02.02.2015, 00:33
02.02.2015, 13:47
That's simply brilliant work!
I see new maps by JimV, wow! )
Val, you are my hero. Glad that forum is back again.
I see new maps by JimV, wow! )
Val, you are my hero. Glad that forum is back again.
02.02.2015, 14:04
Valery
1) this forun not supported bb-cod like "[green][/green]", so you post was edit and fix by me
2) Delete please my nickname from this mods. It is not true, believe me
1) this forun not supported bb-cod like "[green][/green]", so you post was edit and fix by me
2) Delete please my nickname from this mods. It is not true, believe me
Quote:Random Skins 1.02 (27 MB)and
Author: Ivorrus, Bes.
Quote:Secondary Skills scrolling
Authors: Bes, Berserker.
02.02.2015, 16:12
Ok Bes, wikll do it. Somehow those two posts should replace the first page now, looks like merged in one is too long for forum technical limits. But anyway should not stay on page 20 or so, those are the new links.
02.02.2015, 17:22
Valery, 
Can you make structure like this? А то совсем дохрена скринов и простыня просто не в меру огромная...(не хватило языковых навыков на перевод).
Mod 1 (alternative link 1)
Author(s): XXX
Description: bla-bla-bla
Mod 2 (alternative link 2)
Author(s): XXX
Description: bla-bla-bla
...
Mod n (alternative link 3)
Author(s): XXX
Description: bla-bla-bla
Mod 1 (alternative link 1)
Author(s): XXX
Description: bla-bla-bla
Mod 2 (alternative link 2)
Author(s): XXX
Description: bla-bla-bla
...
Mod n (alternative link 3)
Author(s): XXX
Description: bla-bla-bla
...
Mod 1 (alternative link 1)
Author(s): XXX
Description: bla-bla-bla
Mod 2 (alternative link 2)
Author(s): XXX
Description: bla-bla-bla
...
Mod n (alternative link 3)
Author(s): XXX
Description: bla-bla-bla

Can you make structure like this? А то совсем дохрена скринов и простыня просто не в меру огромная...(не хватило языковых навыков на перевод).
Category 1 (Click to View)
Mod 1 (alternative link 1)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
Mod 2 (alternative link 2)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
...
Mod n (alternative link 3)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
Category 2 (Click to View)
Mod 1 (alternative link 1)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
Mod 2 (alternative link 2)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
...
Mod n (alternative link 3)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
...
Category n (Click to View)
Mod 1 (alternative link 1)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
Mod 2 (alternative link 2)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
...
Mod n (alternative link 3)
Author(s): XXX
Description: bla-bla-bla
Screenshots 1 (Click to View)
<all screenshots>
02.02.2015, 17:49
Algor, I just pasted the post I made in HC, as they do not have spoiler feature. That would be a lot of work to change for this forum, but if someone can edit both posts and add screens as spoilers, I have nothing against.
I just won't spend more hours on it.
I just won't spend more hours on it.

02.02.2015, 19:12
Valery, you are the author of the first post, update it then )
05.02.2015, 00:41
ok I have a problem with a few remaining mods. When heroes35 was down, I just waited to be back to get bers heroes.net located mods, but now I see they are just no longer available.
Can anyone see if you can upload:
New Music Pack (68.5 MB)
(Author: DANZA. Replaces all Heroes3 mp3 music with samples from other games)
New Sounds Pack (6.29 MB)
(Author: DANZA. Replaces many interface and battle sounds)
Heroines (8.7 MB)
(Author: Zbigniew. Beautiful commanders from Heroes 4)



The Grand Manoeuvre (89.3 KB)
(Author: Berserker. Grand Elves can now carry out a manoeuvre: make a 1 hex move and then shoot with a singular shot)
Bubble Arrows (90.8 KB)
(Author: FallenAngel. New-style movement arrows)

Thanks.
Can anyone see if you can upload:
New Music Pack (68.5 MB)
(Author: DANZA. Replaces all Heroes3 mp3 music with samples from other games)
New Sounds Pack (6.29 MB)
(Author: DANZA. Replaces many interface and battle sounds)
Heroines (8.7 MB)
(Author: Zbigniew. Beautiful commanders from Heroes 4)



The Grand Manoeuvre (89.3 KB)
(Author: Berserker. Grand Elves can now carry out a manoeuvre: make a 1 hex move and then shoot with a singular shot)
Bubble Arrows (90.8 KB)
(Author: FallenAngel. New-style movement arrows)

Thanks.
05.02.2015, 01:13
C:\WINDOWS\system32\drivers\etc\hosts
Or search for "hosts" in C:
Edit with notepad:
78.47.177.183 bers.heroes35.net
Now all links work or wait a little while dns is updated, I fixed.
Or search for "hosts" in C:
Edit with notepad:
78.47.177.183 bers.heroes35.net
Now all links work or wait a little while dns is updated, I fixed.
05.02.2015, 01:17
i have only The Grand Manoeuvre
https://app.box.com/s/rpcylvsi3nne6h61g28nd4b1515giupy
https://app.box.com/s/rpcylvsi3nne6h61g28nd4b1515giupy
05.02.2015, 01:27
Thanks both, my etc/host file has no data inside and do not know how to add, will wait for dns update.
05.02.2015, 12:41
Working already.
12.02.2015, 20:40
So, here is my beta, please discuss.
Seers Uncovered (1.3 MB)
Authors: gamecreator (heroes35.net), Valery
Based on a VCMI idea, which is still an idea.
Description: tired about searching for Rex asking a goblin on some XXL map? The mod displays complete infos about all seer huts, quest guards, border guards, border gates and key-master tents. Will also offer to show target location, ex when quest is about killing a hero or a monster stack. Uses new receiver QU.
When a quest is completed, the seer descriptions changes accordingly. Quest guards will be deleted from dialog once you complete their quest.
Instructions: right-click on quest icon.
Version 1.3 uploaded this morning. Fixed minor issues with local z vars when loading the mod on old saves.
Seers Uncovered (1.3 MB)
Authors: gamecreator (heroes35.net), Valery
Based on a VCMI idea, which is still an idea.

Description: tired about searching for Rex asking a goblin on some XXL map? The mod displays complete infos about all seer huts, quest guards, border guards, border gates and key-master tents. Will also offer to show target location, ex when quest is about killing a hero or a monster stack. Uses new receiver QU.
When a quest is completed, the seer descriptions changes accordingly. Quest guards will be deleted from dialog once you complete their quest.
Instructions: right-click on quest icon.
Spoiler (Click to View)
15.02.2015, 23:59
As I was overwhelmed by the sparkling enthusiasm toward the previous mod using a new receiver, here is another, this time a bit more classical.
Basically this is an idea inspired from Heroes V. I have no time to test its outcomes in long games so for instance I rated it as [CHEATS] in mods list/tags. My purpose is to allow a more fluid experience chain between human player's heroes and allow to new recruits to keep up with higher ranks. There are both penalties and bonuses which will not exactly permit a "walk in the park", but both are modifiable in mentor.ini file. So you can either keep the default values, or delete the penalties and in that case, game will be indeed very easy. Up to the player.
Mentoring (1 MB)



Instructions: in Heroes meeting screen, click on:
1) if HD mod activated, quest log in left hero screen
2) if no HD mod, new button near left hero shield location
3) To bring mentors screen, press F8 key. The mentors dialog is limited top 24 heroes. If you have more, you must find them manually.
Rules:
Mentoring: the amount of experience the mentor loses when mentoring (-1 level) is entirely given to the student.
Example: Orrin is level 17 and Adelaide is level 1. When mentoring he will lose one level and become level 16. The amount of experience points between level 16 and 17 is ~9433 (depends also on how much he is advanced through the level). Adelaide will receive 9433 experience and will instantly become level 7.
a) to be able to mentor, one hero must be 5 levels higher than his student
b) A hero which mentored will not be able to mentor again in the following 7 days (modifiable through mentor.ini file)
c) A hero who mentored will receive a movement penalty of 7 tiles. Each day this penalty diminishes by 1 tile (modifiable through mentor.ini file)
d) A hero receives +1 permanent movement tile for every time he/she mentored someone (modifiable through mentor.ini file)
e) A hero who is mentored receives instantly +7 tiles movement for one week (modifiable through mentor.ini file). This bonus is cumulative, with each mentor. When a hero is free for mentoring, the dialog item about bonuses an penalties will be empty. Once he is mentored, no matter how many mentors teach him and when, during that week, all the movement bonuses will stay only for one week, then fade away.
Example: Orrin is mentored first time on monday. He receives 7 extra tiles until next monday. Orrin is again mentored on friday and will receive +7 extra tiles again. As he is under the effect of mentoring already, the 14 extra tiles movement will fade away on next monday, and so on.
f) Each time a hero mentors, he/she will permanently lose one random primary skill.
g) A hero who is mentored will receive one extra primary skill for each level he was mentored with. This skill is random but depends also on the class of the mentor. From a magic mentor, he will receive either knowledge or spellpower, from a might mentor he will receive either attack or defense.
h) A hero who is under the effect of mentoring can't mentor another hero until the mentoring effect is gone.
i) Custom portraits will not be displayed in dialog.
j) Mentoring display dialog is limited to 24 heroes. If you have more, you will have to search them manually.
k) Clicking on heroes heads in mentoring dialog will allow to find them.
l) All values for bonuses and penalties are modifiable from mentor.ini file.
If good ideas are suggested, I might change the system of mentoring, so don't be shy )

Basically this is an idea inspired from Heroes V. I have no time to test its outcomes in long games so for instance I rated it as [CHEATS] in mods list/tags. My purpose is to allow a more fluid experience chain between human player's heroes and allow to new recruits to keep up with higher ranks. There are both penalties and bonuses which will not exactly permit a "walk in the park", but both are modifiable in mentor.ini file. So you can either keep the default values, or delete the penalties and in that case, game will be indeed very easy. Up to the player.
Mentoring (1 MB)
Spoiler (Click to View)




1) if HD mod activated, quest log in left hero screen
2) if no HD mod, new button near left hero shield location
3) To bring mentors screen, press F8 key. The mentors dialog is limited top 24 heroes. If you have more, you must find them manually.
Rules:
Mentoring: the amount of experience the mentor loses when mentoring (-1 level) is entirely given to the student.
Example: Orrin is level 17 and Adelaide is level 1. When mentoring he will lose one level and become level 16. The amount of experience points between level 16 and 17 is ~9433 (depends also on how much he is advanced through the level). Adelaide will receive 9433 experience and will instantly become level 7.
a) to be able to mentor, one hero must be 5 levels higher than his student
b) A hero which mentored will not be able to mentor again in the following 7 days (modifiable through mentor.ini file)
c) A hero who mentored will receive a movement penalty of 7 tiles. Each day this penalty diminishes by 1 tile (modifiable through mentor.ini file)
d) A hero receives +1 permanent movement tile for every time he/she mentored someone (modifiable through mentor.ini file)
e) A hero who is mentored receives instantly +7 tiles movement for one week (modifiable through mentor.ini file). This bonus is cumulative, with each mentor. When a hero is free for mentoring, the dialog item about bonuses an penalties will be empty. Once he is mentored, no matter how many mentors teach him and when, during that week, all the movement bonuses will stay only for one week, then fade away.
Example: Orrin is mentored first time on monday. He receives 7 extra tiles until next monday. Orrin is again mentored on friday and will receive +7 extra tiles again. As he is under the effect of mentoring already, the 14 extra tiles movement will fade away on next monday, and so on.
f) Each time a hero mentors, he/she will permanently lose one random primary skill.
g) A hero who is mentored will receive one extra primary skill for each level he was mentored with. This skill is random but depends also on the class of the mentor. From a magic mentor, he will receive either knowledge or spellpower, from a might mentor he will receive either attack or defense.
h) A hero who is under the effect of mentoring can't mentor another hero until the mentoring effect is gone.
i) Custom portraits will not be displayed in dialog.
j) Mentoring display dialog is limited to 24 heroes. If you have more, you will have to search them manually.
k) Clicking on heroes heads in mentoring dialog will allow to find them.
l) All values for bonuses and penalties are modifiable from mentor.ini file.
If good ideas are suggested, I might change the system of mentoring, so don't be shy )
16.02.2015, 00:11
Two great mods, Val, you're a real master. mod making machine
And always with nice dialogs, pretty hints and messages. Highest quality. I rarely played with witch huts, but I know how it's is difficult to remember them even on average size map. Mentoring is also nice.
