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imho, right value must have Small.fnt, not Middle
so and cell are smaller after
Algor and Bes

Yes, and yes.

Reuploaded.
Nice. Probably images instead of words would eliminate the need in translation at all, but is ok even now.
The thing is that you can not have hints. This DL goes off when you release the mouse, so if images are not 100% suggestive for everyone it will fail.

IMO is better to have words in such case.
(22.06.2014 20:02)Valery Wrote: [ -> ]Sometimes, on long and complex maps I find awkward we can't have our own journal, write things for next day, then forget and so on.

So I made this little mod, Adventure map Reminder (150 ko)

The reminder is animated-so it can be easily spotted-, passable (no yellow trigger), rewritable and removable. Ctrl+left click to place one, then right click-on its shadow- to get extra options. The reminder is a sign, so it has its own z$ storage.
Valery, I have made ERTification on this mod
check this work, and if all right, update your mod link
https://app.box.com/s/vv5ki8jrqcw4o2xahmwq

and I later do russian version of Reminder
Looks ok to me, link updated. Thanks.

For translation, you can make your own jokes for random messages.
Valery, how redo or remove reminder on map?Unsure
right click on its shadow.

meh, readme.txt is wrong, will update. it says ctrl+left click but this is to create the reminder. right click for change/remove.

Ok, updated the readme and link
that's diffrent thing, thx
Valery, some bad thing...
than we using Advanced option menu
and finishing any body-movement (телодвижения), game will show us hint "Sign"
can your block standart action to mouse click for this moment?
here:


Link updated.
Valery, one thing else
maybe edit hint for each player reminder
replacing SIGN on REMINDER, for example

just add this...

anyway,look for your opinion on this moment Ab
(на твоё усмотрение, короче)
(17.08.2014 17:55)Bes Wrote: [ -> ]

Good idea.

Also my initial idea was to have a different chat.wav sound when reminder pops, but I couldn't redirect wav file, no effect. Maybe you can?
Quote:!!IF:D25/2/3/0/0/0/0/0/0/0/0/0/0/0/0/0;
!!IF:F25/0/0/0/0/1; [Enable Escape Button]
!!IF:E1/25; [Display dialogue #25: z1 keeps new text]
!!VRz1:H5; [Check if text entered: flag 5=1 if yes]
!!VRy3:-1; correct location to shadow
!!SGy3/y4/y5&5:M^%Z1^;
!!POy3/y4/y5:V1/100;
!!VRy8:Sy4-1;
!!TRy3/y4/y5:E1; no yellow trigger
!!TRy3/y8/y5:P1; passable
!!OBy3/y4/y5:H1;
Valery, what happend, if we have FLAG 5 FALSE?!
i guess, need also !!OBy3/y4/y5&5:H1
or
(17.08.2014 18:22)Valery Wrote: [ -> ]Also my initial idea was to have a different chat.wav sound when reminder pops, but I couldn't redirect wav file, no effect. Maybe you can?
for what pops you want different wav? tell more detail info
yes, right, needs flag 5 condition. Updated link.

Change chat.wav when hour/day of the week/game pops (to make different from simple chat message). I tried to redirect but no effect, guess wavs are loaded when game starts.

Just to know: can we redirect wavs during then game or no?
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