A few more edits I made for WoG Scripts:
29 wog - henchman (updated 30 Jan)
1. Fix dialogue "Do you wish to select a henchman" pops up again if clicks on "DISMISS HENCHMAN"
2. Fix a mistake of experience calculation. Previously the exp is different from battlefield and stats dialogue.
3. Fix dead henchman is able to return to the army (as a normal creature) if the owner learned Expert Scouting.
4. Remove DISMISS HENCHMAN dialogue option if a hero doesn't have a henchman.
5. Adds in a check of "Heroes without Armies" (via UN:C). A hero can no longer appoint the last creature as a henchman unless either ES option or bin patch is enabled to allow a hero to dimiss/transfer the last stack.
48 wog - adventure cave
Fix Hermit gives extra retaliation to all troops inlcuding warmachines, which results in a crash when WM gets hit.
This script was fixed by Perry. But there was an issue (missing condition). I corrected it and also add in a check of Warmachine Enhancement II. If WM II is enabled, creature #124 will also be excluded from the retaliation enhancement.
64 wog - altar of transformation
Fix default dialogue option invalid.
You were able to select nothing and clicked on next, now not anymore.
75 wog - secondary skills boost (Tactic Enhancement)
1. Fix an issue that the first moving creature of a battle does not count in speed boost of Tactic Enhancement.
2. Fix tactic enhancement gives speed bonus to Santa Guards, it shouldn't be so.
3. Add in a check of Warmachine Enhancement II. If WM II is enabled, creature #124 would be excluded from tactic enhancement.
Executing speed bonus in !?BR&v997 is too late! BF is suitable for this job.
Downloads:
Google Drive