Valery
Posts: 2196
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(This post was last modified: 04.03.2014 12:28 by Valery.)
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04.03.2014 02:30 |
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Berserker
Posts: 16657
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04.03.2014 06:37 |
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Ivor
Posts: 1138
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04.03.2014 10:38 |
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Valery
Posts: 2196
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(This post was last modified: 04.03.2014 12:28 by Valery.)
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04.03.2014 11:13 |
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Valery
Posts: 2196
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Ha, I see a HoTa fortress, nice. I will also use the blue tower for replacing the wizard one, but I will add some animation on top.
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04.03.2014 12:49 |
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Bes
Posts: 5422
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и ещё момент...
когда молния сверкает, её свет падает на здание, освещая некоторые её части иным светом....
Вот пример этого:
(This post was last modified: 04.03.2014 19:04 by Bes.)
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04.03.2014 16:19 |
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gamecreator
Posts: 7107
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04.03.2014 18:34 |
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Bes
Posts: 5422
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gamecreator, залил в иной сервис (хотя я и ту видел)
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04.03.2014 19:05 |
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Valery
Posts: 2196
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I didn't think to have effects of the lightning on building because the lightning is set behind the building in PS. Hmm...For the big light it is very visible, for the 2 small ones, not very. But maybe would be a good idea to set lightnings in front of it then add a small blue area on?
PSD file
Tavern.def
Tavern1.def (no shadow)
The 3rd link has the tavern with external shadow, lightnings will not generate shadow.
(This post was last modified: 04.03.2014 19:52 by Valery.)
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04.03.2014 19:14 |
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Valery
Posts: 2196
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Ok, let's see about adventure cave. I have nothing which fits 100% so the only solution is to surgically combine parts and see how goes.
Starting material:
Modifications (no animation yet):
The animation will probably consist in eyes inside the cave, + some skulls at entrance. But what bothers me is the upper part, original is rather green, after playing with settings, becomes closer to bottom but textures now vary.
Another possible model to start from:
Or, already done, but with a different animation color (much darker)
Ideas? Or different models?
(This post was last modified: 05.03.2014 23:09 by Valery.)
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05.03.2014 23:09 |
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