Aln
Posts: 15
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XEPOMAHT, Berserker, вы совершенно правы, всё заработало, спасибо большое за помощь! Только я поместил файл Crepfix.bin в WoG\EraPlugins\BeforeWoG, так же всё работает.
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16.05.2020 00:54 |
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Berserker
Posts: 16657
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16.05.2020 02:19 |
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PerryR
Posts: 460
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I have a request that I cannot solve. Maybe someone has the time to help.
So currently a lot of people playing the combination with Advanced Classes and Third Upgrade (TU) Mod, which is nice, because these two huge mods add so much content to H3 that people are happy.
ACM changes the casts of the commanders, I use this command I found in UN:C help:
and this works well and easily.
Now the problem when people also use TU mod which includes Typhon this code stops to work and the casts are reverted back to what Typhon dictates, which are the original WoG casts. I tried several things like setting the casts fro creatures with BM or other tricks but I have no success. It seems like Typhon always maintains its casts for the commander.
Currently, the only solution I have, is to hand out a second version of TU mod which is specifically adjusted to ACM, that ofc is a very bad solution because 95% of people will just miss that or ignore it.
Does anybody have a better idea?
Thanks in advance
(This post was last modified: 30.05.2020 12:31 by PerryR.)
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30.05.2020 12:29 |
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daemon_n
Posts: 4343
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30.05.2020 15:36 |
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PerryR
Posts: 460
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No success, I think Typhon does something to the commander's structure or just overrides any other erm command.
But I can only guess
(This post was last modified: 30.05.2020 15:50 by PerryR.)
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30.05.2020 15:49 |
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Berserker
Posts: 16657
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30.05.2020 16:34 |
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PerryR
Posts: 460
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(30.05.2020 16:34)Berserker Wrote: PerryR, I looked at WoG code. Place spell changing code in !?BF or a bit later.
Unfortunately nope, as soon as you use Typhon the commander will cast what is set as a spell in Typhon creature editor and ignore
!!UN:C7783329.....
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30.05.2020 17:12 |
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daemon_n
Posts: 4343
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30.05.2020 17:56 |
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Berserker
Posts: 16657
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30.05.2020 18:11 |
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XEPOMAHT
Posts: 2356
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(30.05.2020 18:11)Berserker Wrote: ты не в курсе, МоР игнорирует тип заклинания для колдовства в структуре монстра?
В структуре монстра - постфактум. Т.е. можно только проверять, устанавливать бессмысленно.
(30.05.2020 18:11)Berserker Wrote: Если да, то где код в Тифоне, отвечающий за установку заклинания для отряда?
proc Properties5_2 xor edx,edx cmp dword [eax+4Ch], 1 setg dl imul ecx, [eax+34h], sizeof._Creature_ push dword [ecx+edx*4+MonTable+_Creature_.Название_ед_ч] movzx ecx, byte [edi+Spells_Table] imul ecx, 88h push dword [ecx+7BD2D0h] mov edx, [6A5DC4h] mov eax, [edx+20h] push dword [eax+70h] push 697428h mov eax, 6179DEh call eax add esp, 10h push 492E3Bh ret
endp
proc Spells mov eax, [esi+34h] cmp eax, 0AEh jl .L004483C4 cmp eax, 0BFh jg .L004483C4 push esi mov eax, 76BEEAh call eax pop ecx push eax push 2 push -1 push 1 push dword [ebp+08h] mov eax, [esi+34h] movzx eax, byte [eax+Spells_Table] push eax push 4483D2h ret
.L004483C4: mov eax,[ebp+08h] push 6 push 2 push -1 mov ecx, [esi+34h] push 1 push eax movzx eax, byte [ecx+Spells_Table] push eax push 4483D2h ret
endp
proc Spells2 push 1 edi eax mov eax, [esi+34h] movzx eax, byte [eax+Spells_Table] push eax push 4476CEh ret
endp
proc Spells3 mov eax,[ebp-0Ch] mov bl, byte [eax+Spells_Table] test bl,bl jnz @f push 75D112h ret
@@: push 75D0FBh ret
endp
proc Spells4
.if [eax + Структура_стека.Тип_существа] = 53
push eax
mov ecx, SPL_Огненный_Шар
mov edx, SPL_Метеоритный_Дождь
mov eax, 50C7C0h
call eax
mov edx, eax
pop eax
mov dword [eax + Структура_стека.Текущее_заклинание], edx
.else mov edx,[ebp+20h] movzx ecx, byte [edx+Spells_Table] mov dword [eax + Структура_стека.Текущее_заклинание], ecx
.endif push 75CDECh ret
endp
(This post was last modified: 31.05.2020 00:59 by XEPOMAHT.)
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31.05.2020 00:53 |
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Berserker
Posts: 16657
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31.05.2020 04:12 |
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Berserker
Posts: 16657
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31.05.2020 16:12 |
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Berserker
Posts: 16657
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31.05.2020 18:26 |
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