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I prefer tiny armies and battles, like in one of WoG default campaignes.
Is chinese. In original version, you can get ghosts, then raise them up to several hundred millions then brag around about. Thats how they like it. I removed ghosts so now battles are 1000 times tinner. But still it remains a chinese map, you know,
Berserker Wrote:I prefer tiny armies and battles...
И это неспроста: многочисленность отрядов и заоблачные параметры героев убивают целый ряд аспектов игры - обесценивают заклинания, нейтралов, героев-помощников, лечение и боевые машины.
Меня тоже коробит от первичных параметров >31 и численности отряда >1023. Видимо, где-то переполнение случается и overflow fix не помогает...
Well, there are 900 threads in Chinese forum about Dragon Slaughter map, 500+ about Chaser so there is a fact: people like playing huge and epic maps with big battles, over powered until ridiculous and such. That's it. You can try to logically say it makes no sense, but when see the passion players have for such maps, there is not much to explain.

Question of taste.
Valery, you bastard! ))))
Here is a mod I wanted long time, HD mod has it but I have problems with HD mod, so now will work in era. Still I am not able (or too lazy) to calculate the exact percentage of experience when reunite multiple stacks (for now stack clicked experience is shared), so if anyone wants to brag about and improve, be my guest.

Army Management

Hold Shift + right-click on stack to divide that stack in equal parts
Hold Control + right-click to divide that stack in 1 creature stacks
Hold Alt + LEFT-click to unite all creatures of same ID in one stack

Note: Only a max of 4 warlord banners can be stacked on one stack, therefore when you unite mutiple stacks having multiple banners, all banners except one will be given to hero backpack.

Yep, something similar there is in TE and Phoenix, nice.
Ok I solved the shared experience issue when combining several stacks in one. Mod reuploaded.

Omg! Why ALT+LEFT is checked using WINAPI, not CM:F=1?
Thats because I only copied the code used initially for shift/right-click and control/right click, to alt/left click too. But I can remove for alt/left-click, is there any problem with?

Em, no problem, just a tiny bit simpler )
Updated The Empire of the World III and Overflow fix mod. TEW3 gets 3 internal difficulty levels + a shield matching hero evolution + some other minor goals, overflow fix is now checking both hero screen open (FU774...) and post battle experience stacks (BA1). Lately I had a LOT of negative experience bugs after battles, very strange.

TEW III at box.com
TEW III at wakeofgods.org
Overflow fix updated

Shield for tew3
Now overflows are overcomed? ) Congrats.
Previously overflow checked post battle stacks for negative experience. But now I also saw that moving big stacks around can cause negative experience, like 18000 creatures from garrison to hero and back. So I set it also to fix bug when open hero screen, now it covers all possible actions.
Right, moving can.
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