Valery
Posts: 2196
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Funny, I much dislike HD mod. Changes all movement and view parameters for me, impossible to play with.
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17.06.2014 23:01 |
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Valery
Posts: 2196
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Sometimes, on long and complex maps I find awkward we can't have our own journal, write things for next day, then forget and so on.
So I made this little mod, Adventure map Reminder (150 ko)
The reminder is animated-so it can be easily spotted-, passable (no yellow trigger), rewritable and removable. Ctrl+left click to place one, then right click-on its shadow- to get extra options. The reminder is a sign, so it has its own z$ storage.
(This post was last modified: 22.06.2014 20:28 by Valery.)
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22.06.2014 20:02 |
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Bes
Posts: 5422
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(16.06.2014 02:39)Valery Wrote: Mod updated same link. Changed Town screen pcx to fit the new button. Fixed one stupid error about level 7 resource
Valery,sorry, but i made russian version of this mod and published it in ERA-group
people like russian text in game..
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22.06.2014 20:38 |
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Berserker
Posts: 16657
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23.06.2014 05:13 |
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Valery
Posts: 2196
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What mod we talk about, where?
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23.06.2014 13:29 |
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gamecreator
Posts: 7107
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23.06.2014 15:02 |
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Berserker
Posts: 16657
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23.06.2014 17:07 |
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Valery
Posts: 2196
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No, is local variable, but I perhaps badly explained. The reminder is an invisible sign, and signs have their own storage, you know better:
So you can have as many reminder as you want (well, perhaps not, I don 't know how signs memory is setup). But I am playing a map right now and I have about 10 reminders, each with some long text, and display ok.
(This post was last modified: 23.06.2014 23:26 by Valery.)
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23.06.2014 23:26 |
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Berserker
Posts: 16657
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24.06.2014 02:09 |
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Valery
Posts: 2196
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It is basically Fnord script "rewritable signs" from wogify 78.erm, but enhanced: sign is not blocking the way and can be deleted, placed anywhere etc.
I think about adding two more options: set a day when sign is singing (for example, you need day 74 to visit a seer hut, sign will make a sound then), and also set the sign to sing something every day $ of the week (for example, you need to equip statue of legion every day 7 then discard next day, sign will make a sound every day 7 to recall).
Also personally I would like a third option: advertise when clock reached time x. Something like: at 2:00 pm, advertise player if he asked for. Feanor had some plugin displaying internal clock, but not sure can be adapted to erm?
Such options could be stored in PO settings then processed via universal daily timer 2.
(This post was last modified: 24.06.2014 04:10 by Valery.)
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24.06.2014 03:42 |
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Berserker
Posts: 16657
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24.06.2014 17:51 |
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Valery
Posts: 2196
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Nah I wanted it in Heroes because I play too much:D
Can we redirect wav files as well? I can't find the code for redirect, please gimme if you have it somewhere, would be nice to have it in the manual.
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24.06.2014 18:08 |
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Algor
Posts: 3881
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24.06.2014 19:33 |
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Bes
Posts: 5422
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(20.07.2013 17:46)Berserker Wrote: История изменений. RedirectFile (СтароеИмяДефа, НовоеИмяДефа)
Пустое новое имя равносильно отмене перенаправления.
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24.06.2014 19:36 |
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Valery
Posts: 2196
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Algor, big thanks, exactly what I wanted.
Tried redirect wav files, does not work during game
Mod updated to same link
;Basic Options:
1) Write your own reminder
2) Rewrite reminder
3) Delete reminder (will reset all advanced options)
;Advanced options
1) Set alarm on every day $ of the week
2) Set alarm on day $ of the game
3) Enable internal clock warning (will not quit game, just warn and display time)
4) Disable internal clock warning
(This post was last modified: 24.06.2014 22:32 by Valery.)
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24.06.2014 19:52 |
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