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Era II Mods/Maps
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Bes Offline

Posts: 5459
Post: #166

imho, right value must have Small.fnt, not Middle
so and cell are smaller after
09.08.2014 10:21
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Valery Offline

Posts: 2196
Post: #167

Algor and Bes

Yes, and yes.

Reuploaded.
(This post was last modified: 09.08.2014 11:46 by Valery.)
09.08.2014 11:26
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Berserker Offline
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Posts: 16744
Post: #168

Nice. Probably images instead of words would eliminate the need in translation at all, but is ok even now.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
10.08.2014 02:19
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Valery Offline

Posts: 2196
Post: #169

The thing is that you can not have hints. This DL goes off when you release the mouse, so if images are not 100% suggestive for everyone it will fail.

IMO is better to have words in such case.
(This post was last modified: 10.08.2014 02:37 by Valery.)
10.08.2014 02:36
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Bes Offline

Posts: 5459
Post: #170

(22.06.2014 20:02)Valery Wrote:  Sometimes, on long and complex maps I find awkward we can't have our own journal, write things for next day, then forget and so on.

So I made this little mod, Adventure map Reminder (150 ko)

The reminder is animated-so it can be easily spotted-, passable (no yellow trigger), rewritable and removable. Ctrl+left click to place one, then right click-on its shadow- to get extra options. The reminder is a sign, so it has its own z$ storage.
Valery, I have made ERTification on this mod
check this work, and if all right, update your mod link
https://app.box.com/s/vv5ki8jrqcw4o2xahmwq

and I later do russian version of Reminder
17.08.2014 16:42
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Valery Offline

Posts: 2196
Post: #171

Looks ok to me, link updated. Thanks.

For translation, you can make your own jokes for random messages.
(This post was last modified: 17.08.2014 17:16 by Valery.)
17.08.2014 17:05
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Bes Offline

Posts: 5459
Post: #172

Valery, how redo or remove reminder on map?Unsure
17.08.2014 17:15
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Valery Offline

Posts: 2196
Post: #173

right click on its shadow.

meh, readme.txt is wrong, will update. it says ctrl+left click but this is to create the reminder. right click for change/remove.

Ok, updated the readme and link
(This post was last modified: 17.08.2014 17:21 by Valery.)
17.08.2014 17:16
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Bes Offline

Posts: 5459
Post: #174

that's diffrent thing, thx
(This post was last modified: 17.08.2014 17:21 by Bes.)
17.08.2014 17:17
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Bes Offline

Posts: 5459
Post: #175

Valery, some bad thing...
than we using Advanced option menuand finishing any body-movement (телодвижения), game will show us hint "Sign" can your block standart action to mouse click for this moment?
17.08.2014 17:30
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Valery Offline

Posts: 2196
Post: #176

here:

  1. !!FU3229848:Py1/y2/y3;
  2. !!CM:R0; add this

Link updated.
(This post was last modified: 17.08.2014 17:36 by Valery.)
17.08.2014 17:36
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Bes Offline

Posts: 5459
Post: #177

Valery, one thing else
maybe edit hint for each player reminder replacing SIGN on REMINDER, for example

just add this...
  1. !!TRy3/y4/y5:E1; no yellow trigger
  2. !!TRy3/y8/y5:P1; passable
  3. !!VRz1:Sz198830;
  4. !!OBy3/y4/y5:H1;
  5. !!en:;

anyway,look for your opinion on this moment Ab
(на твоё усмотрение, короче)
(This post was last modified: 17.08.2014 17:57 by Bes.)
17.08.2014 17:55
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Valery Offline

Posts: 2196
Post: #178

(17.08.2014 17:55)Bes Wrote:  
  1. !!TRy3/y4/y5:E1; no yellow trigger
  2. !!TRy3/y8/y5:P1; passable
  3. !!VRz1:Sz198830;
  4. !!OBy3/y4/y5:H1;
  5. !!en:;

Good idea.

Also my initial idea was to have a different chat.wav sound when reminder pops, but I couldn't redirect wav file, no effect. Maybe you can?
(This post was last modified: 17.08.2014 18:24 by Valery.)
17.08.2014 18:22
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Bes Offline

Posts: 5459
Post: #179

Quote:!!IF:D25/2/3/0/0/0/0/0/0/0/0/0/0/0/0/0;
!!IF:F25/0/0/0/0/1; [Enable Escape Button]
!!IF:E1/25; [Display dialogue #25: z1 keeps new text]
!!VRz1:H5; [Check if text entered: flag 5=1 if yes]
!!VRy3:-1; correct location to shadow
!!SGy3/y4/y5&5:M^%Z1^;
!!POy3/y4/y5:V1/100;
!!VRy8:Sy4-1;
!!TRy3/y4/y5:E1; no yellow trigger
!!TRy3/y8/y5:P1; passable
!!OBy3/y4/y5:H1;
Valery, what happend, if we have FLAG 5 FALSE?!
i guess, need also !!OBy3/y4/y5&5:H1
or
(17.08.2014 18:22)Valery Wrote:  Also my initial idea was to have a different chat.wav sound when reminder pops, but I couldn't redirect wav file, no effect. Maybe you can?
for what pops you want different wav? tell more detail info
17.08.2014 19:33
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Valery Offline

Posts: 2196
Post: #180

yes, right, needs flag 5 condition. Updated link.

Change chat.wav when hour/day of the week/game pops (to make different from simple chat message). I tried to redirect but no effect, guess wavs are loaded when game starts.

Just to know: can we redirect wavs during then game or no?
(This post was last modified: 17.08.2014 19:48 by Valery.)
17.08.2014 19:39
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