Berserker
Posts: 16618
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23.03.2022 13:48 |
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Elmore
Posts: 609
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PerryR, it is easier to fight without losses against divided neutrals. That's why I'm for a random number.
With MIX_NO_SPREAD and setting from 1 to 4 different neutrals in a group, it works great.
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25.03.2022 09:44 |
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Archer30
Posts: 1168
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Berserker, hi! There is a small compatibility issue of the DL dialogue with other mods and I wonder if you would change it a bit.
![Image: SUhRw0k.png](https://i.imgur.com/SUhRw0k.png)
This dialogue occupies any type of right-mouse click on a monster stack.
I wonder if you would consider adding these restrictions
It would be very helpful for mods coming with the same need of RMB on neutral monsters. They can use Ctrl + RMB when detecting Mixed Neutral is enabled for example.
Or do you prefer other mods using SN:Q in this case?
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 02.04.2022 14:03 by Archer30.)
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02.04.2022 11:32 |
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Archer30
Posts: 1168
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I spent an hour replacing the frames in UN44 and found that they did not show in the Mix Neutral dialogue.
In the end, I realised that it's not UN44 this mod's used, it's monprt44.def, a new def added in ERA 3 after the release of this mod.
I hope this finding is helpful for mod makers, especially Grossmaster and Suft, you both have added new creature sprites for your mods and you should probably consider updating their related icons.
Download the updated Pikemen/Orcs icons made by toriko94
Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 19.06.2023 18:05 by Archer30.)
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19.06.2023 17:15 |
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Berserker
Posts: 16618
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20.06.2023 22:10 |
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Archer30
Posts: 1168
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22.06.2023 06:31 |
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