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StarGate_Atlantis_Rising I - Printable Version

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StarGate_Atlantis_Rising I - Valery - 26.02.2010 21:32

Ready for play 115
Download

SPECIAL ACKNOWLEDGEMENTS:

- Jim Vogan for precious help on Battle scripts and other ideas
- Astaroth for internal city graphics and other awesome objects
- Berserker for ERM hints

"Following the discovery of an Ancient outpost buried deep in the Antarctic ice sheet, StarGate Command sends a team of explorers through the Stargate to the distant Pegasus galaxy. Emerging in an abandoned Ancient city, the team quickly confirms that they have found the lost city of Atlantis."


Previews (enough screens to make you play it?)
Enjoy!


RE: StarGate_Atlantis_Rising I - etoprostoya - 26.02.2010 21:58

I'm posting it in DF2.
Добавлено:
http://forum.df2.ru/index.php?showtopic=15649&view=findpost&p=394893


RE: StarGate_Atlantis_Rising I - FCst1 - 26.02.2010 22:04

Hurrah! Tomorrow I will download and I will test it!
The question about a translation into Russian is solved?


RE: StarGate_Atlantis_Rising I - Valery - 26.02.2010 22:14

Ah man, I can't translate it in russian...it is huuuge

There is a huge story to follow inside, but mostly for consistency and atmosphere. But if one can't read english, he can skip them, as they are not decisive for progress and plot. However, a russian would need to have basic english, as the battle menus ask to pick this or that. That's all.


RE: StarGate_Atlantis_Rising I - Berserker - 26.02.2010 22:23

Valery, Congratulations!
Downloading, 136 mb is awesome.


RE: StarGate_Atlantis_Rising I - FCst1 - 27.02.2010 20:55

(26.02.2010 22:14)Valery Wrote:  Ah man, I can't translate it in russian...it is huuuge

There is a huge story to follow inside, but mostly for consistency and atmosphere. But if one can't read english, he can skip them, as they are not decisive for progress and plot. However, a russian would need to have basic english, as the battle menus ask to pick this or that. That's all.
Certainly, I understand, that you cannot translate it. I have simply asked, is probable already somebody have started to translate...

I have downloaded...
And at me a problem:
Image: 362a8caee095.gif
Put on WoG3.58 + ERA + New Objects 1.8f
Has seen - after installation h3sprite has been hurt Bad
PS. On the future - it is better to refuse from h3wupd and to do the installer with use BITLIB and *.bat a file. So it is possible to exclude any possibility of an error at installation.
(For example, Russian letters in a way to a folder with game etc)


RE: StarGate_Atlantis_Rising I - Berserker - 27.02.2010 21:06

FCst1, ставил на Эру - ок. Ты точно верно всё сделал?


RE: StarGate_Atlantis_Rising I - Valery - 27.02.2010 21:19

I don't know why 1.9 do not want to install other than clean version. Needs some deep checking. But when wog clean, no errors. 1.09 contains 1.08 as well, so no need to install over it.


RE: StarGate_Atlantis_Rising I - FCst1 - 27.02.2010 21:27

Berserker, ошибку исправил, как сказал Valery, сначало нужно было удалить старую (1.8) версию патча...
Карта вылетела на второй день игры.
В городе заметил ряд багов со строениями.


RE: StarGate_Atlantis_Rising I - Valery - 27.02.2010 22:03

I posted on df2 a corrected version, for TE and higher. Maybe you used the old one when using ERA?


RE: StarGate_Atlantis_Rising I - FCst1 - 28.02.2010 14:13

Valery, no, I play on 3.58f...
Today has again tried - the map worked without errors (played 7 game days)...


RE: StarGate_Atlantis_Rising I - FCst1 - 28.02.2010 14:38

Bugs with city (I apologies for a small and poor-quality picture Sorry )
Image: ba6274b64006.jpg
When you direct the mouse index at a structure "natural attitudes research centre" below there is a number of black pixels and pink pixel at the left.
The structure "medical center/weapon storage room" has wrong animation.


RE: StarGate_Atlantis_Rising I - FCst1 - 28.02.2010 15:11

Small bug fix for mine "green walls" (incorrect msg and msk are replaced)


RE: StarGate_Atlantis_Rising I - Valery - 01.03.2010 12:16

I don't know why small pixels are showing around one of the buildings, both defs are correct. What was wrong with your wall?

I am working on an small update, nothing big, just spelling and changed some EA abilities as sometimes they generate bugs. Any not direct mass spell scripted with EA turns in lightning bolt after a few months, and I need to track that. I discovered also a "flaw", the player can cast infinite spells while in tactic phase, fixed too. After that, I will be done with it, unless someone reports some big bug, but it is unlikely, tests ran without a single crash.


RE: StarGate_Atlantis_Rising I - FCst1 - 01.03.2010 12:31

(01.03.2010 12:16)Valery Wrote:  What was wrong with your wall?
Don't know... But object in u patch (1.9) look incorrect... Well, I fix it.
U don't have that error?


RE: StarGate_Atlantis_Rising I - Valery - 01.03.2010 13:44

You removed the shadow in the fix. But I think it looked right before too. I like that wall.


RE: StarGate_Atlantis_Rising I - Valery - 02.03.2010 04:34

Interesting thing: v997 is -1 if tactics phase, but as soon as you move one creature it becomes v997=1. So to prohibit casting spells during the tactic phase, the !?CM4&v997>-1; did not work if you moved someone. Had to fix it by finding the "start combat" address, 30722, and flag on left click.


RE: StarGate_Atlantis_Rising I - gamecreator - 02.03.2010 12:05

somebody wrote about corrupting v997 during the round. just copy it somewhere and use this copy


RE: StarGate_Atlantis_Rising I - Valery - 02.03.2010 12:29

What do you mean by "copy"? Store in another variable and use it from there? Interesting.

Anyway, I worked around:
Code:
!?CM4;
!!CM:I?v1 F?v2;
!!FU&v1<>30722/v2>0:E; **Start Battle button
!!IF&v1=30722/v2=0:V136/1;

Until the player clicks on "start Battle" or hit enter, no action is possible with following CM's, flagged with V136.


RE: StarGate_Atlantis_Rising I - Valery - 04.03.2010 03:26

Map was updated to version 1.01

Only Map

New in version 1.01
[+] Spelling, idioms
[+] Disabled automatic wraith growth once the last invasion is triggered
[+] Disabled dialing back to Atlantis while the last invasion is triggered
[+] Fixed random wraith attacks on planets (a typo which caused a wrong message to display)
[+] Changed the class of all wraiths hero so now the same hero sprite is displayed, no matter the class
[+] Fixed corrupted v997 (tactics phase) where the hero could cast unlimited spells before starting battle
[+] Changed Teyla Heal ability to be triggered by clicking on her portrait box, as in defender mode there was a bug finding the ammo kit on the battlefield.
[+] Added in help section infos about reloading ammo during battles
[+] Removed bugged abilities from neutrals (non direct damage spells sometimes changed in direct damage spells without reason) and replaced them with immunities or bonuses.
[+] Increased the damage of the wraith guardian
[+] Corrected the merchants to exit script if player does not enter a number
[+] Corrected a typo which prevented acquiring the last parchment if not a specific building was destroyed

It should be stable now.

Added Saves from various moments:
Saves (80Mo)


RE: StarGate_Atlantis_Rising I - OSDPxS - 02.03.2011 16:44

To be continued?


RE: StarGate_Atlantis_Rising I - Valery - 09.03.2011 09:50

No, there is only one Mona Lisa Beee


RE: StarGate_Atlantis_Rising I - Valery - 18.08.2015 22:32

Doing some graphical update to old mod. Realistic DHD dialing + other graphics, some from new interface mod.

New dialing device to open stargate, "almost" as in the movie (if only we could animate the DL) :D