Berserker
Posts: 16657
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Hi, Val!
Did I say it? I lied you )))
If OB:T = 34 (hero). #get object under hero / erm snippet
Val, be careful not to use function numbers equal or greater than 134 217 728 )
I didn't understand the whole code, but you can safely loop through huts, then access OB:T and if it is 34 (enemy hero), then use snippet above to get real subtype, type and control word of object under hero.
Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
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18.04.2015 20:43 |
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Valery
Posts: 2196
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19.04.2015 00:22 |
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gamecreator
Posts: 7107
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19.04.2015 01:13 |
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Valery
Posts: 2196
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Yes I know, I fixed the problem by turning off temporary (until next search) the error display.
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19.04.2015 01:41 |
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Berserker
Posts: 16657
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19.04.2015 18:48 |
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Valery
Posts: 2196
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Yes Boss, I restore it on DL close action.
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19.04.2015 19:39 |
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Berserker
Posts: 16657
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19.04.2015 19:46 |
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Valery
Posts: 2196
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The problem is that, when DL is up, if hero is on seer hut, pressing buttons in DL will show error message if that hut. Script is not interrupted, is just a stupid pop up, so I must keep errors off as long as DL is up. I see no reason player would press any keys in DL.
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19.04.2015 20:14 |
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gamecreator
Posts: 7107
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19.04.2015 20:17 |
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Russia Punk
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У меня появилась идея нельзя ли расширить боевое поле?
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20.04.2015 00:23 |
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feanor
Posts: 624
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Можно попробовать переупорядочить гексы. Но увеличивать их число..хз, варьируется от "сложно" до "почти невозможно".
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20.04.2015 03:39 |
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