Battles involving Ghosts don't show correct casualties
When Ghosts drain life from their victims, both the initial amount (BM:B) and current amount (BM:N) are updated. This leads to the problem that the casualties number can be wrong/confusing.
For example:
- before battle, there are 111 ghosts
- During the battle, 3 ghosts were killed, 11 ghosts were revived after killing some gremlins, and then 3 more ghosts were killed
- After this, I ended the battle with my commander killing all the remaining enemies.
- Here we see the problem. The battle result shows 3 ghosts were killed, while the total number is now 116 (5 more than its initial 111).
This is because BM:B for ghosts weren't updated when they were killed (BM:B updates only when Ghosts attack). Thus the final BM:N minus BM:B value is 3, and then the baltte results show 3 casualties.
My suggestion:
BM:B value should be saved before battle and restored right before the battle result is shown. For example, I would do this.