V_Maiko
Posts: 610
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For me it's a SoD bug of Skeleton Transformer that needs to be fixed, because using the first frame from twcrport.def for the second panel doesn't make sense, even if the frame looks fine, it will still show the difference in contrast to really empty slots, or do I have to extract the image from the interface slot to make it look equally even in the second panel?
(This post was last modified: 28.09.2021 23:17 by V_Maiko.)
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28.09.2021 23:16 |
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Berserker
Posts: 16657
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29.09.2021 00:38 |
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Grossmaster
Posts: 587
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30.09.2021 16:51 |
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V_Maiko
Posts: 610
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Hi Berserker, I think this discussion is similar to Archer, but I would still like to make a reminder and that it's very important that it be solved; semi-transparent pixels aren't rendered in the PNG support, and it's very annoying and pointless that in some way or another I still have to modify the transparency manually, if you have the opportunity to contact Baratorch, let him know about this problem and if you can figure it out.
The source of these artifacts comes from VCMI and they look good there, so the problem is not the poor quality of the artifacts which has semi-transparent pixels.
Artifacts with problematic semi-transparency
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06.10.2021 23:58 |
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Sandris
Posts: 422
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V_Maiko, just replace semi-transparent area (shadows) with another color (dark grey, dark brown) to be shown as a kind of a shadow... I`ve made it in that manner.
Or don`t use shadow at all.
As far as I know, there will be no other solutions.
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07.10.2021 10:19 |
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Berserker
Posts: 16657
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07.10.2021 17:47 |
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V_Maiko
Posts: 610
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(07.10.2021 17:47)Berserker Wrote: V_Maiko, cursors do not support semi-transparency and for now I have no easy solution. Tools to remove semi-transparent pixels at all or to make them fully opaque? Send me png of the above artifact, please.
The link of the artifact used was already uploaded in the post above, or I don't know which artifacts it will refer to (you have to use TUM to test with those IDs), by the way, this is a critical case, since this test that I showed above was with the option "system cursors" disabled giving it a blue tone, with the option enabled it gives the classic cyan tone.
(This post was last modified: 07.10.2021 20:37 by V_Maiko.)
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07.10.2021 20:34 |
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Archer30
Posts: 1175
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11.10.2021 19:16 |
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Berserker
Posts: 16657
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11.10.2021 20:19 |
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Archer30
Posts: 1175
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Berserker, thanks! That's exactly I'm looking for, although my attempts didn't work.
Please test with this testing mod with the alteration to backpack button. Download
If everything goes well, the backpack button from hero screen should be in blue colour. But I don't see any way to make it
Latest ERA mods and scripts in development - My GitHub
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12.10.2021 18:19 |
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Berserker
Posts: 16657
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12.10.2021 21:53 |
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