Valery
Posts: 2196
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I would want to add to the SoD mod possibility to play the SoD campaign and entirely remove Wog one. Any tips how could I change this?
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05.08.2014 23:09 |
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Berserker
Posts: 16657
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07.08.2014 22:00 |
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Valery
Posts: 2196
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No, I think ZVS hardcoded to replace sod by wog (when right-click on wog campaign icon it still says SoD).
For now I placed all 7 sod campaigns in Mods/SoD/maps folder and can be played as custom. But when doing so, we have no progression as in original sod, unlock further campaign for example.
So I want to know if there would be some hack to restore SoD instead of wog, just for a mod.
(This post was last modified: 07.08.2014 22:21 by Valery.)
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07.08.2014 22:16 |
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Valery
Posts: 2196
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HC complaint.
I had same issue when I try to validate tew4 but I thought is my map issue. Now that the guy writes, I generates a random map XXL and impossible to validate, crash. This didn't occur with era <246.
Also does not matter what generator you use.
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10.08.2014 14:01 |
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Berserker
Posts: 16657
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10.08.2014 20:35 |
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Valery
Posts: 2196
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Can you generate an xxl map then validate? Only islands XXL works, all others crash upon validate.
(This post was last modified: 10.08.2014 20:44 by Valery.)
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10.08.2014 20:36 |
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Valery
Posts: 2196
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Weird thing in H3 campaigns. I tried the SoD one with SoD mod (ignores wog but only a few user selected options), all ok, I finish first Gelu map, see transition cut scene to second scenario, click on, start map. Until now all ok.
I save the game, then when I reload, wtf, commanders are on, experience is on, everything is now wrong, none of the SoD mod scripts are reloaded anymore..
So I thought to add restrictions on reload, add the thing in GM trigger, but same result.
Detail: SoD campaings are now in maps folder and played as custom, as I didn't find a way to restore them instead of WoG.
(This post was last modified: 13.08.2014 22:43 by Valery.)
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13.08.2014 22:40 |
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Berserker
Posts: 16657
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13.08.2014 22:58 |
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Valery
Posts: 2196
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You don't need xxl, I made SoD mod to allow players who dislike WoG (graphics/scripts) to play safe SoD (no creature spawn, no plague, graphics reverted etc).
SoD MOD
You can try this when have time: install sod mod, then play custom campaign (is sod). Type WOGONERING to win the scenario, go in second, save first day then reload. On reload all is messed. Really all, no idea why.
ok, tested once more. If you save when scenario is won then exit, reload save THEN go in sec scenario is ok. But if you win a scenario, go in next THEN save, your game is screwed. So the only way to finish a campaign is to never save during a scenario, only in cut scenes
Weird.
(This post was last modified: 14.08.2014 01:00 by Valery.)
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14.08.2014 00:45 |
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Berserker
Posts: 16657
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17.08.2014 23:33 |
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Valery
Posts: 2196
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yes, 246. So far two problems I didn't have before:
1) After generating 2 maps consecutively, the editor crashes (memory?). When trying to validate maps made with this editor, it crashes.
2) Probably related to cosmic black holes, as I can't get why it does: campaigns are unplayable with script restrictions. As soon as we save on second scenario, all restrictions are gone.
(17.08.2014 23:33)Berserker Wrote: No games, no films
Coming from Russia, I see this a s a positive thing. Means you work
(This post was last modified: 18.08.2014 00:12 by Valery.)
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18.08.2014 00:10 |
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Berserker
Posts: 16657
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18.08.2014 18:29 |
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Valery
Posts: 2196
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umm, I installed 255 over 246, then the era.dll + heroes.ini and everything is screwed. When I open maps they have no objects on, and I can not generate any random map...Editor has no objects in.
Photos!
(This post was last modified: 18.08.2014 20:28 by Valery.)
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18.08.2014 20:13 |
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Bes
Posts: 5422
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(18.08.2014 20:13)Valery Wrote: I installed 255 over 246
никогда так больше не делай
если только автор не заявлял, что такое допускается.
только чистая новая папка для новой версии ERA и никак иначе.
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18.08.2014 21:11 |
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Valery
Posts: 2196
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18.08.2014 21:24 |
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