenGL.Colors.BlueGamma>
<OpenGL.Colors.RgbOutput>
<OpenGL.Colors.RedOutput>
<OpenGL.Colors.GreenOutput>
<OpenGL.Colors.BlueOutput>
<Misc.BattleSaver> = 0
<Sys.NoCD> = 1
}
HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion
{
'Microsoft Windows Server 2003' '5.2' 'Service Pack 1' '3790.srv03_sp1_rtm.050324-1447'
}
GetVersionEx { 5.2.3790 (Service Pack 1) 0x112-0x3 }
Some ingame values
{
FullScreen Mode = 0
Game Type = 0
Network Game = 0
Me: 0
Active Player: 0
Day = 1 11
Map file = Arrogance.h3m
Last RMG Seed = 0
}
[HOMM3 HD CRASH LOG]
Log
{
compability_dir = D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era
EXE_VERSION & TE
EXE_VERSION & ERA
}
HOMM3 HD version: 5.4 R11
Time { 21.06.2024 11:12:01 }
GUN: [DW-DNZ1V3684652DWX DW199YY-46XZZ8]
Exception
{
Module: era.dll
Adress: [ era.dll+0x4CD9E ]
Code: EXCEPTION_ACCESS_VIOLATION
Flags: 0x00000000
Information: read of address: 0x00000010
}
Context { EAX: 0x00000000, ECX: 0x00000000, EDX: 0x002262B8, EBX: 0x03663A78, ESP: 0x00226294, EBP: 0x002262D4, ESI: 0x00000003, EDI: 0x002262C0 }
Call stack
{
[ era.dll+0x4CD5C ] called from [ era.dll+0x8E5AA ]
? called from before [ era.dll+0x2CE9E ]
[ era.dll+0x2CDBC ] called from [ era.dll+0x6FEFF ]
[ era.dll+0x6FE84 ] called from [ era.dll+0x7177C ]
[ era.dll+0x7173C ] called from [ 0x036F89BA ]
? called from before [ _HD3_.dll+0xF535 ]
[ _HD3_.dll+0xEF00 ] called from [ 0x03080063 ]
? called from before [ kernel32.dll+0x123CD ]
? called from before [ 0x00000000 ]
}
Call stack V2
{
038CCD9E (era: 03880000): (?): GenerateDebugInfo
0390E5AF (era: 03880000): (?): SetPreselectedDialog8ItemId
038ACE9E (era: 03880000): (?): ClearAllIniCache
038EFF04 (era: 03880000): (?): RandomRangeWithFreeParam
038F1781 (era: 03880000): (?): RandomRangeWithFreeParam
036F89BF (?): (?): (?)
1000F535 (_HD3_: 10000000): (?): HdCommon_Set
03080068 (?): (?): (?)
7C8123CD (kernel32: 7C800000): (?): IsProcessorFeaturePresent
}
Modules
{
0x00400000: h3era.exe (size: 0x0253512C, entry point: 0x00701000) - D:\Prоgram Files\Heroes of Might and Magic III\h3era.exe
0x10000000: _HD3_.dll (size: 0x0004A000, entry point: 0x1001B73C) - D:\Prоgram Files\Heroes of Might and Magic III\_HD3_.dll
0x02960000: patcher_x86.dll (size: 0x000BD000, entry point: 0x02972D96) - D:\Prоgram Files\Heroes of Might and Magic III\patcher_x86.dll
0x02A30000: smackw32.dll (size: 0x00025000, entry point: 0x02A4084C) - D:\Prоgram Files\Heroes of Might and Magic III\smackw32.dll
0x02A60000: binkw32.dll (size: 0x0002B000, entry point: 0x02A71705) - D:\Prоgram Files\Heroes of Might and Magic III\binkw32.dll
0x02A90000: IFC20.dll (size: 0x00023000, entry point: 0x02A9F04E) - D:\Prоgram Files\Heroes of Might and Magic III\IFC20.dll
0x03880000: era.dll (size: 0x011E0000, entry point: 0x0391BB60) - D:\Prоgram Files\Heroes of Might and Magic III\era.dll
0x03430000: vfs.dll (size: 0x0004D000, entry point: 0x03454548) - D:\Prоgram Files\Heroes of Might and Magic III\vfs.dll
0x70580000: kubazip.dll (size: 0x0003F000, entry point: 0x70581410) - D:\Prоgram Files\Heroes of Might and Magic III\kubazip.dll
0x68BC0000: libspng.dll (size: 0x0004B000, entry point: 0x68BC1410) - D:\Prоgram Files\Heroes of Might and Magic III\libspng.dll
0x66F80000: lua51.dll (size: 0x0006C000, entry point: 0x66F81420) - D:\Prоgram Files\Heroes of Might and Magic III\lua51.dll
0x03840000: BattleReplay.era (size: 0x00013000, entry point: 0x03841DEE) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\BattleReplay.era
0x04C70000: angel.dll (size: 0x00014000, entry point: 0x04C79134) - D:\Prоgram Files\Heroes of Might and Magic III\angel.dll
0x04DD0000: BattleSpeed.era (size: 0x0000E000, entry point: 0x04DD17BB) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\BattleSpeed.era
0x04E00000: creature stats texts.era (size: 0x00011000, entry point: 0x04E01415) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\creature stats texts.era
0x04E40000: emerald_v202a.era (size: 0x00077000, entry point: 0x04E430B8) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\emerald_v202a.era
0x78520000: MSVCR90.dll (size: 0x000A3000, entry point: 0x78542D40) - D:\Prоgram Files\Heroes of Might and Magic III\MSVCR90.dll
0x04ED0000: Spells_Description.era (size: 0x00012000, entry point: 0x04ED1AB8) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Spells_Description.era
0x04F10000: wog_native_dialogs.era (size: 0x00033000, entry point: 0x04F27846) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\wog_native_dialogs.era
0x04F70000: buttons.era (size: 0x0000E000, entry point: 0x04F750E8) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\buttons.era
0x04F80000: erm_hooker.era (size: 0x0002B000, entry point: 0x04F9C4A8) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\erm_hooker.era
0x050F0000: numeric creature stats.era (size: 0x00011000, entry point: 0x050F1980) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\numeric creature stats.era
0x05130000: pandora's api.era (size: 0x0001B000, entry point: 0x05133C4C) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\pandora's api.era
0x05170000: quest dialog.era (size: 0x00016000, entry point: 0x05172FE0) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\quest dialog.era
0x051B0000: receiver pa.era (size: 0x0000F000, entry point: 0x051B2D69) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\receiver pa.era
0x051E0000: receiver qu.era (size: 0x0000F000, entry point: 0x051E2E29) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\receiver qu.era
0x05210000: wog patcherizer.era (size: 0x00014000, entry point: 0x052118F6) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\wog patcherizer.era
0x0CC80000: zvslib1.dll (size: 0x005E4000, entry point: 0x0CC81000) - D:\Prоgram Files\Heroes of Might and Magic III\zvslib1.dll
0x0D590000: 10SSkills.dll (size: 0x00012000, entry point: 0x0D592338) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\10SSkills.dll
0x0D5D0000: ArtGuard.dll (size: 0x0000E000, entry point: 0x0D5D17A0) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\ArtGuard.dll
0x0D600000: Battle_AI.dll (size: 0x00006000, entry point: 0x0D6016F2) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Battle_AI.dll
0x0D610000: BattleAIvsAIFix.dll (size: 0x0000E000, entry point: 0x0D611513) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\BattleAIvsAIFix.dll
0x0D640000: game bug fixes extended.dll (size: 0x0001A000, entry point: 0x0D644B83) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\game bug fixes extended.dll
0x0D680000: Hero_Artifacts_Dlg.dll (size: 0x0001E000, entry point: 0x0D6853B6) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Hero_Artifacts_Dlg.dll
0x0D6B0000: InstantAnim.dll (size: 0x00007000, entry point: 0x0D6B1B6C) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\InstantAnim.dll
0x0D6C0000: new_battle_interface_dlg.dll (size: 0x00025000, entry point: 0x0D6C670F) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\new_battle_interface_dlg.dll
0x0D700000: Typhon.dll (size: 0x00115000, entry point: 0x0D7017D0) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Typhon.dll
0x18000000: binkw32a.dll (size: 0x00038000, entry point: 0x180017F0) - D:\Prоgram Files\Heroes of Might and Magic III\binkw32a.dll
0x6A480000: Unitdesc.dll (size: 0x00008000, entry point: 0x6A4810C0) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Unitdesc.dll
0x0D950000: Video playback in BIK format.dll (size: 0x00007000, entry point: 0x0D951001) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\Video playback in BIK format.dll
0x0D960000: XXL.dll (size: 0x00012000, entry point: 0x0D961C28) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\XXL.dll
0x0D9A0000: artefact merchant fix.dll (size: 0x0000E000, entry point: 0x0D9A1830) - D:\Prоgram Files\Heroes of Might and Magic III\EraPlugins\artefact merchant fix.dll
0x0DAD0000: HD_TC2.dll (size: 0x003CE000, entry point: 0x0DADE056) - D:\Prоgram Files\Heroes of Might and Magic III\HD_TC2.dll
0x0DEB0000: HD_SCX2.dll (size: 0x0001D000, entry point: 0x0DEB4E62) - D:\Prоgram Files\Heroes of Might and Magic III\HD_SCX2.dll
0x0DEE0000: HD_WOG.dll (size: 0x01405000, entry point: 0x0DF8C0FA) - D:\Prоgram Files\Heroes of Might and Magic III\HD_WOG.dll
0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Mss32.dll
0x0F310000: cursors.dll (size: 0x00048000, entry point: 0x00000000) - D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\cursors.dll
0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Mp3dec.asi
0x7C910000: ntdll.dll (size: 0x000C1000, entry point: 0x00000000) - C:\WINDOWS\system32\ntdll.dll
0x7C800000: kernel32.dll (size: 0x00103000, entry point: 0x7C825F5E) - C:\WINDOWS\system32\kernel32.dll
0x77B80000: VERSION.dll (size: 0x00008000, entry point: 0x77B81186) - C:\WINDOWS\system32\VERSION.dll
0x77B90000: msvcrt.dll (size: 0x0005A000, entry point: 0x77B9F78B) - C:\WINDOWS\system32\msvcrt.dll
0x769C0000: WINMM.dll (size: 0x0002E000, entry point: 0x769C33A6) - C:\WINDOWS\system32\WINMM.dll
0x77D90000: ADVAPI32.dll (size: 0x000AF000, entry point: 0x77DADFA5) - C:\WINDOWS\system32\ADVAPI32.dll
0x77C40000: RPCRT4.dll (size: 0x0009F000, entry point: 0x77C65051) - C:\WINDOWS\system32\RPCRT4.dll
0x77BF0000: GDI32.dll (size: 0x00048000, entry point: 0x77BFB1FD) - C:\WINDOWS\system32\GDI32.dll
0x77F40000: USER32.dll (size: 0x00092000, entry point: 0x77F4944C) - C:\WINDOWS\system32\USER32.dll
0x7C9E0000: SHELL32.dll (size: 0x00807000, entry point: 0x7CA60610) - C:\WINDOWS\system32\SHELL32.dll
0x77EE0000: SHLWAPI.dll (size: 0x00052000, entry point: 0x77F086F9) - C:\WINDOWS\system32\SHLWAPI.dll
0x76A90000: PSAPI.DLL (size: 0x0000B000, entry point: 0x76A9348B) - C:\WINDOWS\system32\PSAPI.DLL
0x76C10000: IPHLPAPI.DLL (size: 0x0001A000, entry point: 0x76C15189) - C:\WINDOWS\system32\IPHLPAPI.DLL
0x71A90000: WS2_32.dll (size: 0x00017000, entry point: 0x71A91276) - C:\WINDOWS\system32\WS2_32.dll
0x71A80000: WS2HELP.dll (size: 0x00008000, entry point: 0x71A8123D) - C:\WINDOWS\system32\WS2HELP.dll
0x736F0000: DDRAW.dll (size: 0x0004C000, entry point: 0x736F13E1) - C:\WINDOWS\system32\DDRAW.dll
0x73A20000: DCIMAN32.dll (size: 0x00006000, entry point: 0x73A210A0) - C:\WINDOWS\system32\DCIMAN32.dll
0x71A40000: WSOCK32.dll (size: 0x0000A000, entry point: 0x71A41060) - C:\WINDOWS\system32\WSOCK32.dll
0x77510000: ole32.dll (size: 0x00134000, entry point: 0x77555C37) - C:\WINDOWS\system32\ole32.dll
0x77360000: comctl32.dll (size: 0x00103000, entry point: 0x773EA81E) - C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.1830_x-ww_7AE38CCF\comctl32.dll
0x77CF0000: oleaut32.dll (size: 0x0008C000, entry point: 0x77CF3FAB) - C:\WINDOWS\system32\oleaut32.dll
0x71A60000: MPR.DLL (size: 0x00011000, entry point: 0x71A611E0) - C:\WINDOWS\system32\MPR.DLL
0x77E40000: COMCTL32.DLL (size: 0x00097000, entry point: 0x77EA482E) - C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_5.82.3790.1830_x-ww_1B6F474A\COMCTL32.DLL
0x73990000: mscms.dll (size: 0x00015000, entry point: 0x73992CB5) - C:\WINDOWS\system32\mscms.dll
0x72EF0000: WINSPOOL.DRV (size: 0x00027000, entry point: 0x72EF1459) - C:\WINDOWS\system32\WINSPOOL.DRV
0x686E0000: icm32.dll (size: 0x00042000, entry point: 0x686E2867) - C:\WINDOWS\system32\icm32.dll
0x77650000: CLBCatQ.DLL (size: 0x00083000, entry point: 0x776544B0) - C:\WINDOWS\system32\CLBCatQ.DLL
0x76F30000: COMRes.dll (size: 0x00187000, entry point: 0x76F31048) - C:\WINDOWS\system32\COMRes.dll
0x73D60000: DSOUND.DLL (size: 0x0005E000, entry point: 0x73D61795) - C:\WINDOWS\system32\DSOUND.DLL
0x6CAE0000: dplayx.dll (size: 0x0003B000, entry point: 0x6CAF313D) - C:\WINDOWS\system32\dplayx.dll
0x6D830000: dbghelp.dll (size: 0x000A8000, entry point: 0x6D8689F2) - C:\WINDOWS\system32\dbghelp.dll
}
Command Line
{
<#era>
}
\Data files:
{
\HotA.snd
\HotA.vid
\Intro.vid
\About1.txt
\advevent.txt
\ARTRAITS.TXT
\Arts&Creats.pac
\BLDGNEUT.TXT
\BLDGSPEC.TXT
\CAMPNAMES.TXT
\CREXPBON.TXT
\CREXPMOD.TXT
\Defs.zip
\Dwelling.txt
\DwTable.txt
\Flags.txt
\GENRL.TXT
\HeroBios.txt
\HEROSPEC.TXT
\HEROTYPE.TXT
\HOTRAITS.TXT
\Menu.vid
\MineName.txt
\Monsters.snd
\MoPDlg0010.txt
\MoPDlg0011.txt
\MoPDlg0012.txt
\MoPDlg0013.txt
\MoPDlg0014.txt
\MoPDlg0034.txt
\MoPDlg0036.txt
\MoPDlg0046.txt
\MoPDlg0050.txt
\MoPDlg0056.txt
\MoPDlg0060.txt
\MoPDlg0096.txt
\MoPDlg0097.txt
\MoPDlg0098.txt
\MoPDlg0099.txt
\NEWWEEK.TXT
\ObjNames.txt
\RAND_TRN.TXT
\RESTYPES.TXT
\Rmg.txt
\SpDescr.txt
\SSTRAITS.TXT
\TownName.txt
\TOWNTYPE.TXT
\typemsgs.txt
\unithint.txt
\Unleashed.pac
\Walls.txt
\WoG_Native_Dialogs.pac
\WOG_OBJ.TXT
\zaobjts.txt
\ZCRBANK.TXT
\zcrexp.txt
\ZCRGN0.TXT
\ZCRGN1.TXT
\ZELP.TXT
\ZEOBJTS.txt
\ZMESS00.TXT
\znpc00.txt
\ZNPC01.TXT
\zobjcts.txt
\ZREDITS.TXT
\ZRRAYTXT.TXT
\ZSETUP00.TXT
\ZSETUP01.TXT
\ERA scripts Rus.pac
\ERA scripts Rus.snd
\AELMATTK.82m
\AELMDFND.82m
\AELMKILL.82m
\AELMWNCE.82m
\amagshot.82m
\bitmap.lod
\crusshot.82m
\ecntshot.82m
\Firbattk.82m
\genishot.82m
\ghdrshot.82m
\gnolshot.82m
\H3ab_ahd.snd
\H3ab_ahd.vid
\H3ab_bmp.lod
\H3ab_spr.lod
\h3abp_bm.lod
\h3abp_sp.lod
\H3bitmap.lod
\h3mop.lod
\h3mop.snd
\h3mop.vid
\h3mopspr.lod
\h3moptxt.lod
\H3sprite.lod
\hd_crown.p32
\Heroes3.snd
\HGWRWNCE.82m
\HiScore.dat
\HotA.lod
\HotA_ext.lod
\HotA_l_ext.lod
\HotA_lng.lod
\lbitmap.lod
\lichshot.82m
\lsprite.lod
\Maobjts.txt
\Mbjnames.txt
\MCRBANK.TXT
\MCrgn1.txt
\MCrgn4.txt
\Mdvevent.txt
\MENRLTXT.TXT
\MEROSPEC.TXT
\MHeroBio.txt
\MLDGNEUT.TXT
\MLDGSPEC.TXT
\MOBnames.TXT
\monkshot.82m
\MoPDlg0030.txt
\MoPDlg0044.txt
\MOPHELP.TXT
\MoPjcts.txt
\MoPSpec.TXT
\MOTRAITS.TXT
\MRRAYTXT.TXT
\mtrainfo.txt
\MTwNames.txt
\MTypeMsg.txt
\Mwelling.txt
\pfoeshot.82m
\PIXIDFND.82m
\Rustattk.82m
\sgrgshot.82m
\sound.snd
\sprite.lod
\SPRTDFND.82m
\SPTRAITS.TXT
\trllshot.82m
\VIDEO.VID
\ZQUIET.WAV
}
_HD_Files (229):
{
"48x32bFr.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\48x32bFr.bmp
"adrollvr_b.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\adrollvr_b.bmp
"advmap_d.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_d.bmp
"advmap_date.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_date.bmp
"advmap_date2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_date2.bmp
"advmap_fill.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_fill.bmp
"advmap_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_l.bmp
"advmap_ld.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_ld.bmp
"advmap_lu.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_lu.bmp
"advmap_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_r.bmp
"advmap_rd.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_rd.bmp
"advmap_rr.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_rr.bmp
"advmap_ru.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_ru.bmp
"advmap_ru_v2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_ru_v2.bmp
"advmap_u.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\advmap_u.bmp
"AELMATTK.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AELMATTK.82m
"AELMDFND.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AELMDFND.82m
"AELMKILL.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AELMKILL.82m
"AELMWNCE.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AELMWNCE.82m
"AOFLGBT.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AOFLGBT.def
"aresbar2_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar2_l.bmp
"aresbar2_m.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar2_m.bmp
"aresbar2_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar2_r.bmp
"aresbar_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar_l.bmp
"aresbar_m.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar_m.bmp
"aresbar_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\aresbar_r.bmp
"arrowd16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\arrowd16.bmp
"artslot.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\artslot.bmp
"AVWefre0.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AVWefre0.def
"AVWPHX.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AVWPHX.def
"AVWSKEX0.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\AVWSKEX0.DEF
"bckpck.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\bckpck.def
"BkPack.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\BkPack.bmp
"Bl3DCcav.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Bl3DCcav.bmp
"Bl3DCvex.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Bl3DCvex.bmp
"Blu3DBo.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Blu3DBo.bmp
"BuyAllBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\BuyAllBk.bmp
"CampBr_d.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CampBr_d.bmp
"CampBr_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CampBr_l.bmp
"CampBr_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CampBr_r.bmp
"CampBr_u.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CampBr_u.bmp
"CCNSSh2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CCNSSh2.bmp
"CCNSShd.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CCNSShd.bmp
"cham.fnt" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\cham.fnt
"chat_2cn.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chat_2cn.bmp
"chat_2cp.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chat_2cp.bmp
"chatabk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chatabk.bmp
"chatobk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chatobk.bmp
"chatstat.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\chatstat.def
"ChkBlue.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ChkBlue.def
"CHrPo2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CHrPo2.bmp
"close16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\close16.bmp
"CombaLog.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\CombaLog.bmp
"ComOpB2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ComOpB2.bmp
"Cphx.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\Cphx.def
"crdeflt.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\crdeflt.DEF
"CRTOINFO.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\CRTOINFO.bmp
"CRTOINFO.pcx" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\CRTOINFO.pcx
"csb.otf" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\csb.otf
"cursors.dll" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\cursors.dll
"ddb.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ddb.def
"default.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\default.def
"DlgBluBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\DlgBluBk.bmp
"DlgBluBo.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\DlgBluBo.def
"DlgDBlBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\DlgDBlBk.bmp
"down16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\down16.bmp
"DrDoCoBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\DrDoCoBk.bmp
"Files.ini" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era\Files.ini
"Firbattk.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\Firbattk.82m
"FM_Dir.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\FM_Dir.bmp
"FM_DirBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\FM_DirBk.bmp
"frend16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\frend16.bmp
"GARRIPOP.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\GARRIPOP.bmp
"GARRISON.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\GARRISON.bmp
"GENRLTXT.RUS" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\GENRLTXT.RUS
"GldBtn.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\GldBtn.bmp
"GldBtn2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\GldBtn2.bmp
"global16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\global16.bmp
"GPuCrdiv.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\GPuCrdiv.bmp
"H3ac1.asi" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\H3ac1.asi
"hd3_cbar.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd3_cbar.bmp
"hd3_copl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd3_copl.bmp
"HD_CamCu.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_CamCu.bmp
"HD_CBar.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_CBar.bmp
"HD_CoPla.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_CoPla.bmp
"hd_fr_d.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_d.bmp
"hd_fr_f.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_f.bmp
"hd_fr_l.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_l.bmp
"hd_fr_ld.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_ld.bmp
"hd_fr_lu.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_lu.bmp
"hd_fr_r.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_r.bmp
"hd_fr_rd.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_rd.bmp
"hd_fr_ru.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_ru.bmp
"hd_fr_u.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_fr_u.bmp
"HD_GSelP.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_GSelP.bmp
"HD_kRes4.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_kRes4.bmp
"HD_kResB.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_kResB.bmp
"HD_Maker.exe" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_Maker.exe
"hd_mov1l.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_mov1l.def
"hd_mov1r.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_mov1r.def
"hd_movl.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_movl.def
"hd_movr.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_movr.def
"HD_OvCas.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_OvCas.bmp
"HD_Puzzl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_Puzzl.bmp
"HD_QVBK.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_QVBK.bmp
"hd_split.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_split.def
"HD_THBCS.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_THBCS.bmp
"HD_THBRM.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_THBRM.bmp
"HD_THBTW.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_THBTW.bmp
"HD_TownS.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era\HD_TownS.bmp
"HD_TPCa7.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPCa7.bmp
"HD_TPCa8.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPCa8.bmp
"HD_TPMa4.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPMa4.bmp
"HD_TPMag.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPMag.bmp
"HD_TPRan.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TPRan.bmp
"HD_TStat.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_TStat.bmp
"HD_VWrld.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HD_VWrld.bmp
"hd_xchng.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hd_xchng.def
"hditpam.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hditpam.def
"hdq_bsta.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_bsta.bmp
"hdq_cbar.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_cbar.bmp
"hdq_colr.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_colr.bmp
"hdq_copl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_copl.bmp
"hdq_frm0.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_frm0.bmp
"hdq_gray.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_gray.bmp
"hdq_roun.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_roun.bmp
"hdq_sel1.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_sel1.bmp
"hdq_sel2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hdq_sel2.bmp
"HO_ADVOP.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HO_ADVOP.bmp
"HPSRAND4.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HPSRAND4.bmp
"HStInf.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HStInf.bmp
"HWBUT2.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\HWBUT2.def
"hwetown.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hwetown.bmp
"hwplug.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\hwplug.bmp
"iam_dig.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\iam_dig.def
"iam_puz.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\iam_puz.def
"iam_turn.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\iam_turn.def
"iam_view.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\iam_view.def
"icm001q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm001q.def
"icm002q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm002q.def
"icm003q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm003q.def
"icm004q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm004q.def
"icm005q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm005q.def
"icm006q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm006q.def
"icm007q.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm007q.def
"icm00Lq.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm00Lq.def
"icm011qe.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm011qe.def
"icm011qp.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm011qp.def
"icm011qr.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm011qr.def
"icm012qe.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm012qe.def
"icm012qp.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm012qp.def
"icm012qr.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icm012qr.def
"icons.otf" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icons.otf
"icons2.otf" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\icons2.otf
"ircma.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ircma.def
"ircmi.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ircmi.def
"List10Bk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\List10Bk.bmp
"List10Sl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\List10Sl.bmp
"List18Bk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\List18Bk.bmp
"lock16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\lock16.bmp
"magtitle.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\magtitle.bmp
"mapgrid.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\mapgrid.def
"Mov1LM.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Mov1LM.def
"Mov1RM.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Mov1RM.def
"msgs16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\msgs16.bmp
"ncs75.otf" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\ncs75.otf
"new16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\new16.bmp
"no hota maps.bin" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era\no hota maps.bin
"Pack.ini" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Compability\#era\pack.ini
"PassEdBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\PassEdBk.bmp
"persof16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\persof16.bmp
"person16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\person16.bmp
"PIXIDFND.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\PIXIDFND.82m
"playin16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\playin16.bmp
"privat15.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\privat15.bmp
"PSKIL21.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\PSKIL21.def
"qcb.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\qcb.def
"QuesLoFr.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\QuesLoFr.bmp
"radar_h.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\radar_h.bmp
"radar_v.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\radar_v.bmp
"rand17.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\rand17.bmp
"rand18.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\rand18.bmp
"rating16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\rating16.bmp
"repmt.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\repmt.def
"reput16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\reput16.bmp
"RmgTTBk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\RmgTTBk.bmp
"Rustattk.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\Rustattk.82m
"saved16.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\saved16.bmp
"SCBUTCP.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\SCBUTCP.DEF
"SCSelBck.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SCSelBck.bmp
"SimpFram.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SimpFram.def
"SpelBk2.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SpelBk2.bmp
"SPRTDFND.82m" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\SPRTDFND.82m
"stripe3d.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\stripe3d.bmp
"SwAML.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwAML.def
"SwAML_M.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwAML_M.def
"SwAMR.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwAMR.def
"SwAMR_M.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwAMR_M.def
"SwCML.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwCML.def
"SwCMR.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwCMR.def
"SwFL.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwFL.def
"SwFR.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwFR.def
"SwSpl.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwSpl.def
"SwXCh.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\SwXCh.def
"sysopb2.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\sysopb2.def
"TBCSHAL4.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBCSHAL4.def
"TBELdw_6.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBELdw_6.def
"TBELup_6.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBELup_6.def
"TBFRBOAT.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFRBOAT.DEF
"TBFRDW_6.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFRDW_6.DEF
"TBFRTVRN.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFRTVRN.DEF
"TBFRUP_2.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFRUP_2.def
"TBFWyv2_4.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBFWyv2_4.DEF
"TBINBLAK.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBINBLAK.DEF
"TBSTDW_4.DEF" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBSTDW_4.DEF
"TBStHal4.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBStHal4.def
"TBStHoly.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TBStHoly.def
"TeamPlSl.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TeamPlSl.bmp
"timchebk.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\timchebk.bmp
"TM_ADVOP.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TM_ADVOP.bmp
"TM_RANMA.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TM_RANMA.bmp
"TOELup_6.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TOELup_6.bmp
"tp_sel.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\tp_sel.def
"tpmageap.def" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\tpmageap.def
"trade3.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\trade3.bmp
"TRADE626.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TRADE626.bmp
"TRARROWL.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TRARROWL.bmp
"TRARROWR.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\TRARROWR.bmp
"TZELup_6.bmp" D:\Prоgram Files\Heroes of Might and Magic III\_HD3_Data\Common\Fix.Cosmetic\TZELup_6.bmp
}
Main INI
{
<Version> = 5002392
<Language> = "#ru.ini"
<Fix.Crit.ArtMerchantDlg.Backpack> = 0
<Fix.Crit.DoubleDeleteNetMsg> = 1
<Fix.Crit.FirstStart> = 0
<Fix.Crit.MapsOver5000> = 0
<Fix.Crit.MpNotMeTownQV> = 1
<Fix.Crit.RandHeroRandCreatures> = 0
<Fix.Crit.ReplayTurn.AI7DaysExpireLose> = 1
<Fix.Crit.ScenarioMgr.MapTime> = 1
<Fix.Crit.Tavern.Rumors> = 1
<Fix.Crit.TextFilesBugs> = 1
<Fix.DefFrame.Draw.ExceptionHandlerOn> = 0
<Fix.DiskFreeSpaceCheckOff> = 0
<Fix.Font.HighlightedText> = 0
<Fix.Font.NegativeShift> = 0
<Fix.KingdomOverview.MultiDwelling> = 0
<Fix.LodNotFoundExeptionOff> = 0
<Fix.RMG.StartingHeroInPrison> = 0
<Graphics.Resolution> = 1024, 700
<Graphics.Mode> = 4
<Graphics.ComplexFilter> = 2
<Graphics.Threads> = 1
<Graphics.SimpleFilter> = 2
<Graphics.SystemCursors> = 1
<HD+.Settings>
<HD.QuickCombat> = 1
<Memory.Mod> = 0
<Misc.TournamentSaver> = 0
<Misc.Misc> = 1
<Misc.RenameRandMap> = 0
<OnlineLobby> = 1
<Packs>
<Sound.Async> = 1
<Sound.Stereo44Music> = 1
<Sound.NewerLibraries> = 1
<Sys.MultiInstance> = 1
<UI.AdvMgr.SkipMapMsgs> = 1
<UI.Battle.ShowAlwaysHeroInfo> = 1
<UI.ClipCursor> = 1
<UI.Ext.AdvMgr> = 1, 1, 0
<UI.Ext.ArtMerchantDlg> = 1, 1
<UI.Ext.CombatMgr> = 1, 1
<UI.Ext.CombatOptionsDlg> = 1
<UI.Ext.HeroDlg> = 1
<UI.Ext.ScenarioMgr> = 1
<UI.Ext.ScenarioMgr.Folders> = 1
<UI.Ext.ScenarioMgr.Settings> = 0, 252, 1, 1, 7, 0, 2, 0, 0, 0, 0, 1, 1, 1
<UI.Ext.SpellBook> = 1
<UI.Ext.SpellScroll> = 1
<UI.Ext.SwapMgr> = 2
<UI.Ext.TextEditBox> = 1, 1
<UI.Ext.TownMgr> = 1, 1
<UI.Ext.TownMgr.AvailableInsteadGrowth> = 0
<UI.Ext.TownPortalDlg> = 1
<UI.HiRezCore> = 1
<UI.HiRezCore.DlgExtraFlags> = 1
<UI.MainMenu.ShowSysMenu> = 1
<UI.MapGrid> = 1
<UI.QuickArmyManagementMode> = 0
<UI.RecruitDlg.AutoSet> = 0
<UI.RecruitDlg.AutoSet.Max> = 1
<UI.ShowTimer> = 1
<UI.Suits> = 1
<UI.Tavern.InviteHero> = 0
<UI.ReplayOwnTurn> = 1
<Update.CheckAtStart> = 0
<OpenGL.Wrapper.Version> = 2
<OpenGL.FixedRefreshRate> = 1
<OpenGL.Interpolation> = 2
<OpenGL.Upscaling> = 2
<OpenGL.SingleWindow>
<OpenGL.Renderer>
<OpenGL.UpdateMode>
<OpenGL.SmoothMapScroll>
<OpenGL.SmoothHeroMove>
<OpenGL.Aspect>
<OpenGL.VSync>
<OpenGL.Benchmark> = 0
<OpenGL.Colors.HueSat>
<OpenGL.Colors.RgbInput>
<OpenGL.Colors.RedInput>
<OpenGL.Colors.GreenInput>
<OpenGL.Colors.BlueInput>
<OpenGL.Colors.RgbGamma>
<OpenGL.Colors.RedGamma>
<OpenGL.Colors.GreenGamma>
<OpenGL.Colors.BlueGamma>
<OpenGL.Colors.RgbOutput>
<OpenGL.Colors.RedOutput>
<OpenGL.Colors.GreenOutput>
<OpenGL.Colors.BlueOutput>
<Misc.BattleSaver> = 0
<Sys.NoCD> = 1
}
HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion
{
'Microsoft Windows Server 2003' '5.2' 'Service Pack 1' '3790.srv03_sp1_rtm.050324-1447'
}
GetVersionEx { 5.2.3790 (Service Pack 1) 0x112-0x3 }
Some ingame values
{
FullScreen Mode = 0
Game Type = 0
Network Game = 0
Me: 0
Active Player: 0
Day = 1 11
Map file = Arrogance.h3m
Last RMG Seed = 0
}
Spoiler (Click to View)
Failed to write data at C.
EIP: Era.4C6CA (ErmTracking.TEventTracker.Reset + 2 in ErmTracking.pas on line 102 offset 2). Code: C0000005
> Registers
EAX: 00000000 (int: 0)
ECX: 00000004 (int: 4)
EDX: 00000000 (int: 0)
EBX: 036D5560 (int: 57496928, pint: 0x038FD3D0 = 59757520)
ESP: 00226B1C (int: 2255644, pint: 0x03901E78 = 59776632)
EBP: 00226B88 (int: 2255752, pint: 0x00226BAC = 2255788)
ESI: 00226BB8 (int: 2255800, pint: 0x0FDE9094 = 266244244)
EDI: 036D5560 (int: 57496928, pint: 0x038FD3D0 = 59757520)
> Callstack
Era.893E2 (Erm.Hook_FindErm_AfterMapScripts + 118 in Erm.pas on line 5930)
03634DD7
H3era.0074C7EA
H3era.004FDF90
H3era.004C295D
H3era.004BFC7E
H3era.004C02AA
H3era.0058C9A3
H3era.0058C54E
0309AACA
0309AA57
H3era.005869D6
Xxl.1625
Xxl.1122
0000007F
> Stack
00226B08: 00000000 (int: 0)
00226B0C: 00000000 (int: 0)
00226B10: 00000000 (int: 0)
00226B14: 00000000 (int: 0)
00226B18: 00000000 (int: 0)
00226B1C*: Era.81E78 (Erm.TScriptMan.ClearScripts + 40 in Erm.pas on line 2821) (int: 59776632, pint: 0xFFC5EBE8, str: "илЕяя[Г\x00")
00226B20: 00227298 (int: 2257560, pint: 0x00000000)
00226B24: Era.82278 (Erm.TScriptMan.LoadScriptsFromDisk + 60 in Erm.pas on line 2945) (int: 59777656, pint: 0x1A2C15FF = 439096831)
00226B28: 00226B90 (int: 2255760, pint: 0x00227390 = 2257808)
00226B2C: Era.4738 (System.@HandleFinally + 128 in pnglang.pas on line 355 offset 14136) (int: 59262776, pint: 0x000023E9 = 9193)
00226B30: 00226B88 (int: 2255752, pint: 0x00226BAC = 2255788)
00226B34: 0FDE9094 (int: 266244244, pint: 0x00000000)
00226B38: 00226BB8 (int: 2255800, pint: 0x0FDE9094 = 266244244)
00226B3C: 00227298 (int: 2257560, pint: 0x00000000)
00226B40: 00000000 (int: 0)
00226B44: 00000000 (int: 0)
00226B48: 00000000 (int: 0)
00226B4C: 00000000 (int: 0)
00226B50: 00000000 (int: 0)
00226B54: 00000000 (int: 0)
00226B58: 00000000 (int: 0)
00226B5C: 00000000 (int: 0)
00226B60: 00000000 (int: 0)
00226B64: 00000000 (int: 0)
00226B68: 00000000 (int: 0)
00226B6C: 00000000 (int: 0)
00226B70: 00000000 (int: 0)
00226B74: 00000000 (int: 0)
00226B78: 00000000 (int: 0)
00226B7C: 00000000 (int: 0)
00226B80: 00000000 (int: 0)
00226B84: 00000000 (int: 0)
00226B88: 00226BAC (int: 2255788, pint: 0x002272B0 = 2257584)
00226B8C: Era.893E2 (Erm.Hook_FindErm_AfterMapScripts + 118 in Erm.pas on line 5930) (int: 59806690, pint: 0x75003B83 = 1962949507)
00226B90: 00227390 (int: 2257808, pint: 0x00227404 = 2257924)
00226B94: Era.4738 (System.@HandleFinally + 128 in pnglang.pas on line 355 offset 14136) (int: 59262776, pint: 0x000023E9 = 9193)
00226B98: 00226BAC (int: 2255788, pint: 0x002272B0 = 2257584)
00226B9C: 0FDAFB90 (int: 266009488, pint: 0x0000000F = 15)
00226BA0: 0FDAFBA0 (int: 266009504, pint: 0x0000000F = 15)
00226BA4: 00226F98 (int: 2256792, pint: 0x00000004)
EIP: Era.4C6CA (ErmTracking.TEventTracker.Reset + 2 in ErmTracking.pas on line 102 offset 2). Code: C0000005
> Registers
EAX: 00000000 (int: 0)
ECX: 00000004 (int: 4)
EDX: 00000000 (int: 0)
EBX: 036D5560 (int: 57496928, pint: 0x038FD3D0 = 59757520)
ESP: 00226B1C (int: 2255644, pint: 0x03901E78 = 59776632)
EBP: 00226B88 (int: 2255752, pint: 0x00226BAC = 2255788)
ESI: 00226BB8 (int: 2255800, pint: 0x0FDE9094 = 266244244)
EDI: 036D5560 (int: 57496928, pint: 0x038FD3D0 = 59757520)
> Callstack
Era.893E2 (Erm.Hook_FindErm_AfterMapScripts + 118 in Erm.pas on line 5930)
03634DD7
H3era.0074C7EA
H3era.004FDF90
H3era.004C295D
H3era.004BFC7E
H3era.004C02AA
H3era.0058C9A3
H3era.0058C54E
0309AACA
0309AA57
H3era.005869D6
Xxl.1625
Xxl.1122
0000007F
> Stack
00226B08: 00000000 (int: 0)
00226B0C: 00000000 (int: 0)
00226B10: 00000000 (int: 0)
00226B14: 00000000 (int: 0)
00226B18: 00000000 (int: 0)
00226B1C*: Era.81E78 (Erm.TScriptMan.ClearScripts + 40 in Erm.pas on line 2821) (int: 59776632, pint: 0xFFC5EBE8, str: "илЕяя[Г\x00")
00226B20: 00227298 (int: 2257560, pint: 0x00000000)
00226B24: Era.82278 (Erm.TScriptMan.LoadScriptsFromDisk + 60 in Erm.pas on line 2945) (int: 59777656, pint: 0x1A2C15FF = 439096831)
00226B28: 00226B90 (int: 2255760, pint: 0x00227390 = 2257808)
00226B2C: Era.4738 (System.@HandleFinally + 128 in pnglang.pas on line 355 offset 14136) (int: 59262776, pint: 0x000023E9 = 9193)
00226B30: 00226B88 (int: 2255752, pint: 0x00226BAC = 2255788)
00226B34: 0FDE9094 (int: 266244244, pint: 0x00000000)
00226B38: 00226BB8 (int: 2255800, pint: 0x0FDE9094 = 266244244)
00226B3C: 00227298 (int: 2257560, pint: 0x00000000)
00226B40: 00000000 (int: 0)
00226B44: 00000000 (int: 0)
00226B48: 00000000 (int: 0)
00226B4C: 00000000 (int: 0)
00226B50: 00000000 (int: 0)
00226B54: 00000000 (int: 0)
00226B58: 00000000 (int: 0)
00226B5C: 00000000 (int: 0)
00226B60: 00000000 (int: 0)
00226B64: 00000000 (int: 0)
00226B68: 00000000 (int: 0)
00226B6C: 00000000 (int: 0)
00226B70: 00000000 (int: 0)
00226B74: 00000000 (int: 0)
00226B78: 00000000 (int: 0)
00226B7C: 00000000 (int: 0)
00226B80: 00000000 (int: 0)
00226B84: 00000000 (int: 0)
00226B88: 00226BAC (int: 2255788, pint: 0x002272B0 = 2257584)
00226B8C: Era.893E2 (Erm.Hook_FindErm_AfterMapScripts + 118 in Erm.pas on line 5930) (int: 59806690, pint: 0x75003B83 = 1962949507)
00226B90: 00227390 (int: 2257808, pint: 0x00227404 = 2257924)
00226B94: Era.4738 (System.@HandleFinally + 128 in pnglang.pas on line 355 offset 14136) (int: 59262776, pint: 0x000023E9 = 9193)
00226B98: 00226BAC (int: 2255788, pint: 0x002272B0 = 2257584)
00226B9C: 0FDAFB90 (int: 266009488, pint: 0x0000000F = 15)
00226BA0: 0FDAFBA0 (int: 266009504, pint: 0x0000000F = 15)
00226BA4: 00226F98 (int: 2256792, pint: 0x00000004)
16.06.2024, 04:02
XEPOMAHT, в дискорде тоже написал. Там debug mode включить надо в .ini-файле корневом
16.06.2024, 12:57
XEPOMAHT, спасибо, да, получил. Исправил. Временно включи Debug=1 или вот обновление библиотеки:
https://cdn.discordapp.com/attachments/1...1d662a789&
https://cdn.discordapp.com/attachments/1...1d662a789&
12.07.2024, 17:46
Crash with Berserk + AI value overflow
2 issues in 1 go
Save game + video
In this save game, if you cast Berserk on Gargoyles and either of the mages nearby, it leads to a crash at 004B2CF8 on Gargoyles' turn.
To my understanding, this is a process of determining the destination of the current stack depending on whether an ally can shoot (trying to protect it by moving to the adjacent hex). If my guess is correct, this whole process isn't applicable for Berserked units, as they are bound to attack any stack nearby.
It should be skipped to avoid the crash.
__
In the same save game, if you end your turn, the game would freeze due to AI value overflow - it can be resolved if you remove all the troops on AI.
This has always been a problem since ERA updated the max quantity of a creature stack from int 16 to int 32. Many old maps with already max-out troops + difficulty mod increasing the number of creatures = boom.
More info (previous bug report): https://discord.com/channels/66574215930...8023918603
2 issues in 1 go

Save game + video
In this save game, if you cast Berserk on Gargoyles and either of the mages nearby, it leads to a crash at 004B2CF8 on Gargoyles' turn.
To my understanding, this is a process of determining the destination of the current stack depending on whether an ally can shoot (trying to protect it by moving to the adjacent hex). If my guess is correct, this whole process isn't applicable for Berserked units, as they are bound to attack any stack nearby.
It should be skipped to avoid the crash.
__
In the same save game, if you end your turn, the game would freeze due to AI value overflow - it can be resolved if you remove all the troops on AI.
This has always been a problem since ERA updated the max quantity of a creature stack from int 16 to int 32. Many old maps with already max-out troops + difficulty mod increasing the number of creatures = boom.
More info (previous bug report): https://discord.com/channels/66574215930...8023918603
14.07.2024, 20:27
В игре если долго играть (месяц-два) накапливается баг (наверное кеш) - вместо стрелочки появляются песочные часы и чуть позже игра вылетает.
Выход в главное меню не помогает (все равно вылетает) - помогает только перезапуск игры.
Выход в главное меню не помогает (все равно вылетает) - помогает только перезапуск игры.
14.07.2024, 21:04
Нужно будет на версии 3.9.15 смотреть Debug папку, собирать такие вылеты, чтобы попытаться понять причину.
21.07.2024, 12:34
OnWinGame trigger is broken
It probably only happens since 3.9.x? I remember that this trigger worked as intended before. At the moment, it doesn't trigger for most situations except when in campaign, when you save a save game upon victory and load this save game afterwards, it triggers once.
Script for testing
Cheat for instant win:
It probably only happens since 3.9.x? I remember that this trigger worked as intended before. At the moment, it doesn't trigger for most situations except when in campaign, when you save a save game upon victory and load this save game afterwards, it triggers once.
Script for testing
Cheat for instant win:
Code:
wogonering
21.07.2024, 20:47
Fixed.
24.07.2024, 22:35
День добрый,
В новой версии Era 3.9.14 перестала работать регенерация у новых монстров, созданных в typhon. При этом в старых версиях - все ок.
В новой версии Era 3.9.14 перестала работать регенерация у новых монстров, созданных в typhon. При этом в старых версиях - все ок.