27.10.2009, 23:46
28.10.2009, 00:48
UN:C? I don't have it in 3.58f.
28.10.2009, 01:49
(23.10.2009 02:12)Astaroth Wrote: [ -> ]The first step - creating a new image
1. Open Photoshop
2. File --> New. Height - 44, Weigt - 44, Other parameters - no change
3. File --> Open. Open the image background it is called "Fone for Artifacts.jpg"
4. Select the image background is fully and copy it.
5. Paste it, in your new image file. The image will be in a new layer. Let it be known as the "Layer 1"
6. File --> Open. Open the image with your artifact without glow
7. Select the image artifact is fully and copy it.
8. Paste it, in your new image file. The image will be in a new layer. Let it be known as the "Layer 2"
9. Hide Layer 1.
10. Close images with artefacts and background
Now you have an image, which contains three layers:
Layer 2 - The image artifact
Layer 1 - the background for the artifact
Background - general background (not to be confused with a background for the artifact!)
The second step - primary processing
1. Select Layer 1
2. Removing blue background from the Layer 1
Use for this "Background Eraser" with parameter tolerances - 1% (This setting should be is located under the section "Window", i think
3. Edit --> Transform --> Scaling.
4. Now you can resize the image. Change the width and height by 90% (These settings are located under the section about "Filters").
5. Then click on any tool on the toolbar. Window appears, click "Apply"
Astaroth, there are a few problems. I did as you say in first steps, but I don't know from where you have that white background I can see in your example
"Layer 2 - The image artifact
Layer 1 - the background for the artifact
Background - general background (not to be confused with a background for the artifact!)
All I have is TWO layers:

No white background as in your example.
After that you say:
1. Select Layer 1
2. Removing blue background from the Layer 1
As you see my layer 1 is not blue but brown!
Layer 2 is blue with artefact.
After all the job done the artefact is awful if I remove background. Cyan everywhere, if I remove it in palette it removes all the glow too.

28.10.2009, 05:19
GrayFace, here is the animated water terrain. I really have no idea how to achieve the same animation as the original, although I used the original sources.

It animates slightly faster then the standard water. Well...
Water_passable_terrain

It animates slightly faster then the standard water. Well...
Water_passable_terrain
28.10.2009, 18:23
Quote:No white background as in your example.I see. If you haven,t this layer, create it and name it is General Background
Quote:After that you say:
1. Select Layer 1
2. Removing blue background from the Layer 1
As you see my layer 1 is not blue but brown!
Layer 2 is blue with artefact.
Here my error in the description
Quote:After all the job done the artefact is awful if I remove background. Cyan everywhere, if I remove it in palette it removes all the glow too.
Oh ... initially you should be three layers

The background color in the layer with the image of the artifact - Transparent

I can not understand how you removed the blue background, so spoiling the picture? Background eraser tool with a tolerance of 1% to remove only one color, in this case the color 0 255 255
The glow you have to do, only after the background image of the artifact will be transparent!
This damn language barrier! If I knew the English language, it would long ago have you all well explained

28.10.2009, 21:59
@Astaroth, your english is perfect and your generosity huge 
Here is the difference. Can I have some feedback about? Something wrong about how I did it?
Before

After

I have a question: there are 3 red flags defs.
ABF01L.def
ABF02L.def
ABF03L.def
And
AF00.def which is the red flag for map hero. I emptied it so there is no faction color visible.
What are the first three for?

Here is the difference. Can I have some feedback about? Something wrong about how I did it?
Before

After

I have a question: there are 3 red flags defs.
ABF01L.def
ABF02L.def
ABF03L.def
And
AF00.def which is the red flag for map hero. I emptied it so there is no faction color visible.
What are the first three for?
29.10.2009, 11:32
Quote:Here is the difference. Can I have some feedback about? Something wrong about how I did it?
Before
After
Very good, but to illuminate the dark objects can be used not only white glow. Later, try to make an explanation of how to make special effects for the artifacts, such effects as a Armageddon blade or sword of justice. Perhaps it is useful for creating what some special mystical artifacts.
I once made a mistake in the description. Opacity for the outer glow is set at 60% and not 100%
P.S. On the artifact can be the effect of gun shot
P.S.S. Another tip: If the image is slightly blurry, you can apply a filter to "smart" sharpening. This filter will help provide the necessary details in the small picture
29.10.2009, 11:43
29.10.2009, 12:43
I guess they are for Terry Pratched mod, they look nice and professional. How many new artefacts will have?
Opacity to 60%? You tell me that after I did all the work at 100% hehe. Ok, maybe I will apply some changes, but I must finish with graphics soon, already 2 months spent on, and I have to design the map, script and debug. That what happens when you work alone, nothing is 100% perfect, but at least the work is finished one day.
Please give me more tips about effects if you know some. I played with gradient for the E2PZ (the artefact with red/yellow graduate glow). In the movie, this artefact is source of energy from anti-matter.
Opacity to 60%? You tell me that after I did all the work at 100% hehe. Ok, maybe I will apply some changes, but I must finish with graphics soon, already 2 months spent on, and I have to design the map, script and debug. That what happens when you work alone, nothing is 100% perfect, but at least the work is finished one day.
Please give me more tips about effects if you know some. I played with gradient for the E2PZ (the artefact with red/yellow graduate glow). In the movie, this artefact is source of energy from anti-matter.
29.10.2009, 18:07
Quote:I guess they are for Terry Pratched mod, they look nice and professional. How many new artefacts will have?No, there is only one new artifact - the third artifact - Arcchancellor hat
The first and second artifact - a magic wand and the ring of the Dragon (WoG artifacts)
Quote:Please give me more tips about effects if you know some. I played with gradient for the E2PZ (the artefact with red/yellow graduate glow). In the movie, this artefact is source of energy from anti-matter.Well, as soon as free time, so I'll write a couple of tips
30.10.2009, 14:11
I have a hard time to do a simple command, but it does not work.
The script is:
1) Move view
2) Place animated object where view moved
3) See animation (5-6 seconds)
4) Delete object
5) Redraw map
I tried all things possible, if the command delete exist, it does not show the object appearing. I tried to wait with UN:R6 but this command does not really "wait", but freezes the map instead for the amount desired.
ZVSE
!?LE14/19/0;
!!UN:S30/28/0/0/10; Show area
!!UN:I30/28/0/43/1; place object
!!UN:L30/28/0/500; move view
!!UN:R1; redraw (just in case)
!!UN:R6/10000; wait **if not wait, the object is deleted before it appears. If wait, the object does not appears pfff
!!UN:O30/28/0; delete object
!!UN:R1; redraw
I tried to set messages between steps to debug but same result.

What I want: show the landing spacecraft, then delete it. Does not work. If the "delete" is not scripted, it shows the animation then repeat. If "delete" is scripted it shows nothing. I tried also with no animated standard objects, same result.
The script is:
1) Move view
2) Place animated object where view moved
3) See animation (5-6 seconds)
4) Delete object
5) Redraw map
I tried all things possible, if the command delete exist, it does not show the object appearing. I tried to wait with UN:R6 but this command does not really "wait", but freezes the map instead for the amount desired.
ZVSE
!?LE14/19/0;
!!UN:S30/28/0/0/10; Show area
!!UN:I30/28/0/43/1; place object
!!UN:L30/28/0/500; move view
!!UN:R1; redraw (just in case)
!!UN:R6/10000; wait **if not wait, the object is deleted before it appears. If wait, the object does not appears pfff
!!UN:O30/28/0; delete object
!!UN:R1; redraw
I tried to set messages between steps to debug but same result.

What I want: show the landing spacecraft, then delete it. Does not work. If the "delete" is not scripted, it shows the animation then repeat. If "delete" is scripted it shows nothing. I tried also with no animated standard objects, same result.
30.10.2009, 16:16
try to wait with DO and empty function
30.10.2009, 16:42
Something like this?
[...]
!!DO99/0/160/1:P;
!!UN:Ox/y/z;
!?FU99;
Did not notice any change. Is there a way to make a longer loop or specify something to loop in the function that takes up to 6 seconds?
[...]
!!DO99/0/160/1:P;
!!UN:Ox/y/z;
!?FU99;
Did not notice any change. Is there a way to make a longer loop or specify something to loop in the function that takes up to 6 seconds?
30.10.2009, 17:18
Valery, I think, is my description of how to work with the artifacts as a separate subject, and collect in the first post everything that happened in general. It will be better than running on the theme and look for what is, and what still has no
30.10.2009, 17:27
Now I don't understand. Want me to make a separate thread for graphics?