igrik, thansk for your work! The plugin works ok from my tests.
Suggestion:
This is a line from SpDescr.txt:
Quote:"To sacrifice the %s (resurrect %d hit points, creatures: %d)"
The hit points calculated here do not consider the max hit points of the target being revived, for example:
When I sacrifice 10000 Supreme Archangels to revive a stack of 20 Goblins, it shows this on the screen:
Quote:(resurrect 7590000 hit points, creatures: 20)
It might be more accurate if the hit points displayed here are calculated considering the max available hit points of the resurrecting target. For example:
Quote:(resurrect 100 hit points, creatures: 20)
- each Goblin has 5 hp, thus 5*20=100 at max.
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There is also a bug report about
ChooseAttack.dll
Ice Elementals can no longer cast Protection from Water for allies if ChooseAttack.dll is enabled.
Download the save game for testing (But it's reproducible in a new game as well)
There are also reports about shooters losing the ability to shoot with ChooseAttack.dll in some battles. But I could not find a save game to reproduce the problem (and the problem seems to be resolved after loading)