07.11.2009, 19:24
07.11.2009, 19:50
Thank you 

08.11.2009, 00:00
A small preview of the upcoming creatures, I will add more but it takes forever:
1st and 2nd range: Heros (flag removed, there will be no factions)
3rd and 4th range: animated creatures sprites (mostly same, each hero will carry his own image as creature)

Sucubbus, flesh golem, werewolf, wolf and kodo beast are from Darkloke. Strangely, Darkloke's succubus does not want to display the shadow.
1st and 2nd range: Heros (flag removed, there will be no factions)
3rd and 4th range: animated creatures sprites (mostly same, each hero will carry his own image as creature)

Sucubbus, flesh golem, werewolf, wolf and kodo beast are from Darkloke. Strangely, Darkloke's succubus does not want to display the shadow.
08.11.2009, 00:12
I'm looking forward to test them in action.
08.11.2009, 00:22
You already have the most important, the Muddy harvester.
Others work very well, except the replicator which I wanted to create an hero from, but game crashed every time. No idea why, so I let him be only creature and choose other creature for Hero.
The latest is a fighting tree and even in standard heroes it fits very well. I will use it for some angry forest attacking the team.

@Berserker, for the wog archive you may take a look at my megapack
HERE
You will find inside the most important WoG scripted english maps. For other things I guess you already have better versions.

Others work very well, except the replicator which I wanted to create an hero from, but game crashed every time. No idea why, so I let him be only creature and choose other creature for Hero.
The latest is a fighting tree and even in standard heroes it fits very well. I will use it for some angry forest attacking the team.

@Berserker, for the wog archive you may take a look at my megapack
HERE
You will find inside the most important WoG scripted english maps. For other things I guess you already have better versions.
08.11.2009, 00:40
As far as I see I have almost everything except maps. I'd be very grateful if you uploaded only maps on mediafire.
Добавлено:
Добавлено:
Quote:HULK!
Creature and hero. Reserved for Jim Vogan Hulk map.
Valery Wrote:Valery, "reserved" - it's ok, but could you give the link, so that I could save the creature at WogArchive? We are collecting all wog works.There is almost no chances that someone will make an attempt to use any new creatures in mods, because there is almost no active mods.
08.11.2009, 01:23
Here they are WOG MAPS
Everyone with WOW model database can make Hulk in a couple of hours so it is not like hiding a master work. Is just that Jim is a very sensitive person, I told him it is for his map so unless he does not start it, I 'll "hide" it
There will be some 40 new creatures in Atlantis, so we will not be missing that one.
(08.11.2009 00:40)Berserker Wrote: [ -> ]There is almost no chances that someone will make an attempt to use any new creatures in mods, because there is almost no active mods.
Everyone with WOW model database can make Hulk in a couple of hours so it is not like hiding a master work. Is just that Jim is a very sensitive person, I told him it is for his map so unless he does not start it, I 'll "hide" it

08.11.2009, 06:13
I made a ninja and took my time. So far it is the creature I am most happy with and it looks great in battle or adventure map. This WOW database is amazing, it takes time to combine parts but you can get almost anything.
NINJA


NINJA


08.11.2009, 13:14
Looks fantastically. It's time to make the Matrix map )
08.11.2009, 18:20
looks great. but on some frames his sword is floating in air. is there some possibility to fix this?
08.11.2009, 18:33
It can be seen only when background is transparent, and in game it is not. I have no idea why Blizzard let the weapons floating outside the body, to change this need to keep the sword in hand all the time, and I wanted to do something different where he uses the sword only for hitting.
09.11.2009, 08:26
I need a good robot model....those from WOW are CRAP


09.11.2009, 16:21
Cool! I was not just about a week, and already many have posted new screenshots!
Valery, I have not worked with the cities so I can not advise you anything intelligible.
By the way another thing that: In the new view of the city, too noticeable that some objects are "glued". To this byle not very noticeable, you can blur the edges a bit, try to apply the filter "intelligent" or blur filter "wave"
Valery, I have not worked with the cities so I can not advise you anything intelligible.
By the way another thing that: In the new view of the city, too noticeable that some objects are "glued". To this byle not very noticeable, you can blur the edges a bit, try to apply the filter "intelligent" or blur filter "wave"
10.11.2009, 01:32
Well, I am kinda stuck because my graphics are far from being good. Maybe Darkloke will join if he has the time and the willing to, but alone I can't do graphics, map design and scripts all together. So far monsters are acceptable but map sprites look bad without a 3Ds max artist. So I will start scripting while waiting for an hypothetical help...
Here is the progress so far:

1 and 2 range= heros
3,4 and 5th range, creatures
6,7th NPC quest givers.
So far the quest givers look awful and cant do them better with the tools I know.
Here is the progress so far:

1 and 2 range= heros
3,4 and 5th range, creatures
6,7th NPC quest givers.
So far the quest givers look awful and cant do them better with the tools I know.
10.11.2009, 10:48
Quote:Well, I am kinda stuck because my graphics are far from being good. Maybe Darkloke will join if he has the time and the willing to, but alone I can't do graphics, map design and scripts all together. So far monsters are acceptable but map sprites look bad without a 3Ds max artist. So I will start scripting while waiting for an hypothetical help...Valery, what can I help? I have a little free time. With regard to the quest characters, they look pretty good