15.07.2009, 05:49
15.07.2009, 06:09
I started with script 25 but it has no command which shows the commander was given. So I guess they are hardcoded? It brings the dialog where you can choose the class, but it ends right after you choose. No actions involving !!HE receiver. Maybe because there is no commander "slot"?
I never play with commander so I was kinda helpless here.
I never play with commander so I was kinda helpless here.
15.07.2009, 06:27
!?FU12345;
!!COx16:T3;
!#TM1:S1/999/1/255;
!?TM1;
!!DO12345/0/15/1:P;
!!COx16:T3;
!#TM1:S1/999/1/255;
!?TM1;
!!DO12345/0/15/1:P;
15.07.2009, 06:37
ZVSE
!#UN:P5/0; [Map isn't wogified]
!#UN:P900/1; [Stack Experience is enabled]
!?FU12345;
!!COx16:T3;
!#TM1:S1/999/1/255;
!?TM1;
!!DO12345/0/15/1:P;
Thanks, it is even better, as the clerics (8-15) also will get it.
!#UN:P5/0; [Map isn't wogified]
!#UN:P900/1; [Stack Experience is enabled]
!?FU12345;
!!COx16:T3;
!#TM1:S1/999/1/255;
!?TM1;
!!DO12345/0/15/1:P;
Thanks, it is even better, as the clerics (8-15) also will get it.
30.07.2009, 13:16
I am stuck with a script. I want to prohibit to a might hero to gain any expert magic school. There are two ways but both are driving me crazy:
1)Magic is offered until advanced. How to avoid being offered expert afterwards?
2) Magic is offered until expert but when the hero launch a mass spell, it goes advanced. Still I have the problem of the mouse pointer: when a mass spell is launched the pointer is not on a unit. When an advanced is launched a unit must be selected.
Any ideas?
1)Magic is offered until advanced. How to avoid being offered expert afterwards?
2) Magic is offered until expert but when the hero launch a mass spell, it goes advanced. Still I have the problem of the mouse pointer: when a mass spell is launched the pointer is not on a unit. When an advanced is launched a unit must be selected.
Any ideas?
30.07.2009, 13:23
Quote:Any ideas?A lot of them )
1) You can do as I did in Phoenix-Mod: custom skill system. It means that default hero leveling dialog becomes useless.
Quote:2) S$1/$2/$3; Set primary and secondary skills that a hero can take.You can use HL trigger and replace expert schools with another skill or (if no more slots)
$1 = Set/check/get a +1 primary skill (0...3) Format PK.
$2 = Set a next level of left second skill (-2,-1.0..27) Format SS
-2 = do not change
-1 = not allowed to choose (no skill)
0... = number of secondary skill
$3 = Set a next level of right second skill (-2,-1.0..27) Format SS
Code:
-1 = not allowed to choose (no skill)
30.07.2009, 13:28
How come I never saw the Phoenix mod. Where I can download it please?
Yes I already scripted the first option, but what happens when all the 8 skills are mastered except the magic ones? The game will have no choice but offer the expert?
The third option is very interesting. However some people can complain about wasting a level for acquiring a ghost skill.
Yes I already scripted the first option, but what happens when all the 8 skills are mastered except the magic ones? The game will have no choice but offer the expert?
The third option is very interesting. However some people can complain about wasting a level for acquiring a ghost skill.
30.07.2009, 13:33
Quote:The game will have no choice but offer the expert?You just force the game not to suggest any skills by assigning -1 to both slots:
Sd/-1/-1
Quote:How come I never saw the Phoenix mod. Where I can download it please?It's still in Russian (((. Mod's size is 28 mb.
30.07.2009, 14:40
It is big to translate? I found the link and downloading it.
30.07.2009, 14:54
Yes, it's quite big. And mod is quite useless without a manual, and manual is BIG and out-of-date. If I did anything from scratch I would do it in both languages from the first steps.
30.07.2009, 15:11
As hard as it could seem, I think any mod or scenario or script should be done first in english. Only then to be translated. It allows it to be much more tested and appreciated. i know it is hard, as I already translated in english huge texts. I play right now M&M7, following the MM&6 and compare. I am near the end, as soon as I finish I will start Phoenix mod (without manual). it is not like every day we get a mod out...
A few hints maybe?
A few hints maybe?
30.07.2009, 15:15
I don't thing you'll be able to play comfortly still, but you can try.
In Phoenix you'll find custom leveling system, empowered AI, mixed neutrals, defenders of enemy capitals, new magic and skills, special art, heroes' classes...too many things to mention.
And of course bugs and exceptions (((
In Phoenix you'll find custom leveling system, empowered AI, mixed neutrals, defenders of enemy capitals, new magic and skills, special art, heroes' classes...too many things to mention.
And of course bugs and exceptions (((
30.07.2009, 15:19
I already love it from what I read
The bugs are inherent. A mod without bugs means it use old concepts. Death to the bugs!

The bugs are inherent. A mod without bugs means it use old concepts. Death to the bugs!
30.07.2009, 15:40
Quote:A mod without bugs means it use old concepts. Death to the bugs!There are three main sources of bugs:
1) Conflicts with default 3.58 scripts
2) Sources of Mod were lost long ago (with important comments, used vars logs and so on)
3) It was originally written in pure ERM and ERM is not a language for big mods.
30.07.2009, 17:13
It comes as .wog file. Does it install as any other or there is something special to be done, as I see many files which have no correspondence in original. I see all the scripts were modified. It needs ERA or 3.58?