Valery
Posts: 2196
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(This post was last modified: 01.07.2010 16:23 by Valery.)
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01.07.2010 16:20 |
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Berserker
Posts: 16657
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01.07.2010 16:26 |
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Flashback
Posts: 2001
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01.07.2010 18:40 |
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Doomђammer
Posts: 106
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01.07.2010 22:31 |
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Valery
Posts: 2196
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Seems he did same indeed (CiV IV expansion). But his links are dead, and mine has different lights and angles.
(This post was last modified: 01.07.2010 22:38 by Valery.)
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01.07.2010 22:34 |
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Doomђammer
Posts: 106
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Sorry. I didn't know that they from CiV IV. Добавлено:
I have practically forgot English. Holidays, holidays...
(This post was last modified: 01.07.2010 22:44 by Doomђammer.)
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01.07.2010 22:42 |
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etoprostoya
Posts: 1809
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CiV IV - Civilization 4. Добавлено:
The game. Добавлено:
No. The Game.
(This post was last modified: 01.07.2010 23:02 by etoprostoya.)
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01.07.2010 23:02 |
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Doomђammer
Posts: 106
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(01.07.2010 23:02)etoprostoya Wrote: CiV IV - Civilization 4. Добавлено:
The game. Добавлено:
No. The Game.
I have never played in this Game.
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01.07.2010 23:27 |
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Valery
Posts: 2196
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02.07.2010 15:40 |
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Doomђammer
Posts: 106
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Good. I like knight with spear. But they will look better on dark background because they are light, IMHO.
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02.07.2010 16:08 |
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Valery
Posts: 2196
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Is there a small possibility that someone makes a tool which imports the custom def in game:
1) Open tool, it ask to browse for a def in your custom folders
2) After you pick the def, it asks to choose a creature in the list (all creatures)
3) After you pick the name of the creature it moves the def here and rename it to the creature you picked name (eg: the def name was 1.def, you picked cavalier, it renames it to ccavlr.def when moving).
4) Creates the 5 file txt and add ccavlr.def in sprite.txt
5) Create wog file from those 5 text files and moves it to update folder (ask to browse)
6) Run update
7) creature is in Lod, without manipulations (name def, name rar to wog etc)
I think such tool would greatly simplify the use of new defs, but I have no idea how hard would be. I could help in creating the full creatures lists with right names, but coding no.
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03.07.2010 15:43 |
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Deo
Posts: 494
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Valery, you can add any def in heroes3 lod with def tool
Also on "misc" tab thereis creature list with combat animation name.
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03.07.2010 16:42 |
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Valery
Posts: 2196
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No, it wasn't about that but for already done defs. Def tool can't open them.
(This post was last modified: 03.07.2010 17:00 by Valery.)
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03.07.2010 16:59 |
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Deo
Posts: 494
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03.07.2010 17:21 |
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