25.06.2014, 00:27
28.06.2014, 18:40
For maps with tons of towns to town portal to, a little funny mod. 
Rename Town
Give 8 various colors to your town name when renaming.



Rename Town
Give 8 various colors to your town name when renaming.
Spoiler (Click to View)


28.06.2014, 23:22
Wow! You fantasy is infinite.
29.06.2014, 12:26
29.06.2014, 16:19
Excellent Bes, I had no idea how to solve it. Mod link updated, thanks.
@edit: uploaded a last time again, had to fix day of the week error, when day 7 the Sc%7 returns 0

@edit: uploaded a last time again, had to fix day of the week error, when day 7 the Sc%7 returns 0

01.07.2014, 20:13
Valery, I'm using your mod to rename towns using colors, but I can't make out how to use it. I tried clicking on colors, rename then click on color, click on color then rename, nothing happens, same white color. Can you explain me how to use it or map I play doesn't allow it (TEW IV)? Or shoud I start new game in order for this mod to work (I started to play it way earlier you made this mod)?
01.07.2014, 21:44
Yeah, Tew4 does not allow other mods, because there are few chances anything is compatible with. If you want "rename towns" mod to work with TEw 4, go in Tew4/data/s/load only these scripts.txt, open it then add at the end of the list:
rename.erm
Save, activate both mods and it will work. You must do same thing if you want "upgrade all", or "heroes improved interface", or "morn battle fields" to work with TEW4, must add their erm ID to TEW list.
Also, if you activate mod then reload an old save, you must press F12 to refresh scripts, or will not work.
rename.erm
Save, activate both mods and it will work. You must do same thing if you want "upgrade all", or "heroes improved interface", or "morn battle fields" to work with TEW4, must add their erm ID to TEW list.
Also, if you activate mod then reload an old save, you must press F12 to refresh scripts, or will not work.
01.07.2014, 23:20
Thank you, working! This mod indeed decreases time to find needed town, previously I could only rename inferno towns with their name inside {}, now more color choices. Wish there was more color panels, had to manually input black and green colors, for necro and elf towns respectively.
01.07.2014, 23:26
Mod manager/era manual/standard colors section gives you the ID for tons of colors (255?) . Not sure how many of them will be visible when used but you can manually do it yourself. When standard script (wog) proposes you to rename, enter in dialog:
{~Colorname}Town name{~}
*color name* from standard colors list, eg:cyan
That's all.
{~Colorname}Town name{~}
*color name* from standard colors list, eg:cyan
That's all.
22.07.2014, 15:45
There is something very annoying about Heroes improved interface mod: if we accidentally click on a "swap troops" button while holding one artifact with mouse (happens easily when we move helms/hats) the artifact vanishes.
Is there any solution to identify when mouse is dragging artifact and disable buttons in that specific case?

Which is curious. Also if I click on "display backpack" while holding one artifact, artifact is still there afterwards. But when I click on "transfer artifacts" button, is gone.
Is there any solution to identify when mouse is dragging artifact and disable buttons in that specific case?

Which is curious. Also if I click on "display backpack" while holding one artifact, artifact is still there afterwards. But when I click on "transfer artifacts" button, is gone.
22.07.2014, 19:14
My guess would be that "swap troops" button changes the type of mouse cursor.
28.07.2014, 11:01
Giving to Alexander Era 2.46 outfit:
Wog 3.58
Era
all hail Bersy.
(hope Mop wouldn't mind if I use two of his buttons, slightly modified)
Wog 3.58
Spoiler (Click to View)

Spoiler (Click to View)


(hope Mop wouldn't mind if I use two of his buttons, slightly modified)
28.07.2014, 22:16
(22.07.2014 15:45)Valery Wrote: [ -> ]Is there any solution to identify when mouse is dragging artifact and disable buttons in that specific case?
28.07.2014, 23:42
igrik, а почему !!UN:R5/?y1/?y2; не сработает? Должно вернуть у1=4 если там артефакт.
28.07.2014, 23:58
Tried 
Action is blocked indeed, but artifact still vanishes when pressing those buttons. No idea how to solve.

Action is blocked indeed, but artifact still vanishes when pressing those buttons. No idea how to solve.