Berserker
Posts: 16657
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14.11.2013 16:33 |
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Algor
Posts: 3881
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(14.11.2013 16:50)Valery Wrote: !!FU&y1<0:E;[/erm] if y>0 hero will be in prison
y> =0
Valery, try to set hero coordinates in !?PI:
May be this solve problem with expirience?
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14.11.2013 18:44 |
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Valery
Posts: 2196
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Already did in test, we need to reset hero manually, which is almost impossible to do properly. Depends if option 'start at level 5' is selected, then we need to store initial skills and reinitialize after deleting prison. And of course set experience points/level to 0/5. And reset stats...a nightmare.
(This post was last modified: 14.11.2013 18:50 by Valery.)
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14.11.2013 18:48 |
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Berserker
Posts: 16657
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14.11.2013 21:36 |
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Katarina
Posts: 37
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.. один вопрос, который я не смогла решить сама...
Можно ли заменить все тюрьмы на любые другие здания подобного размера? Например, на ветряные мельницы? Есть ли пример скрипта?
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20.07.2014 01:48 |
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gamecreator
Posts: 7107
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20.07.2014 02:24 |
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Valery
Posts: 2196
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(20.07.2014 01:48)Katarina Wrote: Есть ли пример скрипта?
Adventure pillars mod shows how to replace an object the user specifies in instructions.
78 wogify.erm too, but is rather complicate to read.
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20.07.2014 02:32 |
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Katarina
Posts: 37
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Посмотрела... Боюсь, что это слишком серьезно для меня. Мне бы готовый скрипт, который я могла бы как-то переделать. В принципе, я пыталась: в скрипте Level 8 Creature Dwellings, например, не смогла найти строку, где утопии заменяются на него, а в Wofigy не поняла, каким именно образом он заменяется:
Правильно ли я понимаю, что мне нужно сделать что-то вроде последних двух строчек, но с объектом P62 и процентным соотношением, близким к 90?
И все ли будет в порядке, если на замену тюрьмам я выберу Level 8 Creature Dwellings и New Treasure Chest? Я имею в виду размер объектов.
(20.07.2014 02:32)Valery Wrote: (20.07.2014 01:48)Katarina Wrote: Есть ли пример скрипта?
Adventure pillars mod shows how to replace an object the user specifies in instructions.
78 wogify.erm too, but is rather complicate to read.
Thank you! Seems like I was checking wofigy one while you posted this. Might be easier now. Still would be nice if you told me do I do it right with Wogify script?
(This post was last modified: 20.07.2014 02:39 by Katarina.)
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20.07.2014 02:37 |
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gamecreator
Posts: 7107
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20.07.2014 02:45 |
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Katarina
Posts: 37
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Well, in the end I just added one more line in the end of script:
The last one is the one. Could not find any prisoned heroes in new tavern anymore, probably it works then. Thank you guys once again.
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20.07.2014 02:45 |
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Valery
Posts: 2196
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(20.07.2014 02:45)gamecreator Wrote: !!DO27000/1/v100/1:P;
v100?
!!DO27000/1/y1/1:P you mean.
(20.07.2014 02:45)Katarina Wrote: The last one is the one. Could not find any prisoned heroes in new tavern anymore, probably it works then. Thank you guys once again.
If I recall right, the prisoners are not reset once you delete the prison, so AI or you may find some hero level 50 in tavern. I would check first is there is one hero at prison location, then reset manually to level 1 (stats, skills) before deleting.
(This post was last modified: 20.07.2014 03:12 by Valery.)
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20.07.2014 02:56 |
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gamecreator
Posts: 7107
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20.07.2014 03:09 |
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