Code:
MonTable2 rb 59000; вторичные абилки
Counterstrike_Table = MonTable2
AlwaysPositiveMorale_Table = MonTable2+1000
AlwaysPositiveLuck_Table = MonTable2+2000
Arrow_Table = MonTable2+3000
Ballistic_Table = MonTable2+4000
DeathBlow_Table = MonTable2+5000
DeathCloudAndFireBall_Table = MonTable2+6000
Espionage_Table = MonTable2+7000
Fear_Table = MonTable2+8000
Fearless_Table = MonTable2+9000
NoWallPenalty_Table = MonTable2+10000
MagicAura_Table = MonTable2+11000
FireShield_Table = MonTable2+12000
StrikeAndReturn_Table = MonTable2+13000
SpellsCostLess_Table = MonTable2+14000
SpellsCostDump_Table = MonTable2+15000
Skeleton_Transformer_Table = MonTable2+16000
Upgrades_Table = MonTable2+20000
Properties1_Table = MonTable2+24000
Properties2_Table = MonTable2+25000
Properties3_Table = MonTable2+26000
Properties4_Table = MonTable2+27000
Properties5_Table = MonTable2+28000
Immun_Table = MonTable2+29000
GnomResistance_Table = MonTable2+30000
GolemResistance_Table = MonTable2+31000
Spells_Table = MonTable2+32000
Hate_Table = MonTable2+33000
JoustingBonus_Table = MonTable2+34000
ImmunToJoustingBonus_Table = MonTable2+35000
RegenerationHitPoints_Table = MonTable2+36000
RegenerationChance_Table = MonTable2+40000
ThreeHeadedAttack_Table = MonTable2+41000
ManaDrain_Table = MonTable2+42000
MagicChannel_Table = MonTable2+44000
MagicMirror_Table = MonTable2+45000
Sharpshooters_Table = MonTable2+46000
ShootingAdjacent_Table = MonTable2+47000
ReduceTargetDefense_Table = MonTable2+48000
Rebirth_Table = MonTable2+49000
PackAttack_Table = MonTable2+50000
AttackAllMove1 = MonTable2+51000
AttackAllMove2 = MonTable2+52000
PreventiveCounterstrikeTable= MonTable2+53000
RangeRetaliation_Table = MonTable2+54000
RayColor_Table = MonTable2+55000
Ban_Table = MonTable2+56000;
Stun_Table = MonTable2+57000;
ProtectFromShooting_Table = MonTable2+58000;