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Расширенный диалог повышения уровня героя
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gamecreator Offline

Posts: 7107
Post: #61

Хорошо. Давай я сразу его тебе сделаю в моде.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
15.10.2014 17:09
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Valery Offline

Posts: 2196
Post: #62

Igrik, here is my idea. I worked a bit on, so if you like, you can develop, if not, I will only use for local because I love your mod but want total control on level up.

BETA version

I changed mod name so it does not interfere with original. What I did:

1) Added full control over primary skills, so now you develop your hero 100% your wish.
2) I don't know how to work with the hook, so I manually remove the primary skill he gets before script
3) Did not scripted the OK button to be enabled only when player selects both bonuses yet, waited to know your opinion first.

Codes added:

(This post was last modified: 15.10.2014 23:25 by Valery.)
15.10.2014 22:59
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igrik Offline

Posts: 2819
Post: #63

thanks Valery, I'll add it

Quote:3. Did not scripted the OK button to be enabled only when player selects both bonuses yet, waited to know your opinion first.
Как по мне, то игрок обязательно должен выбрать вторичный навык.
А первичный я сделаю необязательным для клика: т.е если игрок захотел выбрать первичный навык, то пожалуйста. А если не выбрал, то навык будет выбираться случайно, как и задумано игрой


game bug fixes extended.dll || My Plugins || My GitHub
(This post was last modified: 16.10.2014 00:33 by igrik.)
16.10.2014 00:24
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Valery Offline

Posts: 2196
Post: #64

Sure, as you like. The hint text could show first what is the random skill stored, then if players clicks change to custom skill.
(This post was last modified: 16.10.2014 00:42 by Valery.)
16.10.2014 00:36
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Algor Away
Administrators

Posts: 3881
Post: #65

Еще один вариант обозначения уровня навыка: (Click to View)


BattleHeroes Rus/Eng | ERA scripts (+ReMagic) Rus/Eng
16.10.2014 09:57
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Valery Offline

Posts: 2196
Post: #66

I think a HP bar in that location is good. But no idea what graphics to use for. Dots or stars need to be designed into a HP bar, so it looks neat, IMO.
16.10.2014 15:30
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Berserker Offline
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Posts: 16657
Post: #67

Agree with Val.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
16.10.2014 16:06
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Khadras Offline

Posts: 54
Post: #68

Cummulative primary skills acquiring with Era Script Rus 1.13 (Altered Bleeding Heroes option) for the same hero level up.
(This post was last modified: 16.10.2014 16:26 by Khadras.)
16.10.2014 16:22
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Valery Offline

Posts: 2196
Post: #69

What about this? (Click to View)
(This post was last modified: 16.10.2014 20:03 by Valery.)
16.10.2014 20:02
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k : / Offline

Posts: 328
Post: #70

Предлагаю использовать те штучки, на которых пишется численность стэков в бою.
Image: 7a48e93552da.png Красная – экспертный навык, желтая – продвинутый, зеленая – основной, фиолетовая – нет соответствующего навыка. Можно таким же образом на них плюсы написать, или bas/adv/exp.


Дɑтɑ, nодnucь.
16.10.2014 20:08
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Valery Offline

Posts: 2196
Post: #71

Maybe red is better than purple for "skill not known"?

Red: not know
Blue: basic
Green: advanced
Yellow: Expert

I still think a HP bar is better. If player forgets what each color is for it can get confused. A HP bar shows exact progression, IMO.

another idea (Click to View)
(This post was last modified: 16.10.2014 20:35 by Valery.)
16.10.2014 20:14
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igrik Offline

Posts: 2819
Post: #72

спасибо конечно за предложения, но разве по навыку не видно на каком он уровне?... и если уже навык на эксперте & изучен, то иконка становится черно-белой.
Не сильно ли визуально перегружают окно такие контрасты?


game bug fixes extended.dll || My Plugins || My GitHub
(This post was last modified: 16.10.2014 20:46 by igrik.)
16.10.2014 20:43
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Berserker Offline
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Posts: 16657
Post: #73

Нет, она добавляет эстетики и азарта.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
16.10.2014 21:26
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k : / Offline

Posts: 328
Post: #74

Может быть, так? (Click to View)


Дɑтɑ, nодnucь.
(This post was last modified: 16.10.2014 23:51 by k : /.)
16.10.2014 21:51
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igrik Offline

Posts: 2819
Post: #75

Мод почти закончен. Ссылка обновлена в первом сообщении.
Осталось:
1. То о чём говорит Valery. Лично я конечно не очень, но если народ за - то сделаю.
2. Помощь gamecreator'a по получению описания втор навыков.
Valery, проверь пожалуйста мод на всякие недочёты в английской версии (ничего не изменяя). Мод по задумке должен быть мультиязычным
Вроде всё...


game bug fixes extended.dll || My Plugins || My GitHub
(This post was last modified: 16.10.2014 22:21 by igrik.)
16.10.2014 21:53
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