Valery
Posts: 2196
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I see that Hota users can have the right values for some spells while we don't, and this is SCANDALOUS. Therefore I made a script to catch their impudence but I need to ask under what form i could release it. I don't know a thing about ert files, should I make them? Also is there a possibility that a plugin is made from this script or it requires separate research work?
I find a pity that we don't have such thing by default in Heroes. I scripted for hero screen, town screen and battle, is there any other event when a spell description in seen?
- ZVSE
- !?PI;
- !!SS13:F?y1;
- !!VRy1:|512;
- !!SS13:Fy1;
- !!SS11:F?y1;
- !!VRy1:|512;
- !!SS11:Fy1;
- !?FU77004;
- !!HE-1:Fd/d/?y2/d;
- !!HE-1:N?y1;
- !!FU23599:Py1/y2;
- !?FU77007;
- !!SN:X?y1/?y2/1;
- !!VRy2:Sy1:21;
- !!BHy2:N?y1;
- !!HEy1&y1>-1:Fd/d/?y2/d;
- !!FU23599&y1>-1:Py1/y2;
- !?CM1;
- !!CM:I?y1;
- !!FU&y1>4:E;
- !!VRz2:S^{Summon Fire Elemental}
- Allows you to summon fire elementals. Once cast, no other elemental types may be summoned.^;
- !!SS66:D0/z2;
- !!VRz3:S^{Hypnotize}
- Puts an enemy unit temporarily under your control.^;
- !!SS60:D0/z3;
- !!VRz4:S^{Summon Air Elemental}
- Allows you to summon air elementals. Once cast, no other elemental types may be summoned.^;
- !!SS69:D0/z4;
- !!VRz5:S^{Summon Water Elemental}
- Allows you to summon water elementals. Once cast, no other elemental types may be summoned.^;
- !!SS68:D0/z5;
- !!VRz6:S^{Animate Dead}
- Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target.^;
- !!SS39:D0/z6;
- !!VRz7:S^{Resurrection}
- Resurrects units in the selected group by restoring a fixed number of hit points to the target.^;
- !!SS38:D0/z7;
- !!VRz8:S^Summon Earth Elemental}
- Allows you to summon earth elementals. Once cast, no other elemental types may be summoned.^;
- !!SS67:D0/z8;
- !!VRz9:S^{Cure}
- Removes all negative spell effects and heals a small number of hit points on the selected unit.^;
- !!SS37:D0/z9;
- !?FU23599;
- !!HEx1:S14/?y1;
- !!HEx1:S15/?y2;
- !!HEx1:S16/?y3;
- !!HEx1:S17/?y4;
- !!VRy5&y3<2:Sx2*5+10;
- !!VRy5&y3=2:Sx2*5+20;
- !!VRy5&y3=3:Sx2*5+30;
- !!VRz2&y3=0:S^{Cure}
- Removes all negative spell effects and heals %Y5 hit points on the selected unit.^;
- !!VRz2&y3=1:S^{Basic Cure}
- Removes all negative spell effects and heals %Y5 hit points on the selected unit.^;
- !!VRz2&y3=2:S^{Advanced Cure}
- Removes all negative spell effects and heals %Y5 hit points on all friendly units.^;
- !!VRz2&y3=3:S^{Expert Cure}
- Removes all negative spell effects and heals %Y5 hit points on all friendly units.^;
- !!SS37:Dy3/z2;
- !!VRy7&y1<2:Sx2*2;
- !!VRy7&y1=2:Sx2*3;
- !!VRy7&y1=3:Sx2*4;
- !!VRz4&y1=0:S^{Summon Fire Elemental}
- Allows you to summon %Y7 fire elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz4&y1=1:S^{Basic Summon Fire Elemental}
- Allows you to summon %Y7 fire elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz4&y1=2:S^{Advanced Summon Fire Elemental}
- Allows you to summon %Y7 fire elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz4&y1=3:S^{Expert Summon Fire Elemental}
- Allows you to summon %Y7 fire elementals. Once cast, no other elemental types may be summoned.^;
- !!SS66:Dy1/z4;
- !!VRy8&y2<2:Sx2*25+10;
- !!VRy8&y2=2:Sx2*25+20;
- !!VRy8&y2=3:Sx2*25+50;
- !!VRz5&y2=0:S^{Hypnotize}
- Puts an enemy with less or equal to %Y8 HP temporarily under your control.^;
- !!VRz5&y2=1:S^{Basic Hypnotize}
- Puts an enemy with less or equal to %Y8 HP temporarily under your control.^;
- !!VRz5&y2=2:S^{Advanced Hypnotize}
- Puts an enemy with less or equal to %Y8 HP temporarily under your control.^;
- !!VRz5&y2=3:S^{Expert Hypnotize}
- Puts an enemy with less or equal to %Y8 HP temporarily under your control.^;
- !!SS60:Dy2/z5;
- !!VRy9&y2<2:Sx2*2;
- !!VRy9&y2=2:Sx2*3;
- !!VRy9&y2=3:Sx2*4;
- !!VRz6&y2=0:S^{Summon Air Elemental}
- Allows you to summon %Y9 air elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz6&y2=1:S^{Basic Summon Air Elemental}
- Allows you to summon %Y9 air elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz6&y2=2:S^{Advanced Summon Air Elemental}
- Allows you to summon %Y9 air elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz6&y2=3:S^{Expert Summon Air Elemental}
- Allows you to summon %Y9 air elementals. Once cast, no other elemental types may be summoned.^;
- !!SS69:Dy2/z6;
- !!VRy10&y3<2:Sx2*2;
- !!VRy10&y3=2:Sx2*3;
- !!VRy10&y3=3:Sx2*4;
- !!VRz7&y3=0:S^{Summon Water Elemental}
- Allows you to summon %Y10 water elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz7&y3=1:S^{Basic Summon Water Elemental}
- Allows you to summon %Y10 water elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz7&y3=2:S^{Advanced Summon Water Elemental}
- Allows you to summon %Y10 water elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz7&y3=3:S^{Expert Summon Water Elemental}
- Allows you to summon %Y10 water elementals. Once cast, no other elemental types may be summoned.^;
- !!SS68:Dy3/z7;
- !!VRy11&y4<2:Sx2*50+30;
- !!VRy11&y4=2:Sx2*50+60;
- !!VRy11&y4=3:Sx2*50+160;
- !!VRz8&y4=0:S^{Animate Dead}
- Re-animates any destroyed undead in the selected group by restoring %Y11 hit points to the target.^;
- !!VRz8&y4=1:S^{Basic Animate Dead}
- Re-animates any destroyed undead in the selected group by restoring %Y11 hit points to the target.^;
- !!VRz8&y4=2:S^{Advanced Animate Dead}
- Re-animates any destroyed undead in the selected group by restoring %Y11 hit points to the target.^;
- !!VRz8&y4=3:S^{Expert Animate Dead}
- Re-animates any destroyed undead in the selected group by restoring %Y11 hit points to the target.^;
- !!SS39:Dy4/z8;
- !!VRy12&y4<2:Sx2*50+40;
- !!VRy12&y4=2:Sx2*50+80;
- !!VRy12&y4=3:Sx2*50+160;
- !!VRz9&y4=0:S^{Resurrection}
- Resurrects units in the selected group by restoring %Y12 hit points to the target.^;
- !!VRz9&y4=1:S^{Basic Resurrection}
- Resurrects units in the selected group by restoring %Y12 hit points to the target.^;
- !!VRz9&y4=2:S^{Advanced Resurrection}
- Resurrects units in the selected group by restoring %Y12 hit points to the target.^;
- !!VRz9&y4=3:S^{Expert Resurrection}
- Resurrects units in the selected group by restoring %Y12 hit points to the target.^;
- !!SS38:Dy4/z9;
- !!VRy13&y4<2:Sx2*2;
- !!VRy13&y4=2:Sx2*3;
- !!VRy13&y4=3:Sx2*4;
- !!VRz10&y4=0:S^{Summon Earth Elemental}
- Allows you to summon %Y13 earth elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz10&y4=1:S^{Basic Summon Earth Elemental}
- Allows you to summon %Y13 earth elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz10&y4=2:S^{Advanced Summon Earth Elemental}
- Allows you to summon %Y13 earth elementals. Once cast, no other elemental types may be summoned.^;
- !!VRz10&y4=3:S^{Expert Summon Earth Elemental}
- Allows you to summon %Y13 earth elementals. Once cast, no other elemental types may be summoned.^;
- !!SS67:Dy4/z10;
(This post was last modified: 21.05.2015 17:04 by Valery.)
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