Select your Battlefield (4.8 Mb)
Author: Valery
Special thanks: Gamecreator
In battle, press F1 to display dialog with special terrains choice. Clicking on dices button will exit the dialog and a random battlefield will be selected. The KEY choice can be changed in Battlefields.ini (F1-F4). F1 is enabled by default.
The new battlefield will display in game as soon as your creatures moves, or your hero casts spell. If someone finds out how to enable it instantly, become my hero.
Warning: this mod allows cheating. If you change battlefields in custom maps, you may experience game-play dead ends or destroy challenges.
Another mod I made for myself, since win7 has the bad habit to crash 10 times more than xp, and era quick savings are not very user friendly.
Daily quick saves (200 kb)
This is the era quick save script, modified to perform a daily save, which will be kept until manual erase.
Originally, Era quick save script saved every day of the week, then overwrite corresponding saves on next week and so on. If game crashed, it was rather tedious to find which game to reload, other than comparing each save time values.
This mod will add day of the game to all saves (quick/manual and regular)
Save name structure:
Day of the game, Day of the week, Player color,
ex: Day 01, 1_Red_End.GM1
When you run the game and select LOAD, the latest saved game is highlighted, isn't it?
I never noticed but is true. Anyway, personally I need it, because the 1-7 day of the week saves are always time scattered: some may be from previous week, others from current week. With the game day, is more precise to me.
Quote:I never noticed but is true
Era's feature.
Yep, in H4 there is date column for each save game, h3 lacks it

But generating over 100 saved games for average player is also a hell.
Well, now he has the choice (autosave/7 per week/all game). Some difficult maps require each day save, then you upload all saves for viewers.
I also asked Feanor if he can display seconds in his time code. This way I can create multiple quicksaves each turn.
PS: is annoying that all mods having 53.wog in will disable quick saves/autosave (if player selects resolve battle). I added additional UN:J1 code to quick saves to take over/
53.wog? You mean you repliced the option in WoG Revised?
No, we replaced autosave by resolve battle in wog revised.
So people activate wog revised, click resolve battle, then activate for example New upgrades with its own 53.wog(which is the original one) so now script reads UN:P184=1 from wog revised and sets UN:J0 in new upgrades, pof! autosave and any quick save scripts are now disabled.
Just fixed this for Khadras.
I mean, seriously, this autosave ban script should not even exist. With wog so instable, why would anyone ban autosave and potentially destroy his game.
Players should better have separate settings.dat for each global mod set.
WoG Revised будет на ВЕЛИКОМ И МОГУЧЕМ РУССКОМ ЯЗЫКЕ?!
(05.11.2014 02:55)Kamazok Wrote: [ -> ]WoG Revised будет на ВЕЛИКОМ И МОГУЧЕМ РУССКОМ ЯЗЫКЕ?!
Все интересное из WoG Revised давно уже есть в Era Scripts на великом и могучем.
This is advanced trainer for Era. Allows basically anything concerning your heroes, commanders, resources. Useful for testing maps
or cheating
TRAINER (1.84 Mb)
Gives to your hero any spell, skill, stats, creatures, change commanders type, give commanders stats, artifacts, reveal map, give mana, movement, reset hero and such things.
Only problem remaining: the screen does not redraw automatically when closing trainer, you need to open hero screen, or move, or open town screen, basically an action before you can see the changes.
Valery, измени sfx-интерфейс на английский...
сейчас там французский установлен ((
и укажи в описании на форуме как вызывать диалог тренировки..