| Bes   
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				imho, right value must have Small.fnt, not Middleso and cell are smaller after
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	| 09.08.2014 10:21 |  | 
	
		| Valery   
   Posts: 2196
 
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				Algor and Bes
Yes, and yes.
 
Reuploaded.
			 
				
(This post was last modified: 09.08.2014 11:46 by Valery.)
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	| 09.08.2014 11:26 |  | 
	
		| Berserker   
   
   Posts: 16786
 
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	| 10.08.2014 02:19 |  | 
	
		| Valery   
   Posts: 2196
 
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				The thing is that you can not have hints. This DL goes off when you release the mouse, so if images are not 100% suggestive for everyone it will fail. 
 IMO is better to have words in such case.
 
				
(This post was last modified: 10.08.2014 02:37 by Valery.)
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	| 10.08.2014 02:36 |  | 
	
		| Bes   
   Posts: 5453
 
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				 (22.06.2014 20:02)Valery Wrote:  Sometimes, on long and complex maps I find awkward we can't have our own journal, write things for next day, then forget and so on.Valery
 So I made this little mod, Adventure map Reminder (150 ko)
 
 The reminder is animated-so it can be easily spotted-, passable (no yellow trigger), rewritable and removable. Ctrl+left click to place one, then right click-on its shadow- to get extra options. The reminder is a sign, so it has its own z$ storage.
 , I have made ERTification on this mod 
check this work, and if all right, update your mod link
https://app.box.com/s/vv5ki8jrqcw4o2xahmwq 
and I later do russian version of Reminder
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	| 17.08.2014 16:42 |  | 
	
		| Valery   
   Posts: 2196
 
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				Looks ok to me, link updated. Thanks.
 For translation, you can make your own jokes for random messages.
 
				
(This post was last modified: 17.08.2014 17:16 by Valery.)
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	| 17.08.2014 17:05 |  | 
	
		| Valery   
   Posts: 2196
 
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				right click on its shadow. 
 meh, readme.txt is wrong, will update. it says ctrl+left click but this is to create the reminder. right click for change/remove.
 
 Ok, updated the readme and link
 
				
(This post was last modified: 17.08.2014 17:21 by Valery.)
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	| 17.08.2014 17:16 |  | 
	
		| Bes   
   Posts: 5453
 
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				that's diffrent thing, thx
			 
				
(This post was last modified: 17.08.2014 17:21 by Bes.)
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	| 17.08.2014 17:17 |  | 
	
		| Bes   
   Posts: 5453
 
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				Valery, some bad thing... 
than we using Advanced option menu and finishing any body-movement (телодвижения), game will show us hint "Sign" 
can your block standart action to mouse click for this moment?
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	| 17.08.2014 17:30 |  | 
	
		| Valery   
   Posts: 2196
 
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(This post was last modified: 17.08.2014 17:36 by Valery.)
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	| 17.08.2014 17:36 |  | 
	
		| Bes   
   Posts: 5453
 
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				Valery, one thing else 
maybe edit hint for each player reminder  replacing SIGN on REMINDER, for example
 
just add this...
 
anyway,look for your opinion on this moment   
(на твоё усмотрение, короче)
			 
				
(This post was last modified: 17.08.2014 17:57 by Bes.)
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	| 17.08.2014 17:55 |  | 
	
		| Valery   
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				 (17.08.2014 17:55)Bes Wrote:   
Good idea.
 
Also my initial idea was to have a different chat.wav sound when reminder pops, but I couldn't redirect wav file, no effect. Maybe you can?
			 
				
(This post was last modified: 17.08.2014 18:24 by Valery.)
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	| 17.08.2014 18:22 |  | 
	
		| Bes   
   Posts: 5453
 
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				Quote:!!IF:D25/2/3/0/0/0/0/0/0/0/0/0/0/0/0/0;!!IF:F25/0/0/0/0/1; [Enable Escape Button]
 !!IF:E1/25; [Display dialogue #25: z1 keeps new text]
 !!VRz1:H5; [Check if text entered: flag 5=1 if yes]
 !!VRy3:-1; correct location to shadow
 !!SGy3/y4/y5&5:M^%Z1^;
 !!POy3/y4/y5:V1/100;
 !!VRy8:Sy4-1;
 !!TRy3/y4/y5:E1;   no yellow trigger
 !!TRy3/y8/y5:P1;   passable
 !!OBy3/y4/y5:H1;
 
Valery, what happend, if we have FLAG 5 FALSE?! 
i guess, need also !!OBy3/y4/y5&5:H1 
or   (17.08.2014 18:22)Valery Wrote:  Also my initial idea was to have a different chat.wav sound when reminder pops, but I couldn't redirect wav file, no effect. Maybe you can? 
for what pops you want different wav? tell more detail info
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	| 17.08.2014 19:33 |  | 
	
		| Valery   
   Posts: 2196
 
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				yes, right, needs flag 5 condition. Updated link.
 Change chat.wav when hour/day of the week/game pops (to make different from simple chat message). I tried to redirect but no effect, guess wavs are loaded when game starts.
 
 Just to know: can we redirect wavs during then game or no?
 
				
(This post was last modified: 17.08.2014 19:48 by Valery.)
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	| 17.08.2014 19:39 |  |