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ERA II
» WoG Era 2: Русская и Английская версии
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Valery Offline

Posts: 2196
Post: #2146

btw when I add the new codes in html files, when I save the text is there (and if I open again in komposer it is indeed there) but when I open the modified erm help file, there is nothing. I hope I don't do something wrong...
07.05.2015 20:59
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Valery Offline

Posts: 2196
Post: #2147

(07.05.2015 22:10)Berserker Wrote:<script>...</script>? Until I add highlighting script, nothing will be shown.

ouf, ok))
07.05.2015 22:22
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Berserker Offline
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Posts: 16486
Post: #2148

У кого-нибудь остался патч, чтобы командиры и боги появились в редакторе карт? Он где-то когда-то был у меня.
08.05.2015 22:14
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Valery Offline

Posts: 2196
Post: #2149

Bugs, bugs Bad

Something in Era 2.46 does not delete stored data about stack experience in battle, I don't have wog 3.58 to test.


Save, enter battle. Retreat, reload, enter battle again. Now all AI battle stacks stats will multiply (speed, damage, health etc). And so on until you quit the game. Goblin with 500 HP. No mods used.
(This post was last modified: 09.05.2015 03:46 by Valery.)
09.05.2015 03:31
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Valery Offline

Posts: 2196
Post: #2150

(09.05.2015 15:48)Berserker Wrote:Valery, didn't you try to reset stack exp before battle? Seems that it's not reset, but I dind't check.

I don't know how to reset it, I tried in GM0 to set all values to -1 but it has no effect. This is clearly not erm bug, but in core data, I don"t even know how to call it. Is not the experience rank, as debug commands return safe values, is that the stats bonus received from ranks multiplies on each game reload. First battle=normal, then first reload, stats x 3, then second reload, stats x 6 and so on. Crazy...

At least if it continues that way, must write a warning in help to not use this command. There is another way, safer, check all heroes then set their troops experience before battle, with !!EX receiver. But this make impossible using virtual troops, like I do in several mods, to avoid crashes.
09.05.2015 20:19
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Valery Offline

Posts: 2196
Post: #2151

Can anyone please perform a quick test?

This is the script to run:

ZVSE


!?BA0&1000;
!!EA-22:E10/12/d/d;
!!EA-23:E10/12/d/d;
!!EA-24:E10/12/d/d;
!!EA-25:E10/12/d/d;
!!EA-26:E10/12/d/d;
!!EA-27:E10/12/d/d;
!!EA-28:E10/12/d/d;
!!EA-29:E10/12/d/d;
!!EA-30:E10/12/d/d;

make sure stack experience is enabled in wog options. Save before the battle, attack AI hero, check stats (HP etc) of his stacks. Run away, reload save, do battle again, check now his stats, should be much bigger. On next reload they will again increase. Please.
09.05.2015 21:40
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gamecreator Offline

Posts: 7107
Post: #2152

Подтверждаю.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
09.05.2015 21:46
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Bes Offline

Posts: 5422
Post: #2153

(08.05.2015 22:14)Berserker Wrote:  У кого-нибудь остался патч, чтобы командиры и боги появились в редакторе карт? Он где-то когда-то был у меня.
http://h3disk.narod.ru/download/files/co...s-gods.wog
10.05.2015 12:14
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Valery Offline

Posts: 2196
Post: #2154

But the commanders and gods already present in Era editor.
10.05.2015 12:19
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Berserker Offline
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Posts: 16486
Post: #2155

Valery, not there! )))
11.05.2015 00:05
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Kamazok Offline

Posts: 98
Post: #2156

https://yadi.sk/d/xVPLXv8ogkFaA
Обновил версу, тестируем Sm
20.05.2015 14:50
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botka4aet Offline

Posts: 3
Post: #2157

(20.05.2015 14:50)Kamazok Wrote:  https://yadi.sk/d/xVPLXv8ogkFaA
Обновил версу, тестируем Sm

Что за Heroes3\Era_Versions\angel 2461 fixed.dll ?
Почему при смене версий он не задействован?
04.06.2015 00:05
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Berserker Offline
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Posts: 16486
Post: #2158

Переименуйте в angel.dll, там одна ошибочка после 2.461 была исправлена.
04.06.2015 00:46
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Valery Offline

Posts: 2196
Post: #2159

Bersy, please, can you give your opinion HERE, as I am not sure what this SU patch is and the WoGPlus mod proposed by Majaczek is structurally a mess.

But he insists having it pinned as platform.
(This post was last modified: 07.06.2015 04:33 by Valery.)
07.06.2015 04:19
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Berserker Offline
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Posts: 16486
Post: #2160

You can add WoG Plus, but with notes about probable weak compatibility with any other mods, based on vanilla WoG. In fact, it should be treated as conversion, as Phoenix. You would not want to install Sagamosa over it.
07.06.2015 17:05
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