Дьякон
Posts: 395
|
D3DCompiler_43 - решил проблемі с ошибками, но не с запуском. Второй день бьюсь. Решил попросить помощи у сообщества. Мало ли может кто профи в программировании ДиректХ и OpenGL. Вобщем, вот лог запуска(в принципе последняя строка только представляет интерес):
**** DOTEMU INIT ****
**** ORIGINAL_SCREEN_WIDTH=800
**** ORIGINAL_SCREEN_HEIGHT=600
config file [RESOLUTION]: 800x600
config file [FULLSCREEN]: 0
config file [ENABLEUBILOG]: 1
config file [ENABLEDOTEMULOG]: 1
config file [LANGUAGE]: 6
config file [USEX2]: 1
config file [1STLAUNCH]: 0
**** dotemu_alloc: (4194432) 4194432 bytes from @0x11B0020
**** dotemu_alloc: (8388864) 4194432 bytes from @0x15C0020
SDL_RENDERER_ACCELERATED supported
SDL_RENDERER_TARGETTEXTURE supported
max texture size = 4096x4096
opengl extensions: GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_EXT_frag_depth GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_NV_fence
Compile log for shader 'TEX_SHADER_vert' :
Compile log for shader 'TEX_SHADER_frag' :
Compile log for prog 'TEX_SHADER' :
Compile log for shader 'TEX_BGR_SHADER_vert' :
Compile log for shader 'TEX_BGR_SHADER_frag' :
Compile log for prog 'TEX_BGR_SHADER' :
Compile log for shader 'TEX_Z_SHADER_vert' :
Compile log for shader 'TEX_Z_SHADER_frag' :
Compile log for prog 'TEX_Z_SHADER' :
Compile log for shader 'TEX_BGR_Z_SHADER_vert' :
Compile log for shader 'TEX_BGR_Z_SHADER_frag' :
Compile log for prog 'TEX_BGR_Z_SHADER' :
Compile log for shader 'TEX_OUTLINE_SHADER_vert' :
Compile log for shader 'TEX_OUTLINE_SHADER_frag' :
Compile log for prog 'TEX_OUTLINE_SHADER' :
Compile log for shader 'TEX_OUTLINE_BGR_SHADER_vert' :
Compile log for shader 'TEX_OUTLINE_BGR_SHADER_frag' :
Compile log for prog 'TEX_OUTLINE_BGR_SHADER' :
Compile log for shader 'TEX_ADJUST_HSV_SHADER_vert' :
Compile log for shader 'TEX_ADJUST_HSV_SHADER_frag' :
Compile log for prog 'TEX_ADJUST_HSV_SHADER' :
Compile log for shader 'TEX_ADJUST_HSV_BGR_SHADER_vert' :
Compile log for shader 'TEX_ADJUST_HSV_BGR_SHADER_frag' :
Compile log for prog 'TEX_ADJUST_HSV_BGR_SHADER' :
Compile log for shader 'TEX_ADJUST_HSV_OUTLINE_SHADER_vert' :
Compile log for shader 'TEX_ADJUST_HSV_OUTLINE_SHADER_frag' :
Compile log for prog 'TEX_ADJUST_HSV_OUTLINE_SHADER' :
Compile log for shader 'TEX_ADJUST_HSV_OUTLINE_BGR_SHADER_vert' :
Compile log for shader 'TEX_ADJUST_HSV_OUTLINE_BGR_SHADER_frag' :
Compile log for prog 'TEX_ADJUST_HSV_OUTLINE_BGR_SHADER' :
Compile log for shader 'TEX_ADJUST_SAT_SHADER_vert' :
Compile log for shader 'TEX_ADJUST_SAT_SHADER_frag' :
Compile log for prog 'TEX_ADJUST_SAT_SHADER' :
Compile log for shader 'TEX_ADJUST_SAT_BGR_SHADER_vert' :
Compile log for shader 'TEX_ADJUST_SAT_BGR_SHADER_frag' :
Compile log for prog 'TEX_ADJUST_SAT_BGR_SHADER' :
Compile log for shader 'TEX_ADJUST_SAT_OUTLINE_SHADER_vert' :
Compile log for shader 'TEX_ADJUST_SAT_OUTLINE_SHADER_frag' :
Compile log for prog 'TEX_ADJUST_SAT_OUTLINE_SHADER' :
Compile log for shader 'TEX_ADJUST_SAT_OUTLINE_BGR_SHADER_vert' :
Compile log for shader 'TEX_ADJUST_SAT_OUTLINE_BGR_SHADER_frag' :
Compile log for prog 'TEX_ADJUST_SAT_OUTLINE_BGR_SHADER' :
Compile log for shader 'TEX_GRAY_SHADER_vert' :
Compile log for shader 'TEX_GRAY_SHADER_frag' :
Compile log for prog 'TEX_GRAY_SHADER' :
Compile log for shader 'TEX_GRAY_BGR_SHADER_vert' :
Compile log for shader 'TEX_GRAY_BGR_SHADER_frag' :
Compile log for prog 'TEX_GRAY_BGR_SHADER' :
Compile log for shader 'TEX_GRAY_OUTLINE_SHADER_vert' :
Compile log for shader 'TEX_GRAY_OUTLINE_SHADER_frag' :
Compile log for prog 'TEX_GRAY_OUTLINE_SHADER' :
Compile log for shader 'TEX_GRAY_OUTLINE_BGR_SHADER_vert' :
Compile log for shader 'TEX_GRAY_OUTLINE_BGR_SHADER_frag' :
Compile log for prog 'TEX_GRAY_OUTLINE_BGR_SHADER' :
Compile log for shader 'TEX_COLORIZE_SHADER_vert' :
Compile log for shader 'TEX_COLORIZE_SHADER_frag' :
Compile log for prog 'TEX_COLORIZE_SHADER' :
Compile log for shader 'TEX_COLORIZE_BGR_SHADER_vert' :
Compile log for shader 'TEX_COLORIZE_BGR_SHADER_frag' :
Compile log for prog 'TEX_COLORIZE_BGR_SHADER' :
Compile log for shader 'NOTEX_SHADER_vert' :
Compile log for shader 'NOTEX_SHADER_frag' :
Compile log for prog 'NOTEX_SHADER' :
Compile log for shader 'NOTEX_BGR_SHADER_vert' :
Compile log for shader 'NOTEX_BGR_SHADER_frag' :
Compile log for prog 'NOTEX_BGR_SHADER' :
Compile log for shader 'TEST_SHADER_vert' :
Compile log for shader 'TEST_SHADER_frag' :
Compile log for prog 'TEST_SHADER' :
Compile log for shader 'BLUR_SHADER_vert' :
Compile log for shader 'BLUR_SHADER_frag' :
Compile log for prog 'BLUR_SHADER' :
Compile log for shader 'FONT_SHADER_vert' :
Compile log for shader 'FONT_SHADER_frag' :
Compile log for prog 'FONT_SHADER' :
Compile log for shader 'WATER_SHADER_vert' :
Compile log for shader 'WATER_SHADER_frag' :
Compile log for prog 'WATER_SHADER' :
Compile log for shader 'SWITCH_SHADER_vert' :
Compile log for shader 'SWITCH_SHADER_frag' :
Compile log for prog 'SWITCH_SHADER' :
ratioW: 1.0000
ratioH: 1.0000
originalRatio: 1.3333
targetGameWidth: 800
DOTEMU_ASSERT(SDL_SetRenderTarget(sdlRenderer, sdlScreenTextureHD->getSDLTexture(), 0) == 0) failed at src\sdlgraph.cpp, line: 471
Страус труп (с) Бьерн
(This post was last modified: 03.03.2015 13:50 by Дьякон.)
|
|
03.03.2015 13:49 |
|