(04.09.2021 03:24)Berserker Wrote: [ -> ]Poor AI will not use spells anymore? )
It's only for Devilish Sacrifice, AI creature is trouble with amethyst.
Update v2.12.5
Changelog
-Added AI value for new artifacts, now artifacts are more realistic for AI to use.
-Added Skeleton transformer adventure object.
-Added Colosseum of the Magi adventure object. (Thanks to Archer)
-Added effects to Ring of Oblivion, Charm of Eclipse, Seal of Sunset and Plate of Dying Light. (Thanks to Kongsuni)
-Changed description and effect of Lightning Rod artifact.
-Balanced Gnoll Shaman in stack experience, now have curse abilities.
-Fixed Crossbowman in adventure map.
-Fixed Mithril Golem immunity to damage spells.
-Fixed description from Mirage Dragon and Mirror Dragon.
-Fixed Ghoul battle animation.
Update v2.13.0
Changelog
-Now TUM is compatible with RoE/AB maps and campaigns.
-Added high-quality PNG portraits to SoD's artifacts and creatures and some new of the mod that needed fixing.
-Fixed graphic of Acid Wyvern in adv map.
-Amethyst's necromancy was superseded by one written in ERM by PerryR.
-The appearance of Sacred Phoenix, Divine Phoenix, Lord of Thunder and Guardian of Zeus were replaced.
-Necross Dragon has been returned as a reward at Rotten Dragons Valley CB.
-Several changes in the scripts, for example, the dependency on Emerald Tower and Wogify.erm was removed.
-TUM options have been moved to the first page of WoG option menu.
-Now you are able to recruit all 3rd upgraded monster by clicking buttons from the left bottom of town screen.
-Fixed the thumbnail of the left bottom of town screen changed unexpectedly when upgrading new creatures.
-Necro heroes will now transform some of their living monsters to their skeleton counterparts upon visiting skeleton transformer (both in town and map objects).
-Fixed skeleton transformer dialogue pop-ups when AI visits skeleton transformer.
-Fixed occasional experience anomalies.
-Fixed an erm error of Lightning Rod.
-Fixed occasionally not able to upgrade 8th monster in town.
-Fixed occasionally the 3rd upgrade recruit dialogue doesn't appear even if the third upgrade building is built.
-Fixed some behaviours of demolishing buildings.
-The corresponding credits have been modified.
Great release, thank you!
Перевод для Third Upgrade Mod 2.13.0
Ссылка
The main thread has been updated.
Version 2.13.1
Changelog
-Removed intrusive zpic1005.bmp in the mod.
-Fixed skeleton transformer crashes and bugs.
-Fixed a bug in which Castle Units were recruited from other factions.
-Fixed the problem of some TUM combos artifacts, which could not be assembled and disassembled.
*This version is compatible with the current 2.13.0 Russifier.
Huge thanks to Archer30 for the collaboration

Good afternoon. Do you have plans to expand your mod taking into account new cities from the ERA+ mod?
ross1971, Currently there are more problems than benefits to continue expanding the content more in that way. So it's prudent to leave it as it is for now.
Thank you for the answer, about something similar and I was thinking - I'm in awe of two mods - Yours and Advanced Classes Mod, in my opinion this pair together, if not ideal, then something very close to it.
Version 2.13.3 has been released and with it the official guide of the mod made 100% by me, this is the first version of the manual (v1.0) that is also included in the root folder of the mod, there would still be missing information to add, so the information may change and be expanded later.
Changelog
-Fixed a bug where Beholders' Sanctuary gave Angels as reward.
-Fixed some artifact names and descriptions.
-Fixed the cost of some combo artifacts.
-Fixed an artifact that could not appear on the map.
-Fixed problem of generation of some dwellings in custom map.
-Fixed Dragon City CB overgeneration issue.
-Improved the creature bank "Ruins".
-Added 1 new creature.
-Added 1 new artifact.
-Slith Pool dwelling is now animated.
Features of the manual
-Basic information on how to install Third Upgrades Mod.
-Basic information on how the mod works.
-Main information of creatures, artifacts and creature banks.
-Guide on how to create a creature in the mod.
-Guide on how to create an artifact in the mod.
Third Upgrade Mod Manual
V_Maiko
Thank you. Tell me, please.
Will Russification from 2.13.0 work?
komrad.kazackoff, I don't think
(09.12.2021 08:24)komrad.kazackoff Wrote: [ -> ]V_Maiko
Thank you. Tell me, please.
Will Russification from 2.13.0 work?
Постараюсь выпустить русификатор до нового года.