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StarGate_Atlantis_Rising I
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Valery Offline

Posts: 1766
Post: #1

Ready for play 115
Download

SPECIAL ACKNOWLEDGEMENTS:

- Jim Vogan for precious help on Battle scripts and other ideas
- Astaroth for internal city graphics and other awesome objects
- Berserker for ERM hints

"Following the discovery of an Ancient outpost buried deep in the Antarctic ice sheet, StarGate Command sends a team of explorers through the Stargate to the distant Pegasus galaxy. Emerging in an abandoned Ancient city, the team quickly confirms that they have found the lost city of Atlantis."


Previews (enough screens to make you play it?)
Enjoy!


All my WoG scenarios
(This post was last modified: 27.02.2010 08:12 by Valery.)
26.02.2010 21:32
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etoprostoya Offline

Posts: 1831
Post: #2

I'm posting it in DF2.
Добавлено:
http://forum.df2.ru/index.php?showtopic=...t&p=394893
(This post was last modified: 26.02.2010 22:03 by etoprostoya.)
26.02.2010 21:58
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FCst1 Offline

Posts: 1161
Post: #3

Hurrah! Tomorrow I will download and I will test it!
The question about a translation into Russian is solved?


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Eye Monster!
26.02.2010 22:04
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Valery Offline

Posts: 1766
Post: #4

Ah man, I can't translate it in russian...it is huuuge

There is a huge story to follow inside, but mostly for consistency and atmosphere. But if one can't read english, he can skip them, as they are not decisive for progress and plot. However, a russian would need to have basic english, as the battle menus ask to pick this or that. That's all.


All my WoG scenarios
26.02.2010 22:14
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Berserker Offline
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Posts: 10163
Post: #5

Valery, Congratulations!
Downloading, 136 mb is awesome.
26.02.2010 22:23
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FCst1 Offline

Posts: 1161
Post: #6

(26.02.2010 22:14)Valery Wrote:  Ah man, I can't translate it in russian...it is huuuge

There is a huge story to follow inside, but mostly for consistency and atmosphere. But if one can't read english, he can skip them, as they are not decisive for progress and plot. However, a russian would need to have basic english, as the battle menus ask to pick this or that. That's all.
Certainly, I understand, that you cannot translate it. I have simply asked, is probable already somebody have started to translate...

I have downloaded...
And at me a problem:
Image: 362a8caee095.gif
Put on WoG3.58 + ERA + New Objects 1.8f
Has seen - after installation h3sprite has been hurt Bad
PS. On the future - it is better to refuse from h3wupd and to do the installer with use BITLIB and *.bat a file. So it is possible to exclude any possibility of an error at installation.
(For example, Russian letters in a way to a folder with game etc)


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Eye Monster!
(This post was last modified: 27.02.2010 20:57 by FCst1.)
27.02.2010 20:55
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Berserker Offline
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Posts: 10163
Post: #7

FCst1, ставил на Эру - ок. Ты точно верно всё сделал?
27.02.2010 21:06
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Valery Offline

Posts: 1766
Post: #8

I don't know why 1.9 do not want to install other than clean version. Needs some deep checking. But when wog clean, no errors. 1.09 contains 1.08 as well, so no need to install over it.


All my WoG scenarios
(This post was last modified: 27.02.2010 21:20 by Valery.)
27.02.2010 21:19
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FCst1 Offline

Posts: 1161
Post: #9

Berserker, ошибку исправил, как сказал Valery, сначало нужно было удалить старую (1.8) версию патча...
Карта вылетела на второй день игры.
В городе заметил ряд багов со строениями.


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Eye Monster!
(This post was last modified: 27.02.2010 21:41 by FCst1.)
27.02.2010 21:27
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Valery Offline

Posts: 1766
Post: #10

I posted on df2 a corrected version, for TE and higher. Maybe you used the old one when using ERA?


All my WoG scenarios
27.02.2010 22:03
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FCst1 Offline

Posts: 1161
Post: #11

Valery, no, I play on 3.58f...
Today has again tried - the map worked without errors (played 7 game days)...


Image: vestnik.gif
Eye Monster!
28.02.2010 14:13
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FCst1 Offline

Posts: 1161
Post: #12

Bugs with city (I apologies for a small and poor-quality picture Sorry )
Image: ba6274b64006.jpg
When you direct the mouse index at a structure "natural attitudes research centre" below there is a number of black pixels and pink pixel at the left.
The structure "medical center/weapon storage room" has wrong animation.


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Eye Monster!
28.02.2010 14:38
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FCst1 Offline

Posts: 1161
Post: #13

Small bug fix for mine "green walls" (incorrect msg and msk are replaced)


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Eye Monster!
28.02.2010 15:11
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Valery Offline

Posts: 1766
Post: #14

I don't know why small pixels are showing around one of the buildings, both defs are correct. What was wrong with your wall?

I am working on an small update, nothing big, just spelling and changed some EA abilities as sometimes they generate bugs. Any not direct mass spell scripted with EA turns in lightning bolt after a few months, and I need to track that. I discovered also a "flaw", the player can cast infinite spells while in tactic phase, fixed too. After that, I will be done with it, unless someone reports some big bug, but it is unlikely, tests ran without a single crash.


All my WoG scenarios
01.03.2010 12:16
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FCst1 Offline

Posts: 1161
Post: #15

(01.03.2010 12:16)Valery Wrote:  What was wrong with your wall?
Don't know... But object in u patch (1.9) look incorrect... Well, I fix it.
U don't have that error?


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Eye Monster!
01.03.2010 12:31
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