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Something like this?
Image: image2gu.jpg
I have a problem creating a new mine. I replaced the smelter mine (63/27) and did the appropriate script. I copied the yellow flag fro the original frame and pasted in the new object (when I visit it it says "mithril mine, red player" but flag remains yellow). I guess there are additional steps for this in deftool, but which?
Image: 38951266.jpgImage: avgmetah.png
there must be special color in palette
You mean I must select "special color" in deftool? or replace the yellow in palette? I took it exactly as it was from the original frame. Sorry, it is my first time when trying to get a flag working. Is the flag pixel hardcoded, so it must be at a precise location?
well, you can took palette from original frame or select special color in defrool or replace the yellow with that special color
Добавлено:
Image: L7cL7u7XLr.jpg
here you must check that checkbox
(31.10.2009 22:08)Valery Wrote: [ -> ]You're right. the Ak-47 was too long for a 44x44 pic so I switched to a more balanced size. and if you have some nice arties for me, would be great
Oki. I will look something.

Quote:I need a marine (gunner) sprite from Civilization. Could not find anything which fits in WOW. Can you help me one day?
Here is one example:
Modern marine
Ok, i will try. Just remind me about this periodically.
(01.11.2009 22:32)gamecreator Wrote: [ -> ]well, you can took palette from original frame or select special color in defrool or replace the yellow with that special color
Добавлено:
Image: L7cL7u7XLr.jpg
here you must check that checkbox

Something I do wrong. The new flag has exactly the same palette as the original (255,255,0) and I placed it on the same pixel, using a grid. Now it is no more yellow but gray in game . I checked the flag box and let it yellow (have to change to some other color?, and which one?). The player color is not showing still.
Image: 48793222.jpg
EDIT:I apologize, my fault. The original mithril smelter has a dummy flag thus it can't be flagged. I had to take a working animated flag from another dwelling to make this work.
Image: image2zw.jpg

The annoying thing is that if it is a dwelling I can't get rid of the screen offering the creatures (!!OB998:M-1/1/0; removes only the message). Even if a TM removes the creatures every first day/week, it will still show screen. Only solution is to use a regular mine and set the resource every day to 0.
Quote:Something like this?
Yes, very good! But the flame from "AK-47" u can create more dark
Valery, can you give me all variants of your mine? I'll try to understand what's wrong with it.
Game creator, what exactly you want me to give? The mithril mine?
I got it working. Changed a sulfur mine to this picture and set resource to zero every day (I will be using only special resource in this map, no others)
I will try to recover the first frame with the dummy flag and post here. Dunno why I can't flag it.
I changed completelly the DHD (console) look. Instead of using 25 defs, one for each symbol, I compiled all of them in one 224x192 def and animated it. It is placed on rock terrain and each symbol is 32x32, making easy mouse click for selecting it.
Image: image2lh.jpg
Image: 97473208.gif

Bah, hours of work for nothing. I just realize that the dialog box is too big and I have to resize my DHD from scratch. Lost my time.
Image: image2dt.jpg
Dungeon? Castle? Rampart?
Nope, ATLANTIS! (it may change if good advices)
Image: image1wb.jpg

Astaroth, when trying to replace the city shadow for those buildings install aborts. It says something in russian about this bmp:
Image: tocsm401.jpg

I opened the object, removed cyan, and gave it the shape with the same colors as the originals, but it does not want it inside.
remade it Blink. Now I hope it looks better but a new problem raised. (I will polish the buildings later with some effects.)

I made a careful check in which towns I can place buildings which connect best. Rampart won. The problem is that those 3 standard creatures pics are still there, even if I set their growth to zero and made them castle creatures. If any has the idea how to remove them other than cleaning the def I will appreciate. Or I could find a way to use those numbers as energy levels or something else.
Image: image1iqq.jpg


New DHD console remade from scratch, now the dialog box does not hide it (maybe WoG 3.59 could give us a dialog box where we can choose a custom pic of any size if possible, would be great, here I used 4 pics and we can see the weird lines between):
Image: image2hx.jpgImage: 222s.gif
megacool!!
try to make units with background of "water" surface of active stargate
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