Wake of Gods Forum | Форум Во Имя Богов

Full Version: Questions and Answers
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
(23.05.2009 13:35)Darty Wrote: [ -> ]but look how many infos hota has there,and how many infos wog has.
And? I think if the project isnt released yet, there is no difference how much info about project was posted.
yes,but the ideea is that you should be more receptive to the public and post more infos/screens.the fans dig it :D
(24.05.2009 21:34)Darty Wrote: [ -> ]yes,but the ideea is that you should be more receptive to the public and post more infos/screens.the fans dig it :D
I still see no reason to do this. When u are a serious developer and want people to buy ur game, then u should do advertising, PR and etc. When u are a modder, its more than enough just to say that u are working at the mod. Thats all.
i allready knew that,but i just said the fans will be even happier if you post more news that just:we are working...
Darty
When I have some little part of time, that have been catted from family\job\other private life, I prefer to spend this time on developing of some part of project, to make one more step to finish line. I can instead launch forums, write hundreds pages of public posts and promises about our work, make and share tens of screenshots..... well, in that way you will see WOG 3.59 finished in 2015... may be...
About HOTa - first of all, let's see all their promises and posted info works in release...
well i didn t asked for tens of screens and hundred of pages...1-2 screen and 1-2 lines about the project once a month will do i think...how much can this take?3 minutes?
Yes, but not all work that we do can be shown in screens... almost all graphic we already have shared before (especially graphic of Bastion, bat other towns too), now we are finishing it, fixing some bugs, scripting, working with code etc. What you want we to post? Same things that was shared before in different angle?
yes,the graphics of bastion were shown since 2005 or 2006,but screens about the other 2 towns(some old graphics of grove are also on hc),new artifact,new units,or some infos of what 3.59 will bring,the progress so for,estimated time left(if possible) and stuff like that...
If you are soooo implied and interested with WoG, why don't you learn to script, join 3.59 team or HoTA so we can cry on you every day for screens? I don't understand why people which obviously are not interested how it works keep bashing on those who create it. Find another hobby until it is released.

Now, on topic:

A thing I discovered: generating a random value with R# does not work in TM triggering a battle:

!#TM18:S2/160/1/2;**tan player every day
!?TM18;
!!VRv655:S0;
!!VRv655:S0 R12; **generate a random value between 0 and 12
!!IF&v655=10:Q1/21/163/1^Ambush!^;
!!HE29&w34=3/v655=10:T1/1/1/62/2;
...etc

The script above is generating the SAME value every turn...

And now:

When using T (random value generating from the PC's internal clock) it solved the problem

!!VRv655:S0 T12

Any know why one works and the other not?
R uses pseudo-random math generator. So you should init the seed first with command VR:R$var$/1; You can generate the seed with VR:T2000000000;
Thanks!
I have a question for Darkloke:

I want to change a spell name:

I used

Action.txt
H3sprite.txt (empty)
H3bitmap.txt (inside is the Sptraits.txt modified)
Inform.txt

When ran update WoG can't start anymore. I changed only the name of a spell to start. Is there a special program to change the Sptraits.txt or I need something else?
(28.05.2009 04:31)Valery Wrote: [ -> ]Is there a special program to change the Sptraits.txt or I need something else?
Use ERM scripter (open txt-files as tables) to edit such files.
Well, I only wrote a name, changed water walk to dissipate. And WoG was out since then.
Maybe you need one more file InstMult.txt. Inside you need wrote
Code:
[PICS]

[MUSIC]
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Reference URL's