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Replacing 11 years old wog graphics
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Valery Online

Posts: 1813
Post: #1

A little mod proposing fresh graphics for the ugliest models. My models are from Millidor, then I add modifications and animations.

So far a few are done(still, some of those need reworking):

Home of the Bat

Image: qeo.gif

Image: z93s.jpg

Arcane Tower

Image: trg.gifImage: i1k.gif

Death Chamber (needs resizing)

Image: 9cq.gifImage: 30x.gif

Image: zd6q.jpg


Battle Academy

Image: z63.gifImage: vrz.gif

Palace of Dreams (St Basil/kremlin)

Image: 74e.gifImage: nid8.gif

Image: kqt2.jpg

Bank (seems this object is never used so will be just free objects)

Image: t5bw.gif

Image: zymq.png


I need badly a skull model, can't find anywhere. If any has good material, please show.


All my WoG scenarios
(This post was last modified: 04.03.2014 12:28 by Valery.)
04.03.2014 02:30
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Berserker Offline
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Posts: 10370
Post: #2

Валерию нужна модель черепа.


Скачать Герои 3 Эра и всё, что с ней связано
04.03.2014 06:37
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Valery Online

Posts: 1813
Post: #3

Transylvania tavern

Image: fyr.gif

Image: c41j.jpg

Actually this object has only 18 frames (the def 71) but we can create endless combinations. The gif is not the def, impossible to reproduce.


All my WoG scenarios
(This post was last modified: 04.03.2014 09:04 by Valery.)
04.03.2014 09:02
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Ivor Offline
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Posts: 878
Post: #4

I replace eye of magi in my mod:
Image: eye.jpg > Image: pumpkin%201.1.jpg


Моды (Иные герои, иные заклинания), скины
04.03.2014 10:38
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Valery Online

Posts: 1813
Post: #5

Eye of the magi is a beautiful object. I don't want to change itSpiteful


Home of the Bat fixed

Image: qeo.gif

Image: z93s.jpg


All my WoG scenarios
(This post was last modified: 04.03.2014 12:28 by Valery.)
04.03.2014 11:13
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Ivor Offline
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Posts: 878
Post: #6



Моды (Иные герои, иные заклинания), скины
04.03.2014 12:36
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Valery Online

Posts: 1813
Post: #7

Ha, I see a HoTa fortress, nice. I will also use the blue tower for replacing the wizard one, but I will add some animation on top.


All my WoG scenarios
04.03.2014 12:49
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Bes Offline

Posts: 3118
Post: #8

(04.03.2014 09:02)Valery Wrote:  Transylvania tavern
Image: c41j.jpg

Actually this object has only 18 frames (the def 71) but we can create endless combinations. The gif is not the def, impossible to reproduce.
imo, lightning do not drop a shadow in real


04.03.2014 14:39
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Bes Offline

Posts: 3118
Post: #9

и ещё момент...
когда молния сверкает, её свет падает на здание, освещая некоторые её части иным светом....
Вот пример этого:
Image: 301feeb2afd4.gif


(This post was last modified: 04.03.2014 19:04 by Bes.)
04.03.2014 16:19
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gamecreator Offline
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Posts: 7131
Post: #10

(04.03.2014 16:19)Bes Wrote:  и ещё момент...
когда молния сверкает, её свет падает на здание, освещая некоторые её части иным светом....
Вот пример этого:
Image: tavern.gif
Молния слишком тёмная чтобы быть естественной. Она даже не сверкает. Так что с освещением всё нормально.
А картинка не отображается, 404.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
04.03.2014 18:34
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Bes Offline

Posts: 3118
Post: #11

gamecreator, залил в иной сервис (хотя я и ту видел)


04.03.2014 19:05
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Valery Online

Posts: 1813
Post: #12

I didn't think to have effects of the lightning on building because the lightning is set behind the building in PS. Hmm...For the big light it is very visible, for the 2 small ones, not very. But maybe would be a good idea to set lightnings in front of it then add a small blue area on?
PSD file
Tavern.def
Tavern1.def (no shadow)

The 3rd link has the tavern with external shadow, lightnings will not generate shadow.


All my WoG scenarios
(This post was last modified: 04.03.2014 19:52 by Valery.)
04.03.2014 19:14
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Ivor Offline
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Posts: 878
Post: #13



Моды (Иные герои, иные заклинания), скины
04.03.2014 23:52
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Valery Online

Posts: 1813
Post: #14

Ok, let's see about adventure cave. I have nothing which fits 100% so the only solution is to surgically combine parts and see how goes.

Starting material:

Image: 24fr.png

Modifications (no animation yet):

Image: 48rp.png
Image: 0b9u.jpg

The animation will probably consist in eyes inside the cave, + some skulls at entrance. But what bothers me is the upper part, original is rather green, after playing with settings, becomes closer to bottom but textures now vary.


Another possible model to start from:

Image: yh09.png


Or, already done, but with a different animation color (much darker)

Image: 58x.gif


Ideas? Or different models?


All my WoG scenarios
(This post was last modified: 05.03.2014 23:09 by Valery.)
05.03.2014 23:09
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Valery Online

Posts: 1813
Post: #15

Image: mq7b.gif Image: vvq2.gif




Hanna-Barbera style
Image: uj5.gif

Which or none for adventure cave?


All my WoG scenarios
(This post was last modified: 06.03.2014 04:51 by Valery.)
06.03.2014 04:08
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