VERSION 1.04 is ready
Полный русский перевод сделан Daemon_n
Ссылка на ВК VK Link
with this version, the circle to the famous Advanced Levels-(Sagamosa) Mod closes, as you can see on the new level up dialogue. I hope you like the design as much as I do. In this version, every class received 1 or 2 new and unique class perks and the visual update. Leveling up your Hero to Grandmaster was never more fun.
We also updated the mechanics for Luck and Morale by removing the old and stupid +3 cap. Finally, it is worth to stack up your Luck and Morale if you want to. GM Eagle Eye will now learn you 5th level spells directly in combat, making it much more useful. The Summoning Elemental spells have been reworked and adjusted, each Element now fulfills a specific role during combat. Some Commanders received new battle features, such as stacking life and damage through killing enemies. There are many more little improvements throughout the whole mod. I also want to note that playing the ACM requires the newest version of ERA, I strongly recommend to use the
Daemon_n Assembly. Please delete the old version first, because AC mod now comes with one big-ass erm file.
V_Maiko remade the cool
Third Upgrade mod, where every creature gets 1 additional upgrade.
Third upgrade creatures with Typhon 2.7.1 check it out! and guess what it is fully compatible with the AC mod, just enable both mods at the same time.
Full Changelog:
Version 1.03 -> 1.04
- For the time of the Corona Pandemic, reenabled the Plague Week
- Reworked Advanced-Classes level up dialogue with new graphics, Hello Advanced Levels Mod ;-)
- Several new class perks, at least one for every class, (like Channeling, Concentration, Landlord and more ...)
- Added Medusa creature specialist for Dungeon (Demacon)
- Full compatibility with Battle Replay Plugin
- a lot of code optimization, for texts, functions, loops to work with the newest ERA. Now V2.9 minimum is required
- increased level class requirement all by +1 (+2 for GM at 10 skills)
- M/GM Luck and Leadership now give +4/+5
- Eagle Eye M/GM now can learn 5th level spells directly in combat.
- Improved Luck and Morale mechanics with better scaling and removed the old stupid +3 cap. Props to Igor
- Reworked Summoning Spell Mechanics (Now the number of elements depend on total summoned HP, changed level of spells)
- added Spell Duration Mod as an option (new formula to calculate the duration of spells)
- Show current Magic Week when right-clicking End Turn
- Berserker cast radius changed 1/1/1/3/3/3 Hex (so like Fireball for Expert/M/GM)
- Spell Points cost increase for multicast made consistent (each consecutive cast gets more expensive)
- All Commanders now need at least 1 point in Magic to cast (amount of max casts reduced by 1)
- Shaman (+1 max damage) and Astral Spirit (+5HP) Commander now can increase stats permanently when slaying complete stack in battle (max 3 times per battle)
- adjusted the starting armies of creature specialist
- 3 Piece Secret Warrior Set Bonus now gives +1% chance/damage per 3 fights, same for Mage Set. Adventurer +1% growth per 20 wins
- Ring of the Magi gives +1% Spell Damage per 3 wins (so now it is not automatically a better choice than the secret set)
- Succubus charming now doesn't work on Mind Immune Creatures. HP threshold increased from 50 to 75*Succubus level + Succubus HP
- enabled that certain heroes start with different commanders that better match (thx Xercsin)
- Temple Guarding now regs +2 SP from lvl1 on with attacks
- Brute, removed Gold scaling on higher levels (damage scales good enough)
- Paladin Exp. gain slightly increased on low levels and reduced on high levels (from 10% per level to +5% per level +100%, so it equals out around level 20)
- Casting commander now profits from Sorcery if Hero has that skill (means +10-50% damage)
- reduced damage scaling of Battle Commander and set shots to zero (sometimes he had some which was bad)
- removed that GM Adv gets free Off/Arm/Archery
- Reduced Warfare bonus by 1att/def
- Diplomacy now shows the number of creatures that want to join, price increased by +30% for creatures to buy
- First Aid tent reduced HP bonus from +15% to +10% at GM and reduced total resurrection capacity to 3% of total army HP +100/200/300/500/1000 points
- Scouting gold/experience bonus at high levels slightly reduced and halved the creatures to fight, reduced chance to discover events
- brought the Barkeeper back online!
- fix Elemental Specialist didn't work as intended. Now they can only multicast their own elements spell and not every spell
- fix Adventurer could learn Wisdom at M/GM
- fix Battlemage no longer shoots damage ray before combat
- fix with State of Shock modifier from Air spells
- fix with 5% neutral upgrade per week option, could lead to neutral stack overflow on map
- fix for Scholar spell points regenenration when meeting with allied heroes
- fix in Neutral Units Scripts (Division trough Zero bug)
- fix sometimes First Aid Tent would heal the first unit in the stack fully (only noticeable for Commanders or high HP creatures)
Please delete old version first before installing!
Download Link (Dropbox)use [LATEST]:
http://bit.ly/2Ixe3fX
After 1.04 there will be one more version 1.05, which will be the final version. Theres only so much you can improve in a game. after that it is time for new projects...
A few things to note: When using the Daemon_n assembly, it comes with the new HD mod in version 5. To enjoy the correct colours we intended for the mod, the game must run in the Mode: (stretchtable 16-bit OpenGL by Verok) or something similar. Please make the correct setting in the HD_Launcher.
When using the 10 skills plugin the new level up Dialogue will look distorted, this might soon be fixed, depending on motivation.